Mercurial > fife-parpg
annotate engine/core/view/renderers/gridrenderer.cpp @ 697:ecaa4d98f05f tip
Abstracted the GUI code and refactored the GUIChan-specific code into its own module.
* Most of the GUIChan code has been refactored into its own gui/guichan module. However, references to the GuiFont class still persist in the Engine and GuiManager code and these will need further refactoring.
* GuiManager is now an abstract base class which specific implementations (e.g. GUIChan) should subclass.
* The GUIChan GUI code is now a concrete implementation of GuiManager, most of which is in the new GuiChanGuiManager class.
* The GUI code in the Console class has been refactored out of the Console and into the GUIChan module as its own GuiChanConsoleWidget class. The rest of the Console class related to executing commands was left largely unchanged.
* Existing client code may need to downcast the GuiManager pointer received from FIFE::Engine::getGuiManager() to GuiChanGuiManager, since not all functionality is represented in the GuiManager abstract base class. Python client code can use the new GuiChanGuiManager.castTo static method for this purpose.
author | M. George Hansen <technopolitica@gmail.com> |
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date | Sat, 18 Jun 2011 00:28:40 -1000 |
parents | e3140f01749d |
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rev | line source |
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0
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1 /*************************************************************************** |
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2 * Copyright (C) 2005-2008 by the FIFE team * |
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3 * http://www.fifengine.de * |
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4 * This file is part of FIFE. * |
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5 * * |
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6 * FIFE is free software; you can redistribute it and/or * |
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7 * modify it under the terms of the GNU Lesser General Public * |
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8 * License as published by the Free Software Foundation; either * |
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9 * version 2.1 of the License, or (at your option) any later version. * |
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10 * * |
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11 * This library is distributed in the hope that it will be useful, * |
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12 * but WITHOUT ANY WARRANTY; without even the implied warranty of * |
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13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * |
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14 * Lesser General Public License for more details. * |
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15 * * |
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16 * You should have received a copy of the GNU Lesser General Public * |
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17 * License along with this library; if not, write to the * |
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18 * Free Software Foundation, Inc., * |
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19 * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA * |
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20 ***************************************************************************/ |
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21 |
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22 // Standard C++ library includes |
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23 |
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24 // 3rd party library includes |
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25 |
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26 // FIFE includes |
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27 // These includes are split up in two parts, separated by one empty line |
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28 // First block: files included from the FIFE root src directory |
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29 // Second block: files included from the same folder |
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30 #include "video/renderbackend.h" |
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31 #include "util/math/fife_math.h" |
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32 #include "util/log/logger.h" |
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33 #include "model/metamodel/grids/cellgrid.h" |
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34 #include "model/structures/instance.h" |
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35 #include "model/structures/layer.h" |
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36 #include "model/structures/location.h" |
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37 |
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38 #include "view/camera.h" |
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39 #include "gridrenderer.h" |
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40 |
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41 |
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42 namespace FIFE { |
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43 static Logger _log(LM_VIEWVIEW); |
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44 |
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45 GridRenderer::GridRenderer(RenderBackend* renderbackend, int position): |
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46 RendererBase(renderbackend, position) { |
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47 setEnabled(false); |
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48 m_color.r = 0; |
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49 m_color.g = 255; |
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50 m_color.b = 0; |
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51 } |
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52 |
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53 GridRenderer::GridRenderer(const GridRenderer& old): |
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54 RendererBase(old), |
