annotate engine/core/view/renderers/instancerenderer.cpp @ 407:f27880d4c08c

Moved getAngleBetween() form Camera to angles.h and updated it to not use the camera angle in it's calculation. Added camera rotation to the angle calculation for selecting the correct image by angles. Added a call to setRotation() to make sure that instance rotation is valid.
author prock@33b003aa-7bff-0310-803a-e67f0ece8222
date Fri, 29 Jan 2010 21:03:51 +0000
parents ab41334e8a57
children 16c2b3ee59ce
rev   line source
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1 /***************************************************************************
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2 * Copyright (C) 2005-2008 by the FIFE team *
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3 * http://www.fifengine.de *
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4 * This file is part of FIFE. *
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5 * *
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6 * FIFE is free software; you can redistribute it and/or *
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7 * modify it under the terms of the GNU Lesser General Public *
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8 * License as published by the Free Software Foundation; either *
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9 * version 2.1 of the License, or (at your option) any later version. *
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10 * *
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11 * This library is distributed in the hope that it will be useful, *
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12 * but WITHOUT ANY WARRANTY; without even the implied warranty of *
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13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU *
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14 * Lesser General Public License for more details. *
0
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15 * *
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16 * You should have received a copy of the GNU Lesser General Public *
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17 * License along with this library; if not, write to the *
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18 * Free Software Foundation, Inc., *
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19 * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA *
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20 ***************************************************************************/
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21
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22 // Standard C++ library includes
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23
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24 // 3rd party library includes
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25
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26 // FIFE includes
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27 // These includes are split up in two parts, separated by one empty line
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28 // First block: files included from the FIFE root src directory
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29 // Second block: files included from the same folder
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30 #include "video/renderbackend.h"
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31 #include "video/image.h"
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32 #include "video/sdl/sdlimage.h"
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33 #include "video/imagepool.h"
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34 #include "video/animation.h"
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35 #include "video/animationpool.h"
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36 #include "util/math/fife_math.h"
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37 #include "util/log/logger.h"
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38 #include "model/metamodel/grids/cellgrid.h"
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39 #include "model/metamodel/action.h"
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40 #include "model/structures/instance.h"
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41 #include "model/structures/layer.h"
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42 #include "model/structures/location.h"
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43
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44 #include "view/camera.h"
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45 #include "view/visual.h"
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46 #include "instancerenderer.h"
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47
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48 namespace {
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49 unsigned int scale(unsigned int val, double factor) {
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50 return static_cast<unsigned int>(ceil(static_cast<double>(val) * factor));
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51 }
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52 }
0
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53
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54 namespace FIFE {
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55 static Logger _log(LM_VIEWVIEW);
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56
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57 InstanceRenderer::OutlineInfo::OutlineInfo():
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58 r(0),
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59 g(0),
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60 b(0),
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61 width(1),
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62 outline(NULL),
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63 curimg(NULL) {
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64 }
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65 InstanceRenderer::ColoringInfo::ColoringInfo():
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66 r(0),
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67 g(0),
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68 b(0),
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69 overlay(NULL),
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70 curimg(NULL) {
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71 }
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73 InstanceRenderer::OutlineInfo::~OutlineInfo() {
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74 delete outline;
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75 }
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76
0
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77 InstanceRenderer::ColoringInfo::~ColoringInfo() {
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78 delete overlay;
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79 }
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80
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81 InstanceRenderer* InstanceRenderer::getInstance(IRendererContainer* cnt) {
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82 return dynamic_cast<InstanceRenderer*>(cnt->getRenderer("InstanceRenderer"));
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83 }
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85 InstanceRenderer::InstanceRenderer(RenderBackend* renderbackend, int position, ImagePool* imagepool, AnimationPool* animpool):
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86 RendererBase(renderbackend, position),
