annotate engine/core/view/camera.h @ 697:ecaa4d98f05f tip

Abstracted the GUI code and refactored the GUIChan-specific code into its own module. * Most of the GUIChan code has been refactored into its own gui/guichan module. However, references to the GuiFont class still persist in the Engine and GuiManager code and these will need further refactoring. * GuiManager is now an abstract base class which specific implementations (e.g. GUIChan) should subclass. * The GUIChan GUI code is now a concrete implementation of GuiManager, most of which is in the new GuiChanGuiManager class. * The GUI code in the Console class has been refactored out of the Console and into the GUIChan module as its own GuiChanConsoleWidget class. The rest of the Console class related to executing commands was left largely unchanged. * Existing client code may need to downcast the GuiManager pointer received from FIFE::Engine::getGuiManager() to GuiChanGuiManager, since not all functionality is represented in the GuiManager abstract base class. Python client code can use the new GuiChanGuiManager.castTo static method for this purpose.
author M. George Hansen <technopolitica@gmail.com>
date Sat, 18 Jun 2011 00:28:40 -1000
parents e3140f01749d
children
rev   line source
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1 /***************************************************************************
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2 * Copyright (C) 2005-2008 by the FIFE team *
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3 * http://www.fifengine.de *
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4 * This file is part of FIFE. *
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5 * *
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6 * FIFE is free software; you can redistribute it and/or *
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7 * modify it under the terms of the GNU Lesser General Public *
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8 * License as published by the Free Software Foundation; either *
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9 * version 2.1 of the License, or (at your option) any later version. *
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10 * *
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11 * This library is distributed in the hope that it will be useful, *
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12 * but WITHOUT ANY WARRANTY; without even the implied warranty of *
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13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU *
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14 * Lesser General Public License for more details. *
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15 * *
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16 * You should have received a copy of the GNU Lesser General Public *
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17 * License along with this library; if not, write to the *
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18 * Free Software Foundation, Inc., *
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19 * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA *
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20 ***************************************************************************/
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22 #ifndef FIFE_VIEW_CAMERA_H
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23 #define FIFE_VIEW_CAMERA_H
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25 // Standard C++ library includes
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26 #include <string>
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27 #include <map>
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29 // 3rd party library includes
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31 // FIFE includes
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32 // These includes are split up in two parts, separated by one empty line
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33 // First block: files included from the FIFE root src directory
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34 // Second block: files included from the same folder
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35 #include "model/structures/location.h"
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36 #include "util/structures/rect.h"
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37 #include "util/math/matrix.h"
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39 #include "rendererbase.h"
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41 namespace FIFE {
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42
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43 typedef Point3D ScreenPoint;
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44 class Layer;
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45 class Instance;
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46 class ImagePool;
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47 class AnimationPool;
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48 class RenderBackend;
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49 class LayerCache;
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50 class MapObserver;
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51 typedef std::map<Layer*, RenderList > t_layer_to_instances;
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53 /** Camera describes properties of a view port shown in the main screen
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54 * Main screen can have multiple cameras active simultanously
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55 * Different cameras can have different properties, like location
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56 * to shoot, zoom or tilt
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57 */
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58 class Camera: public IRendererListener, public IRendererContainer {
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59 public:
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60 enum Transform {
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61 NormalTransform = 0,
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62 WarpedTransform = 1
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63 };
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64
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65 /** Constructor
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66 * Camera needs to be added to the view. If not done so, it is not rendered.
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67 * @param id identifier for the camera
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68 * @param layer layer where camera is bound. Camera is bound to a layer for two reasons:
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69 * * camera's scaling is done based on cell image dimensions. Cell image is layer based (@see setCellImageDimensions)
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70 * * camera could be bound to a pather, which operates on layer
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71 * @param viewport used viewport for the camera. Viewport is measured in pixels in relation to game main screen
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72 * @param emc coordinate, where camera is focused on given layer
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73 * @param renderbackend to use with rendering
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74 * @param ipool to use with rendering
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75 * @param apool to use with rendering
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76 */
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77 Camera(const std::string& id,
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78 Layer* layer,
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79 const Rect& viewport,
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80 RenderBackend* renderbackend,
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81 ImagePool* ipool,
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82 AnimationPool* apool);
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83
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84 /** Destructor
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85 */
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86 virtual ~Camera();
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87
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88 /** Gets the identifier for this camera.