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55 m_color(old.m_color) { |
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56 setEnabled(false); |
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57 } |
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58 |
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59 RendererBase* GridRenderer::clone() { |
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60 return new GridRenderer(*this); |
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61 } |
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62 |
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63 GridRenderer::~GridRenderer() { |
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64 } |
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65 |
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66 GridRenderer* GridRenderer::getInstance(IRendererContainer* cnt) { |
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67 return dynamic_cast<GridRenderer*>(cnt->getRenderer("GridRenderer")); |
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68 } |
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69 |
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70 void GridRenderer::render(Camera* cam, Layer* layer, RenderList& instances) { |
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71 CellGrid* cg = layer->getCellGrid(); |
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72 if (!cg) { |
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73 FL_WARN(_log, "No cellgrid assigned to layer, cannot draw grid"); |
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74 return; |
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75 } |
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76 m_renderbackend->disableLighting(); |
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77 // |
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78 // |
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79 // //render elev_coord box |
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80 // //draw front quad |
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81 // // 1,1,1 |
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82 // //1,-1,1 |
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83 // //-1,-1,1 |
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84 // //-1,1,1 |
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85 //We don't need the elevation box atm |
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86 // Point a,b,c,d; |
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87 // |
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88 // |
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89 // ScreenPoint copt1 =cam->toScreenCoordinates(ExactModelCoordinate(1,1,1) ); |
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90 // ScreenPoint copt2 =cam->toScreenCoordinates(ExactModelCoordinate(1,-1,1) ); |
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91 // Point coptt1(copt1.x,copt1.y); |
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92 // Point coptt2(copt2.x,copt2.y); |
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93 // m_renderbackend->drawLine(coptt1,coptt2 ,15, 15, 200); |
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94 // a = coptt1; |
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95 // |
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96 // copt1 =cam->toScreenCoordinates(ExactModelCoordinate(1,-1,1) ); |
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97 // copt2 =cam->toScreenCoordinates(ExactModelCoordinate(-1,-1,1) ); |
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98 // coptt1 = Point(copt1.x,copt1.y); |
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99 // coptt2 = Point(copt2.x,copt2.y); |
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100 // m_renderbackend->drawLine(coptt1,coptt2 ,15, 15, 200); |
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101 // b = coptt1; |
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102 // |
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103 // copt1 =cam->toScreenCoordinates(ExactModelCoordinate(-1,-1,1) ); |
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104 // copt2 =cam->toScreenCoordinates(ExactModelCoordinate(-1,1,1) ); |
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105 // coptt1 = Point(copt1.x,copt1.y); |
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106 // coptt2 = Point(copt2.x,copt2.y); |
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107 // m_renderbackend->drawLine(coptt1,coptt2 ,15, 15, 200); |
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108 // c = coptt1; |
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109 // |
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110 // copt1 =cam->toScreenCoordinates(ExactModelCoordinate(-1,1,1) ); |
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111 // copt2 =cam->toScreenCoordinates(ExactModelCoordinate(1,1,1) ); |
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112 // coptt1 = Point(copt1.x,copt1.y); |
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113 // coptt2 = Point(copt2.x,copt2.y); |
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114 // m_renderbackend->drawLine(coptt1,coptt2 ,15, 15, 20); |
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115 // d = coptt1; |
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116 // |
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117 // m_renderbackend->drawQuad(a,b,c,d,15, 15, 200); |
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118 // |
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119 // |
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120 // //draw back quad |
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121 // copt1 =cam->toScreenCoordinates(ExactModelCoordinate(-1,-1,-1) ); |
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122 // copt2 =cam->toScreenCoordinates(ExactModelCoordinate(-1,1,-1) ); |
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123 // coptt1 = Point(copt1.x,copt1.y); |
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124 // coptt2 = Point(copt2.x,copt2.y); |
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125 // m_renderbackend->drawLine(coptt1,coptt2 ,200, 200, 200); |
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126 // |
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127 // copt1 =cam->toScreenCoordinates(ExactModelCoordinate(-1,1,-1) ); |
