annotate demos/rpg/settings-dist.xml @ 697:ecaa4d98f05f tip

Abstracted the GUI code and refactored the GUIChan-specific code into its own module. * Most of the GUIChan code has been refactored into its own gui/guichan module. However, references to the GuiFont class still persist in the Engine and GuiManager code and these will need further refactoring. * GuiManager is now an abstract base class which specific implementations (e.g. GUIChan) should subclass. * The GUIChan GUI code is now a concrete implementation of GuiManager, most of which is in the new GuiChanGuiManager class. * The GUI code in the Console class has been refactored out of the Console and into the GUIChan module as its own GuiChanConsoleWidget class. The rest of the Console class related to executing commands was left largely unchanged. * Existing client code may need to downcast the GuiManager pointer received from FIFE::Engine::getGuiManager() to GuiChanGuiManager, since not all functionality is represented in the GuiManager abstract base class. Python client code can use the new GuiChanGuiManager.castTo static method for this purpose.
author M. George Hansen <technopolitica@gmail.com>
date Sat, 18 Jun 2011 00:28:40 -1000
parents e3140f01749d
children
rev   line source
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1 <?xml version='1.0' encoding='UTF-8'?>
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2 <Settings>
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3 <Module name="FIFE">
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00aa20dc8b7f Made the Setting class much more customizable by adding the SettingEntry class.
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4 <Setting name="FullScreen" type="bool"> False </Setting>
00aa20dc8b7f Made the Setting class much more customizable by adding the SettingEntry class.
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5 <Setting name="PlaySounds" type="bool"> True </Setting>
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6 <Setting name="RenderBackend" type="str"> OpenGL </Setting>
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7 <Setting name="ScreenResolution" type="str">1024x768</Setting>
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8 <Setting name="BitsPerPixel" type="int"> 0 </Setting>
3951042a701e Adding the RPG demo. This is basically empty at the moment. Currently it will start with a black screen.
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9 <Setting name="InitialVolume" type="float"> 5.0 </Setting>
3951042a701e Adding the RPG demo. This is basically empty at the moment. Currently it will start with a black screen.
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10 <Setting name="SDLRemoveFakeAlpha" type="int"> 1 </Setting>
3951042a701e Adding the RPG demo. This is basically empty at the moment. Currently it will start with a black screen.
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11 <Setting name="WindowTitle" type="str"> FIFE - RPG Demo </Setting>
3951042a701e Adding the RPG demo. This is basically empty at the moment. Currently it will start with a black screen.
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12 <Setting name="WindowIcon" type="str"> </Setting>
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13 <Setting name="Font" type="str"> fonts/FreeSans.ttf </Setting>
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14 <Setting name="FontGlyphs" strip="0" type="str"> abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ0123456789.,!?-+/():;%&amp;`'*#=[]\"</Setting>
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15 <Setting name="DefaultFontSize" type="int"> 16 </Setting>
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16 <Setting name="LogModules" type="list"> controller ; script </Setting>
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17 <Setting name="PychanDebug" type="bool"> False </Setting>
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18 <Setting name="LogToPrompt" type="int"> 1 </Setting>
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19 <Setting name="UsePsyco" type="bool"> False </Setting>
3951042a701e Adding the RPG demo. This is basically empty at the moment. Currently it will start with a black screen.
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20 <Setting name="ProfilingOn" type="bool"> False </Setting>
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21 <Setting name="LogToFile" type="int"> 0 </Setting>
661
e3140f01749d * Merged the light branch back into trunk.
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22 <Setting name="Lighting" type="int"> 0 </Setting>
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23 </Module>
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24
3951042a701e Adding the RPG demo. This is basically empty at the moment. Currently it will start with a black screen.
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25 <Module name="RPG">
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2e739ae9a8bc Some misc code cleanup.
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26 <Setting name="TownMapFile" type="str"> town </Setting>
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796d49ab9380 Cleaned up the createScene function.
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27 <Setting name="AllObjectFile" type="str"> maps/allobjects.xml </Setting>
546
8fee2d2286e9 Rewrote the object serializing routines to use a "template" idea for loading an object from disk. This allows for multiple objects to load the same base object template but be unique on the scene AND have different values. Useful for say more than one gold stack on the ground with different gold values. TODO: fix the "spawn" console command.
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28 <Setting name="QuestFile" type="str"> maps/quests.xml </Setting>
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6ddb1eb9dfa6 Added the Scene which loads the town map. It is no longer a black screen demo.
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29 <Setting name="DefaultCameraName" type="str"> camera1 </Setting>
537
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30 <Setting name="DefaultZoom" type="float"> 1.0 </Setting>
513
edf5c0cf52f3 Added the Actor and Player classes. Actor is the base class that the player and all enemies + NPCs will inherit.
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31 <Setting name="ObjectNamespace" type="str"> http://www.fifengine.de/xml/rpg </Setting>
edf5c0cf52f3 Added the Actor and Player classes. Actor is the base class that the player and all enemies + NPCs will inherit.
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32 <Setting name="ActorLayer" type="str"> actor_layer </Setting>
524
6037f79b0dcf Multiple quests now work.
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33 <Setting name="ItemLayer" type="str"> item_layer </Setting>
513
edf5c0cf52f3 Added the Actor and Player classes. Actor is the base class that the player and all enemies + NPCs will inherit.
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34 <Setting name="HelpText" type="str"> misc/help.txt </Setting>
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35
516
d70fc46c8aa5 Added some placeholder graphics for the warrior. The player can now walk around the map.
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36 <Setting name="DefaultActorWalkSpeed" type="float"> 2.5 </Setting>
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37 </Module>
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38 </Settings>