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89 */
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90 const std::string& getId() const { return m_id; }
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91
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92 /** Sets the identifier for this camera.
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93 */
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94 void setId(const std::string& id) { m_id = id; }
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95
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96 /** Sets tilt for the camera.
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97 * e.g. overhead camera has tilt 0, while traditional isometric camera has tilt 45
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98 * @param tilt tilt for the camera
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99 */
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100 void setTilt(double tilt);
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101
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102 /** Gets camera tilt
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103 * @return tilt of camera
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104 */
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105 double getTilt() const;
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106
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107 /** Sets rotation for the camera.
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108 * Rotation can be visualized by thinking camera that rotates around an object
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109 * that it is rendering
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110 * @param rotation rotation for the camera
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111 */
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112 void setRotation(double rotation);
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113
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114 /** Gets camera rotation
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115 * @return rotation of the camera
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116 */
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117 double getRotation() const;
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118
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119 /** Sets zoom for the camera.
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120 * @param zoom zoom for the camera
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121 */
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122 void setZoom(double zoom);
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123
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124 /** Gets camera zoom
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125 * @return zoom of the camera
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126 */
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127 double getZoom() const;
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128
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129 /** Sets screen cell image dimensions.
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130 * Cell image dimension is basically width and height of a bitmap, that covers
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131 * one cell in the layer where camera is bind
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132 * @return Point Point containing x=width and y=height
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133 */
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134 void setCellImageDimensions(unsigned int width, unsigned int height);
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f27880d4c08c Moved getAngleBetween() form Camera to angles.h and updated it to not use the camera angle in it's calculation.
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135
0
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136 /** Gets screen cell image dimensions.
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137 * @see setCellImageDimensions
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138 * @return Point containing x=width and y=height
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139 */
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140 Point getCellImageDimensions();
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141
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142 /** Gets screen cell image dimensions for given layer.
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143 * @return Point Point containing x=width and y=height
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144 */
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145 Point getCellImageDimensions(Layer* layer);
407
f27880d4c08c Moved getAngleBetween() form Camera to angles.h and updated it to not use the camera angle in it's calculation.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
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146
0
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147 /** Sets the location for camera
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148 * @param location location (center point) to render
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149 */
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150 void setLocation(const Location& location);
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151
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152 /** Gets the location camera is rendering
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153 * @return camera location
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154 */
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155 Location getLocation() const;
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156
482
16c2b3ee59ce * Merged the view performance branch back into trunk. fixes[ticket:419]
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157 Point3D getOrigin() const;
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158
0
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159 /** Gets a reference to the camera location
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160 * @note if you change returned location without calling Camera::setLocation(...),
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161 * remember to call Camera::refresh() (otherwise camera transforms are not updated)
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162 * @return reference to the camera location
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163 */
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164 Location& getLocationRef();
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165
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166 /** Attaches the camera to an instance.
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167 * @param instance Instance to which the camera shall be attached
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168 * @note The camera can only be attached to an instance at the same layer!
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169 */
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170 void attach(Instance *instance);
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171
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172 /** Detaches the camera from an instance.
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173 */
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174 void detach();
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175
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176 /** Returns instance where camera is attached. NULL if not attached
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177 */
200
084004e91d62 the function getAttached() in FIFE::Camera was returning a FIFE::Instance* but the function return value was a bool. Changed the function so now its prototype is correct.
