annotate engine/core/view/renderers/genericrenderer.h @ 407:f27880d4c08c

Moved getAngleBetween() form Camera to angles.h and updated it to not use the camera angle in it's calculation. Added camera rotation to the angle calculation for selecting the correct image by angles. Added a call to setRotation() to make sure that instance rotation is valid.
author prock@33b003aa-7bff-0310-803a-e67f0ece8222
date Fri, 29 Jan 2010 21:03:51 +0000
parents 2241b0d5379e
children ad1f09d954f9
rev   line source
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1 /***************************************************************************
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2 * Copyright (C) 2005-2008 by the FIFE team *
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3 * http://www.fifengine.de *
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4 * This file is part of FIFE. *
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5 * *
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6 * FIFE is free software; you can redistribute it and/or *
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7 * modify it under the terms of the GNU Lesser General Public *
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8 * License as published by the Free Software Foundation; either *
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9 * version 2.1 of the License, or (at your option) any later version. *
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10 * *
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11 * This library is distributed in the hope that it will be useful, *
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12 * but WITHOUT ANY WARRANTY; without even the implied warranty of *
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13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU *
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14 * Lesser General Public License for more details. *
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15 * *
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16 * You should have received a copy of the GNU Lesser General Public *
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17 * License along with this library; if not, write to the *
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18 * Free Software Foundation, Inc., *
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19 * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA *
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20 ***************************************************************************/
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21
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22 #ifndef FIFE_GENERICRENDERER_H
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23 #define FIFE_GENERICRENDERER_H
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24
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25 // Standard C++ library includes
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26
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27 // 3rd party library includes
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28
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29 // FIFE includes
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30 // These includes are split up in two parts, separated by one empty line
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31 // First block: files included from the FIFE root src directory
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32 // Second block: files included from the same folder
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33 #include "view/rendererbase.h"
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34
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35 namespace FIFE {
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36 class RenderBackend;
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37 class AbstractFont;
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38 class ImagePool;
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39 class AnimationPool;
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40
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41 class GenericRendererNode {
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42 public:
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43 GenericRendererNode(Instance* attached_instance, Location* relative_location, const Point &relative_point = Point(0,0));
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44 GenericRendererNode(Instance* attached_instance, const Point &relative_point = Point(0,0));
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45 GenericRendererNode(Location* attached_location, const Point &relative_point = Point(0,0));
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46 GenericRendererNode(const Point &attached_point);
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47 ~GenericRendererNode();
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48
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49 void setAttached(Instance* attached_instance, Location* relative_location, const Point &relative_point);
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50 void setAttached(Instance* attached_instance, Location* relative_location);
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51 void setAttached(Instance* attached_instance, const Point &relative_point);
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52 void setAttached(Instance* attached_instance);
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53 void setAttached(Location* attached_location, const Point &relative_point);
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54 void setAttached(Location* attached_location);
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55 void setAttached(const Point &attached_point);
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56
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57 void setRelative(Location* relative_location);
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58 void setRelative(Location* relative_location, Point relative_point);
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59 void setRelative(const Point &relative_point);
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60
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61 Instance* getAttachedInstance();
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62 Location* getAttachedLocation();
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63 Point getAttachedPoint();
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64
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65 Location* getOffsetLocation();
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66 Point getOffsetPoint();
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67
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68 Instance* getInstance();
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69 Location* getLocation();
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70 Point getPoint();
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71
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72 Point getCalculatedPoint(Camera* cam, Layer* layer, std::vector<Instance*>& instances);
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73 private:
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74 Instance* m_instance;
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75 Location* m_location;
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76 Point m_point;
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77 };
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78 class GenericRendererElementInfo {
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79 public:
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80 virtual void render(Camera* cam, Layer* layer, std::vector<Instance*>& instances, RenderBackend* renderbackend, ImagePool* imagepool, AnimationPool* animpool) {};
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81 virtual ~GenericRendererElementInfo() {};
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82 };
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83
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84 class GenericRendererLineInfo : public GenericRendererElementInfo {
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85 public:
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86 void render(Camera* cam, Layer* layer, std::vector<Instance*>& instances, RenderBackend* renderbackend, ImagePool* imagepool, AnimationPool* animpool);
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87 GenericRendererLineInfo(GenericRendererNode n1, GenericRendererNode n2, uint8_t r, uint8_t g, uint8_t b);
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88 virtual ~GenericRendererLineInfo() {};
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89 private:
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90 GenericRendererNode m_edge1;
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91 GenericRendererNode m_edge2;
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92 uint8_t m_red;
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93 uint8_t m_green;