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128 // copt2 =cam->toScreenCoordinates(ExactModelCoordinate(1,1,-1) ); |
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129 // coptt1 = Point(copt1.x,copt1.y); |
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130 // coptt2 = Point(copt2.x,copt2.y); |
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131 // m_renderbackend->drawLine(coptt1,coptt2 ,200, 200, 200); |
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132 // |
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133 // copt1 =cam->toScreenCoordinates(ExactModelCoordinate(1,1,-1) ); |
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134 // copt2 =cam->toScreenCoordinates(ExactModelCoordinate(1,-1,-1) ); |
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135 // coptt1 = Point(copt1.x,copt1.y); |
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136 // coptt2 = Point(copt2.x,copt2.y); |
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137 // m_renderbackend->drawLine(coptt1,coptt2 ,200, 200, 200); |
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138 // |
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139 // copt1 =cam->toScreenCoordinates(ExactModelCoordinate(1,-1,-1) ); |
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140 // copt2 =cam->toScreenCoordinates(ExactModelCoordinate(-1,-1,-1) ); |
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141 // coptt1 = Point(copt1.x,copt1.y); |
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142 // coptt2 = Point(copt2.x,copt2.y); |
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143 // m_renderbackend->drawLine(coptt1,coptt2 ,200, 200, 200); |
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144 |
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145 |
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146 Rect cv = cam->getViewPort(); |
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147 int cvx2 = cv.x+cv.w; |
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148 int cvy2 = cv.y+cv.h; |
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149 RenderList::const_iterator instance_it = instances.begin(); |
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150 for (;instance_it != instances.end(); ++instance_it) { |
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151 Instance* instance = (*instance_it)->instance; |
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152 std::vector<ExactModelCoordinate> vertices; |
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153 cg->getVertices(vertices, instance->getLocationRef().getLayerCoordinates()); |
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154 std::vector<ExactModelCoordinate>::const_iterator it = vertices.begin(); |
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155 ScreenPoint firstpt = cam->toScreenCoordinates(cg->toMapCoordinates(*it)); |
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156 Point pt1(firstpt.x, firstpt.y); |
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157 Point pt2; |
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158 ++it; |
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159 for (; it != vertices.end(); it++) { |
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160 ScreenPoint pts = cam->toScreenCoordinates(cg->toMapCoordinates(*it)); |
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161 pt2.x = pts.x; |
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162 pt2.y = pts.y; |
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163 Point cpt1 = pt1; |
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164 Point cpt2 = pt2; |
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165 |
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166 if (cpt1.x < cv.x) cpt1.x = cv.x; |
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167 if (cpt2.x < cv.x) cpt2.x = cv.x; |
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168 if (cpt1.y < cv.y) cpt1.y = cv.y; |
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169 if (cpt2.y < cv.y) cpt2.y = cv.y; |
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170 if (cpt1.x > cvx2) cpt1.x = cvx2; |
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171 if (cpt2.x > cvx2) cpt2.x = cvx2; |
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172 if (cpt1.y > cvy2) cpt1.y = cvy2; |
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173 if (cpt2.y > cvy2) cpt2.y = cvy2; |
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174 |
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175 m_renderbackend->drawLine(cpt1, cpt2, m_color.r, m_color.g, m_color.b); |
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176 pt1 = pt2; |
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177 } |
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178 if ((pt2.x >= cv.x) && (pt2.x <= cvx2) && (pt2.y >= cv.y) && (pt2.y <= cvy2)) { |
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179 if ((firstpt.x >= cv.x) && (firstpt.x <= cvx2) && (firstpt.y >= cv.y) && (firstpt.y <= cvy2)) { |
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180 m_renderbackend->drawLine(pt2, Point(firstpt.x, firstpt.y), m_color.r, m_color.g, m_color.b); |
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181 } |
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* Added the colorbuffer patch with a small change due to SDL. Performance boost between 20-30% under OpenGL.
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182 } |
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183 } |
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* Merged the light branch back into trunk.
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184 m_renderbackend->enableLighting(); |
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185 } |
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186 |
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* Added the colorbuffer patch with a small change due to SDL. Performance boost between 20-30% under OpenGL.
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187 void GridRenderer::setColor(Uint8 r, Uint8 g, Uint8 b) { |
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188 m_color.r = r; |
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189 m_color.g = g; |
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190 m_color.b = b; |
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191 } |
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192 } |