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87 m_imagepool(imagepool),
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88 m_animationpool(animpool) {
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89 setEnabled(true);
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90 }
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91
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92 InstanceRenderer::InstanceRenderer(const InstanceRenderer& old):
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93 RendererBase(old),
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94 m_imagepool(old.m_imagepool),
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95 m_animationpool(old.m_animationpool) {
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96 setEnabled(true);
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97 }
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98
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99 RendererBase* InstanceRenderer::clone() {
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100 return new InstanceRenderer(*this);
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101 }
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102
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103 InstanceRenderer::~InstanceRenderer() {
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104 }
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105
0
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106 void InstanceRenderer::render(Camera* cam, Layer* layer, std::vector<Instance*>& instances) {
135
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107 // patch #335 by abeyer
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108 if (!layer->areInstancesVisible()) {
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109 FL_DBG(_log, "Layer instances hidden");
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110 return;
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111 }
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112
0
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113 FL_DBG(_log, "Iterating layer...");
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114 CellGrid* cg = layer->getCellGrid();
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115 if (!cg) {
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116 FL_WARN(_log, "No cellgrid assigned to layer, cannot draw instances");
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117 return;
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118 }
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119
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120 const bool any_effects = !(m_instance_outlines.empty() && m_instance_colorings.empty());
0
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121
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122 std::vector<Instance*>::const_iterator instance_it = instances.begin();
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123 for (;instance_it != instances.end(); ++instance_it) {
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124 FL_DBG(_log, "Iterating instances...");
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125 Instance* instance = (*instance_it);
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126 InstanceVisual* visual = instance->getVisual<InstanceVisual>();
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127
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128 unsigned char trans = visual->getTransparency();
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129
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130 /**
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131 * the instance transparency value take precedence. If it's 0 use the layer trans
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132 *
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133 * \todo Instances cannot be completely opaque when their layer's transparency is non zero.
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134 */
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135 if (trans == 0) {
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136 unsigned char layer_trans = layer->getLayerTransparency();
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137 trans = layer_trans;
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138 }
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139
0
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140 InstanceVisualCacheItem& vc = visual->getCacheItem(cam);
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141 FL_DBG(_log, LMsg("Instance layer coordinates = ") << instance->getLocationRef().getLayerCoordinates());
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142
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143 if (any_effects) {
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144 InstanceToOutlines_t::iterator outline_it = m_instance_outlines.find(instance);
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145 if (outline_it != m_instance_outlines.end()) {
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146 bindOutline(outline_it->second, vc, cam)->render(vc.dimensions, 255-trans);
0
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147 }
356
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148
95
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149 InstanceToColoring_t::iterator coloring_it = m_instance_colorings.find(instance);
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150 if (coloring_it != m_instance_colorings.end()) {
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151 bindColoring(coloring_it->second, vc, cam)->render(vc.dimensions, 255-trans);
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152 continue; // Skip normal rendering after drawing overlay
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153 }
0
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154 }
356
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155
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156 vc.image->render(vc.dimensions, 255-trans);
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157 }
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158 }
356
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159
0
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160 Image* InstanceRenderer::bindOutline(OutlineInfo& info, InstanceVisualCacheItem& vc, Camera* cam) {
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161 if (info.curimg == vc.image) {
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162 return info.outline;
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163 } else {
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164 info.curimg = vc.image;
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165 }
356
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166
0
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167 if (info.outline) {
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168 delete info.outline; // delete old mask
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169 info.outline = NULL;
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170 }
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171 SDL_Surface* surface = vc.image->getSurface();
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172 SDL_Surface* outline_surface = SDL_ConvertSurface(surface, surface->format, surface->flags);
356
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173
0
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174 // needs to use SDLImage here, since GlImage does not support drawing primitives atm
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175 SDLImage* img = new SDLImage(outline_surface);
356
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176
0
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177 // TODO: optimize...