vtchill@33b003aa-7bff-0310-803a-e67f0ece8222
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178 Instance* getAttached() const { return m_attachedto; }
407
f27880d4c08c Moved getAngleBetween() form Camera to angles.h and updated it to not use the camera angle in it's calculation.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
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179
0
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180 /** Sets the viewport for camera
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181 * viewport is rectangle inside the view where camera renders
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182 * @param viewport area for camera render
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183 */
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184 void setViewPort(const Rect& viewport);
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185
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186 /** Gets the viewport for camera
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187 * @return camera viewport
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188 */
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189 const Rect& getViewPort() const;
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190
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191 /** Transforms given point from screen coordinates to map coordinates
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192 * @param screen_coords screen coordinates to transform
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193 * @param z_calculated if true, z-value (depth cut point) is pre-calculated. If false, camera calculates it
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194 * @return point in map coordinates
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195 */
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196 ExactModelCoordinate toMapCoordinates(ScreenPoint screen_coords, bool z_calculated=true);
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197
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198 /** Transforms given point from map coordinates to screen coordinates
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199 * @return point in screen coordinates
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200 */
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201 ScreenPoint toScreenCoordinates(ExactModelCoordinate map_coords);
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202
482
16c2b3ee59ce * Merged the view performance branch back into trunk. fixes[ticket:419]
helios2000@33b003aa-7bff-0310-803a-e67f0ece8222
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203 /** Transforms given point from map coordinates to virtual screen coordinates
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204 * @return point in screen coordinates
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205 */
16c2b3ee59ce * Merged the view performance branch back into trunk. fixes[ticket:419]
helios2000@33b003aa-7bff-0310-803a-e67f0ece8222
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206 DoublePoint3D toVirtualScreenCoordinates(ExactModelCoordinate map_coords);
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207
16c2b3ee59ce * Merged the view performance branch back into trunk. fixes[ticket:419]
helios2000@33b003aa-7bff-0310-803a-e67f0ece8222
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208 ScreenPoint virtualScreenToScreen(const DoublePoint3D& p);
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209 DoublePoint3D screenToVirtualScreen(const ScreenPoint& p);
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210
0
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211 /** Sets camera enabled / disabled
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212 */
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213 void setEnabled(bool enabled);
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214
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215 /** Gets if camera is enabled / disabled
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216 */
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217 bool isEnabled();
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218
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219 /** Returns instances that match given screen coordinate
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220 * @param screen_coords screen coordinates to be used for hit search
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221 * @param layer layer to use for search
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222 * @param instances list of instances that is filled based on hit test results
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223 */
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224 void getMatchingInstances(ScreenPoint screen_coords, Layer& layer, std::list<Instance*>& instances);
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225
18
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226 /** Returns instances that match given screen coordinate
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227 * @param screen_point1 top left screen coordinates to be used for hit search
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228 * @param screen_point2 right bottom screen coordinates to be used for hit search
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229 * @param layer layer to use for search
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230 * @param instances list of instances that is filled based on hit test results
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231 */
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232 void getMatchingInstances(Rect screen_rect, Layer& layer, std::list<Instance*>& instances);
0
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233
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234 /** Returns instances that match given location. Instances are sorted based on camera view, so that "topmost"
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235 * instance is first in returned list
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236 * @param loc location where to fetch instances from
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237 * @param instances list of instances that is filled based on hit test results
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238 * @param use_exactcoordinates if true, comparison is done using exact coordinates. if not, cell coordinates are used
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239 */
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240 void getMatchingInstances(Location& loc, std::list<Instance*>& instances, bool use_exactcoordinates=false);
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241
0
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242 /** General update routine.
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243 * In this function, the camera's position gets updated when its attached
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244 * to another instance.
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245 * @note call this only once in engine update cycle, so that tracking between
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246 * current position and previous position keeps in sync. This information
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247 * is used e.g. by view to fix the pixel wobbling problem
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248 */
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249 void update();
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250
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251 /** Refreshes camera view in case e.g. location is updated directly (not via setLocation)
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252 * @note calling this function marks camera as "warped", therefore it causes all instance
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253 * positions to be recalculated. If you constantly call this, you end up with pixel wobbling
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254 * effect when camera is moved.
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255 */
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256 void refresh();
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257
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258 /** Resets temporary values from last update round, like warped flag
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259 */
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260 void resetUpdates();
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261
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262 /** Adds new renderer on the view. Ownership is transferred to the camera.