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94 uint8_t m_blue;
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95 };
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96 class GenericRendererPointInfo : public GenericRendererElementInfo {
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97 public:
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98 void render(Camera* cam, Layer* layer, std::vector<Instance*>& instances, RenderBackend* renderbackend, ImagePool* imagepool, AnimationPool* animpool);
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99 GenericRendererPointInfo(GenericRendererNode n, uint8_t r, uint8_t g, uint8_t b);
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100 virtual ~GenericRendererPointInfo() {};
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101 private:
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102 GenericRendererNode m_anchor;
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103 uint8_t m_red;
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104 uint8_t m_green;
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105 uint8_t m_blue;
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106 };
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107 class GenericRendererQuadInfo : public GenericRendererElementInfo {
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108 public:
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109 void render(Camera* cam, Layer* layer, std::vector<Instance*>& instances, RenderBackend* renderbackend, ImagePool* imagepool, AnimationPool* animpool);
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110 GenericRendererQuadInfo(GenericRendererNode n1, GenericRendererNode n2, GenericRendererNode n3, GenericRendererNode n4, uint8_t r, uint8_t g, uint8_t b);
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111 virtual ~GenericRendererQuadInfo() {};
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112 private:
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113 GenericRendererNode m_edge1;
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114 GenericRendererNode m_edge2;
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115 GenericRendererNode m_edge3;
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116 GenericRendererNode m_edge4;
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117 uint8_t m_red;
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118 uint8_t m_green;
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119 uint8_t m_blue;
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120 };
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121 class GenericRendererImageInfo : public GenericRendererElementInfo {
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122 public:
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123 void render(Camera* cam, Layer* layer, std::vector<Instance*>& instances, RenderBackend* renderbackend, ImagePool* imagepool, AnimationPool* animpool);
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124 GenericRendererImageInfo(GenericRendererNode n, int image);
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125 virtual ~GenericRendererImageInfo() {};
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126 private:
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127 GenericRendererNode m_anchor;
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128 int m_image;
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129 };
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130 class GenericRendererAnimationInfo : public GenericRendererElementInfo {
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131 public:
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132 void render(Camera* cam, Layer* layer, std::vector<Instance*>& instances, RenderBackend* renderbackend, ImagePool* imagepool, AnimationPool* animpool);
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133 GenericRendererAnimationInfo(GenericRendererNode n, int animation);
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134 virtual ~GenericRendererAnimationInfo() {};
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135 private:
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136 GenericRendererNode m_anchor;
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137 int m_animation;
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138 unsigned int m_start_time;
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139 float m_time_scale;
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140 };
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141 class GenericRendererTextInfo : public GenericRendererElementInfo {
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142 public:
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143 void render(Camera* cam, Layer* layer, std::vector<Instance*>& instances, RenderBackend* renderbackend, ImagePool* imagepool, AnimationPool* animpool);
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144 GenericRendererTextInfo(GenericRendererNode n, AbstractFont* font, std::string text);
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145 virtual ~GenericRendererTextInfo() {};
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146 private:
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147 GenericRendererNode m_anchor;
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148 AbstractFont* m_font;
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149 std::string m_text;
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150 };
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151 class GenericRenderer: public RendererBase {
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152 public:
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153 /** constructor.
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154 * @param renderbackend to use
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155 * @param position position for this renderer in rendering pipeline
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156 */
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157 GenericRenderer(RenderBackend* renderbackend, int position, ImagePool* imagepool, AnimationPool* animpool);
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158
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159 GenericRenderer(const GenericRenderer& old);
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160
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161 RendererBase* clone();
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162
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163 /** Destructor.
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164 */
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165 virtual ~GenericRenderer();
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166 void render(Camera* cam, Layer* layer, std::vector<Instance*>& instances);
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167 std::string getName() { return "GenericRenderer"; }
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168
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169 /** Gets instance for interface access
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170 */
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171 static GenericRenderer* getInstance(IRendererContainer* cnt);
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172
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173 void addLine(const std::string &group, GenericRendererNode n1, GenericRendererNode n2, uint8_t r, uint8_t g, uint8_t b);
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174 void addPoint(const std::string &group, GenericRendererNode n, uint8_t r, uint8_t g, uint8_t b);
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175 void addQuad(const std::string &group, GenericRendererNode n1, GenericRendererNode n2, GenericRendererNode n3, GenericRendererNode n4, uint8_t r, uint8_t g, uint8_t b);
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176 void addText(const std::string &group, GenericRendererNode n, AbstractFont* font, const std::string &text);
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177 void addImage(const std::string &group, GenericRendererNode n, int image);
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178 void addAnimation(const std::string &group, GenericRendererNode n, int animation);
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179 void removeAll(const std::string &group);
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180
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181 private:
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182 ImagePool* m_imagepool;
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183 AnimationPool* m_animationpool;
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184 std::map<std::string, std::vector<GenericRendererElementInfo*> > m_groups;
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185 };
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186
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187 }
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188
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189 #endif