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178 uint8_t r, g, b, a = 0;
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179
0
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180 // vertical sweep
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181 for (unsigned int x = 0; x < img->getWidth(); x ++) {
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182 uint8_t prev_a = 0;
0
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183 for (unsigned int y = 0; y < img->getHeight(); y ++) {
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184 vc.image->getPixelRGBA(x, y, &r, &g, &b, &a);
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185 if ((a == 0 || prev_a == 0) && (a != prev_a)) {
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186 if (a < prev_a) {
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187 for (unsigned int yy = y; yy < y + info.width; yy++) {
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188 img->putPixel(x, yy, info.r, info.g, info.b);
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189 }
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190 } else {
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191 for (unsigned int yy = y - info.width; yy < y; yy++) {
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192 img->putPixel(x, yy, info.r, info.g, info.b);
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193 }
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194 }
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195 }
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196 prev_a = a;
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197 }
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198 }
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199 // horizontal sweep
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200 for (unsigned int y = 0; y < img->getHeight(); y ++) {
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201 uint8_t prev_a = 0;
0
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202 for (unsigned int x = 0; x < img->getWidth(); x ++) {
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203 vc.image->getPixelRGBA(x, y, &r, &g, &b, &a);
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204 if ((a == 0 || prev_a == 0) && (a != prev_a)) {
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205 if (a < prev_a) {
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206 for (unsigned int xx = x; xx < x + info.width; xx++) {
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207 img->putPixel(xx, y, info.r, info.g, info.b);
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208 }
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209 } else {
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210 for (unsigned int xx = x - info.width; xx < x; xx++) {
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diff changeset
211 img->putPixel(xx, y, info.r, info.g, info.b);
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212 }
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213 }
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214 }
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215 prev_a = a;
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216 }
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217 }
356
ab41334e8a57 Added or1andov's code with a few adjustments to fix instance transparencies fixed[t:378]
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218
0
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219 // In case of OpenGL backend, SDLImage needs to be converted
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diff changeset
220 info.outline = m_renderbackend->createImage(img->detachSurface());
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221 delete img;
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222 return info.outline;
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223 }
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224
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225 Image* InstanceRenderer::bindColoring(ColoringInfo& info, InstanceVisualCacheItem& vc, Camera* cam) {
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226 if (info.curimg == vc.image) {
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227 return info.overlay;
95
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228 } else {
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229 info.curimg = vc.image;
0
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230 }
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231 if (info.overlay) {
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232 delete info.overlay; // delete old mask
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233 info.overlay = NULL;
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234 }
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235 SDL_Surface* surface = vc.image->getSurface();
4a0efb7baf70 * Datasets becomes the new trunk and retires after that :-)
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236 SDL_Surface* overlay_surface = SDL_ConvertSurface(surface, surface->format, surface->flags);
356
ab41334e8a57 Added or1andov's code with a few adjustments to fix instance transparencies fixed[t:378]
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237
0
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238 // needs to use SDLImage here, since GlImage does not support drawing primitives atm
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239 SDLImage* img = new SDLImage(overlay_surface);
356
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240
0
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mvbarracuda@33b003aa-7bff-0310-803a-e67f0ece8222
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241 uint8_t r, g, b, a = 0;
356
ab41334e8a57 Added or1andov's code with a few adjustments to fix instance transparencies fixed[t:378]
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242
0
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243 for (unsigned int x = 0; x < img->getWidth(); x ++) {
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diff changeset
244 for (unsigned int y = 0; y < img->getHeight(); y ++) {
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diff changeset
245 vc.image->getPixelRGBA(x, y, &r, &g, &b, &a);
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diff changeset
246 if (a > 0) {
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diff changeset
247 img->putPixel(x, y, (r + info.r) >> 1, (g + info.g) >> 1, (b + info.b) >> 1);
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248 }
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249 }
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250 }
356
ab41334e8a57 Added or1andov's code with a few adjustments to fix instance transparencies fixed[t:378]