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263 */
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264 void addRenderer(RendererBase* renderer);
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265
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266 /** Gets renderer with given name
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267 */
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268 RendererBase* getRenderer(const std::string& name);
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269
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270 /** resets active layer information on all renderers.
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271 */
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272 void resetRenderers();
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273
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274 /** calculates z-value for given screenpoint
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275 */
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276 void calculateZValue(ScreenPoint& screen_coords);
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277
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278 void onRendererPipelinePositionChanged(RendererBase* renderer);
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279 void onRendererEnabledChanged(RendererBase* renderer);
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280
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281 /** Use with OpenGL only! Checks to see if the entire viewport was rendered last frame.
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282 * If so it wont clear the backbuffer.
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283 */
579
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284 bool testRenderedViewPort();
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285
661
e3140f01749d * Merged the light branch back into trunk.
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286 void setLightingColor(float red, float green, float blue, float alpha);
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287 void resetLightingColor();
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288 std::vector<float> getLightingColor();
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289
0
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290 /** Renders camera
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291 */
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292 void render();
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293
482
16c2b3ee59ce * Merged the view performance branch back into trunk. fixes[ticket:419]
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294 private:
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295 friend class MapObserver;
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296 void addLayer(Layer* layer);
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297 void removeLayer(Layer* layer);
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298 void updateMap(Map* map);
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299 std::string m_id;
407
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300
0
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301
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302 /** Updates the camera transformation matrix T with requested values.
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303 * The requests are done using these functions :
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304 * - setLocation
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305 * - setRotation
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306 * - setTilt
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307 */
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308 void updateMatrices();
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309
0
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310 /** Updates camera reference scale
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311 * Reference scale is in a sense an internal zooming factor,
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312 * which adjusts cell dimensions in logical space to ones shown on
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313 * screen. Calculation is based on current camera properties (e.g. rotation)
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314 * + given cell image dimensions for camera's layer
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315 */
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316 void updateReferenceScale();
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317
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318 /** Gets logical cell image dimensions for given layer
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319 */
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320 DoublePoint getLogicalCellDimensions(Layer* layer);
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321
0
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322 DoubleMatrix m_matrix;
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323 DoubleMatrix m_inverse_matrix;
482
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324
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325 DoubleMatrix m_vs_matrix;
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326 DoubleMatrix m_vs_inverse_matrix;
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327 DoubleMatrix m_vscreen_2_screen;
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328 DoubleMatrix m_screen_2_vscreen;
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329
0
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330 double m_tilt;
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331 double m_rotation;
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332 double m_zoom;
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333 Location m_location;
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334 ScreenPoint m_prev_origo;
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335 ScreenPoint m_cur_origo;
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336 Rect m_viewport;
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337 bool m_view_updated;
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338 unsigned int m_screen_cell_width;
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339 unsigned int m_screen_cell_height;
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340 double m_reference_scale;
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341 bool m_enabled;
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342 Instance* m_attachedto;
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343 bool m_backendSDL;
0
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344 // caches calculated image dimensions for already queried & calculated layers
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345 std::map<Layer*, Point> m_image_dimensions;
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346 bool m_iswarped;
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347
0
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348 // list of renderers managed by the view
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349 std::map<std::string, RendererBase*> m_renderers;
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350 std::list<RendererBase*> m_pipeline;
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351 bool m_updated; // false, if view has never been updated before
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352
0
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353 RenderBackend* m_renderbackend;
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354 ImagePool* m_ipool;
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355 AnimationPool* m_apool;
407
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356
0
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357 // caches layer -> instances structure between renders e.g. to fast query of mouse picking order
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358 t_layer_to_instances m_layer_to_instances;
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359
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360 std::map<Layer*,LayerCache*> m_cache;
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361 MapObserver* m_map_observer;
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362 Map* m_map;
661
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363
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364 // is lighting enable
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365 bool m_lighting;
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366 // caches the light color for the camera
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367 std::vector<float> m_light_colors;
0
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368 };
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369 }
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370 #endif