annotate engine/core/view/visual.cpp @ 407:f27880d4c08c

Moved getAngleBetween() form Camera to angles.h and updated it to not use the camera angle in it's calculation. Added camera rotation to the angle calculation for selecting the correct image by angles. Added a call to setRotation() to make sure that instance rotation is valid.
author prock@33b003aa-7bff-0310-803a-e67f0ece8222
date Fri, 29 Jan 2010 21:03:51 +0000
parents 8fa2f3aa0cbd
children 16c2b3ee59ce
rev   line source
0
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1 /***************************************************************************
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2 * Copyright (C) 2005-2008 by the FIFE team *
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3 * http://www.fifengine.de *
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4 * This file is part of FIFE. *
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5 * *
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6 * FIFE is free software; you can redistribute it and/or *
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7 * modify it under the terms of the GNU Lesser General Public *
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8 * License as published by the Free Software Foundation; either *
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9 * version 2.1 of the License, or (at your option) any later version. *
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10 * *
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11 * This library is distributed in the hope that it will be useful, *
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12 * but WITHOUT ANY WARRANTY; without even the implied warranty of *
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13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU *
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14 * Lesser General Public License for more details. *
0
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15 * *
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16 * You should have received a copy of the GNU Lesser General Public *
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17 * License along with this library; if not, write to the *
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18 * Free Software Foundation, Inc., *
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19 * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA *
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20 ***************************************************************************/
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22 // Standard C++ library includes
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24 // 3rd party library includes
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25
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26 // FIFE includes
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27 // These includes are split up in two parts, separated by one empty line
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28 // First block: files included from the FIFE root src directory
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29 // Second block: files included from the same folder
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30 #include "util/log/logger.h"
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31 #include "util/base/exception.h"
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33 #include "model/structures/instance.h"
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34 #include "model/metamodel/object.h"
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35 #include "model/metamodel/action.h"
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37 #include "visual.h"
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40 namespace FIFE {
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42 static Logger _log(LM_VIEW);
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44 Visual2DGfx::Visual2DGfx(): m_transparency(0), m_visible(true) {
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45 }
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47 Visual2DGfx::~Visual2DGfx() {
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48 }
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50 ObjectVisual::ObjectVisual() {
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51 }
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53 ObjectVisual* ObjectVisual::create(Object* object) {
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54 if (object->getVisual<ObjectVisual>()) {
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55 throw Duplicate("Object already contains visualization");
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56 }
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57 ObjectVisual* v = new ObjectVisual();
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58 object->adoptVisual(v);
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59 return v;
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60 }
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62 ObjectVisual::~ObjectVisual() {
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63 }
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65 void ObjectVisual::addStaticImage(unsigned int angle, int image_index) {
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66 m_angle2img[angle % 360] = image_index;
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67 }
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69 int ObjectVisual::getStaticImageIndexByAngle(int angle) {
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70 int closestMatch = 0;
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71 return getIndexByAngle(angle, m_angle2img, closestMatch);
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72 }
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74 int ObjectVisual::getClosestMatchingAngle(int angle) {
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75 int closestMatch = 0;
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76 getIndexByAngle(angle, m_angle2img, closestMatch);
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77 return closestMatch;
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78 }
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80 void ObjectVisual::getStaticImageAngles(std::vector<int>& angles) {
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81 angles.clear();
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82 type_angle2id::const_iterator i(m_angle2img.begin());
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83 while (i != m_angle2img.end()) {
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84 angles.push_back(i->first);
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85 ++i;
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86 }
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87 }
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88
0
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89 const int STATIC_IMAGE_NOT_INITIALIZED = -2;
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90 const int STATIC_IMAGE_NOT_FOUND = -1;
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91
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92 InstanceVisualCacheItem::InstanceVisualCacheItem():
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93 screenpoint(),
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94 dimensions(),
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95 image(NULL),
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96 m_cached_static_img_id(STATIC_IMAGE_NOT_INITIALIZED),
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97 m_cached_static_img_angle(0) {
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98 }
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99
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100 int InstanceVisualCacheItem::getStaticImageIndexByAngle(unsigned int angle, Instance* instance) {
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101 if (static_cast<int>(angle) != m_cached_static_img_angle) {
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102 m_cached_static_img_id = STATIC_IMAGE_NOT_INITIALIZED;
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103 }
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104 if (m_cached_static_img_id != STATIC_IMAGE_NOT_INITIALIZED) {
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105 return m_cached_static_img_id;
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106 }
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107 m_cached_static_img_id = instance->getObject()->getVisual<ObjectVisual>()->getStaticImageIndexByAngle(angle);
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108 m_cached_static_img_angle = angle;
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109 return m_cached_static_img_id;
397
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110 }
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111
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112 InstanceVisual::InstanceVisual():
0
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113 m_stackposition(0) {
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114 }
397
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115
0
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116 InstanceVisual* InstanceVisual::create(Instance* instance) {
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117 if (instance->getVisual<InstanceVisual>()) {
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118 throw Duplicate("Instance already contains visualization");
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119 }
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120 InstanceVisual* v = new InstanceVisual();
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121 instance->setVisual(v);
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122 return v;
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123 }
397
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124
0
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125 InstanceVisual::~InstanceVisual() {
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126 }
397
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127
0
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128 ActionVisual::ActionVisual(): m_animations() {
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129 }
397
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130
0
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131 ActionVisual* ActionVisual::create(Action* action) {
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132 if (action->getVisual<ActionVisual>()) {
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133 throw Duplicate("Action already contains visualization");
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134 }
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135 ActionVisual* v = new ActionVisual();
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136 action->adoptVisual(v);
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137 return v;
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138 }
397
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139
0
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140 ActionVisual::~ActionVisual() {
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141 }
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142
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143 void ActionVisual::addAnimation(unsigned int angle, int animation_index) {
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144 m_animations[angle % 360] = animation_index;
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145 }
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146
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147 int ActionVisual::getAnimationIndexByAngle(int angle) {
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148 int closestMatch = 0;
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149 return getIndexByAngle(angle, m_animations, closestMatch);
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150 }
397
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151
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152 void ActionVisual::getActionImageAngles(std::vector<int>& angles) {
8fa2f3aa0cbd Added the ActionVisual::getActionImageAngles() function.
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153 angles.clear();
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154 type_angle2id::const_iterator i(m_animations.begin());
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diff changeset
155 while (i != m_animations.end()) {
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diff changeset
156 angles.push_back(i->first);
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157 ++i;
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158 }
8fa2f3aa0cbd Added the ActionVisual::getActionImageAngles() function.
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159 }
0
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160 }