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251
0
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252 // In case of OpenGL backend, SDLImage needs to be converted
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diff changeset
253 info.overlay = m_renderbackend->createImage(img->detachSurface());
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254 delete img;
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255 return info.overlay;
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256 }
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257
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258 void InstanceRenderer::addOutlined(Instance* instance, int r, int g, int b, int width) {
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diff changeset
259 OutlineInfo info;
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diff changeset
260 info.r = r;
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diff changeset
261 info.g = g;
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diff changeset
262 info.b = b;
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diff changeset
263 info.width = width;
356
ab41334e8a57 Added or1andov's code with a few adjustments to fix instance transparencies fixed[t:378]
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264
95
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diff changeset
265 m_instance_outlines[instance] = info;
0
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266 }
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267
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diff changeset
268 void InstanceRenderer::addColored(Instance* instance, int r, int g, int b) {
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mvbarracuda@33b003aa-7bff-0310-803a-e67f0ece8222
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diff changeset
269 ColoringInfo info;
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diff changeset
270 info.r = r;
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diff changeset
271 info.g = g;
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diff changeset
272 info.b = b;
356
ab41334e8a57 Added or1andov's code with a few adjustments to fix instance transparencies fixed[t:378]
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diff changeset
273
95
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spq@33b003aa-7bff-0310-803a-e67f0ece8222
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diff changeset
274 m_instance_colorings[instance] = info;
0
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275 }
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276
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diff changeset
277 void InstanceRenderer::removeOutlined(Instance* instance) {
95
0b6998fde366 speedup instance renderer; now instances can change their layer, old optimisation made wrong asumption... (fix by yonibear)
spq@33b003aa-7bff-0310-803a-e67f0ece8222
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diff changeset
278 m_instance_outlines.erase(instance);
0
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diff changeset
279 }
356
ab41334e8a57 Added or1andov's code with a few adjustments to fix instance transparencies fixed[t:378]
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diff changeset
280
0
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mvbarracuda@33b003aa-7bff-0310-803a-e67f0ece8222
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diff changeset
281 void InstanceRenderer::removeColored(Instance* instance) {
95
0b6998fde366 speedup instance renderer; now instances can change their layer, old optimisation made wrong asumption... (fix by yonibear)
spq@33b003aa-7bff-0310-803a-e67f0ece8222
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diff changeset
282 m_instance_colorings.erase(instance);
0
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diff changeset
283 }
356
ab41334e8a57 Added or1andov's code with a few adjustments to fix instance transparencies fixed[t:378]
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diff changeset
284
0
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mvbarracuda@33b003aa-7bff-0310-803a-e67f0ece8222
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diff changeset
285 void InstanceRenderer::removeAllOutlines() {
95
0b6998fde366 speedup instance renderer; now instances can change their layer, old optimisation made wrong asumption... (fix by yonibear)
spq@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 46
diff changeset
286 m_instance_outlines.clear();
0
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mvbarracuda@33b003aa-7bff-0310-803a-e67f0ece8222
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diff changeset
287 }
356
ab41334e8a57 Added or1andov's code with a few adjustments to fix instance transparencies fixed[t:378]
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diff changeset
288
0
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mvbarracuda@33b003aa-7bff-0310-803a-e67f0ece8222
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diff changeset
289 void InstanceRenderer::removeAllColored() {
95
0b6998fde366 speedup instance renderer; now instances can change their layer, old optimisation made wrong asumption... (fix by yonibear)
spq@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 46
diff changeset
290 m_instance_colorings.clear();
0
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mvbarracuda@33b003aa-7bff-0310-803a-e67f0ece8222
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diff changeset
291 }
356
ab41334e8a57 Added or1andov's code with a few adjustments to fix instance transparencies fixed[t:378]
prock@33b003aa-7bff-0310-803a-e67f0ece8222
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diff changeset
292
0
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mvbarracuda@33b003aa-7bff-0310-803a-e67f0ece8222
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diff changeset
293 void InstanceRenderer::reset() {
4a0efb7baf70 * Datasets becomes the new trunk and retires after that :-)
mvbarracuda@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
294 removeAllOutlines();
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mvbarracuda@33b003aa-7bff-0310-803a-e67f0ece8222
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diff changeset
295 removeAllColored();
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mvbarracuda@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
296 }
356
ab41334e8a57 Added or1andov's code with a few adjustments to fix instance transparencies fixed[t:378]
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 135
diff changeset
297
0
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mvbarracuda@33b003aa-7bff-0310-803a-e67f0ece8222
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298 }