Mercurial > fife-parpg
annotate demos/shooter/scripts/ships/player.py @ 452:f07d779362da
Added different enemy types which behave differently.
author | prock@33b003aa-7bff-0310-803a-e67f0ece8222 |
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date | Sat, 03 Apr 2010 19:19:33 +0000 |
parents | f463ab431cc0 |
children | cf53848fb187 |
rev | line source |
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446
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1 # -*- coding: utf-8 -*- |
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2 |
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3 # #################################################################### |
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4 # Copyright (C) 2005-2009 by the FIFE team |
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5 # http://www.fifengine.de |
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6 # This file is part of FIFE. |
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7 # |
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8 # FIFE is free software; you can redistribute it and/or |
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9 # modify it under the terms of the GNU Lesser General Public |
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10 # License as published by the Free Software Foundation; either |
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11 # version 2.1 of the License, or (at your option) any later version. |
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12 # |
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13 # This library is distributed in the hope that it will be useful, |
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14 # but WITHOUT ANY WARRANTY; without even the implied warranty of |
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15 # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
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16 # Lesser General Public License for more details. |
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17 # |
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18 # You should have received a copy of the GNU Lesser General Public |
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19 # License along with this library; if not, write to the |
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20 # Free Software Foundation, Inc., |
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21 # 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA |
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22 # #################################################################### |
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23 |
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24 from fife import fife |
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25 from scripts.ships.shipbase import Ship |
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26 from scripts.common.helpers import Rect |
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27 |
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28 |
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29 class Player(Ship): |
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30 def __init__(self, model, playerName, layer): |
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31 super(Player, self).__init__(model, playerName, layer) |
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32 |
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33 self._score = 0 |
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34 |
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35 def _getScore(self): |
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36 return self._score |
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37 |
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38 def applyScore(self, sc): |
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39 self._score += sc |
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40 |
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41 def update(self, timedelta, keystate, camera): |
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42 key = False |
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43 |
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44 oldpos = self.location |
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45 |
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46 if keystate['UP']: |
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47 self.applyThrust(fife.DoublePoint(0,-0.75), timedelta) |
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48 key = True |
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49 if keystate['DOWN']: |
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50 self.applyThrust(fife.DoublePoint(0,0.75), timedelta) |
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51 key = True |
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52 if keystate['LEFT']: |
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53 self.applyThrust(fife.DoublePoint(-0.75,0), timedelta) |
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54 key = True |
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55 if keystate['RIGHT']: |
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56 self.applyThrust(fife.DoublePoint(0.75,0), timedelta) |
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57 key = True |
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58 |
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59 if not key and self._velocity.length() > 0: |
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60 self.applyBrake(0.75, timedelta) |
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61 |
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62 super(Player, self).update(timedelta) |
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63 |
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64 #set up the players camera bounds |
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65 #TODO: grab screen resolution from somewhere |
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66 topleft = camera.toMapCoordinates(fife.ScreenPoint(0,0)) |
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67 bottomright = camera.toMapCoordinates(fife.ScreenPoint(1024,768)) |
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68 |
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69 camrect = Rect(topleft.x, topleft.y, bottomright.x - topleft.x, bottomright.y - topleft.y) |
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70 |
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71 #player bounding box |
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72 xscale = self._layer.getCellGrid().getXScale() |
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73 yscale = self._layer.getCellGrid().getYScale() |
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74 |
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75 |
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76 #add the padding to the edge |
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77 camrect.x += self._boundingBox.w |
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78 camrect.y += self._boundingBox.h |
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79 camrect.w -= 2*self._boundingBox.w |
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80 camrect.h -= 2*self._boundingBox.h |
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81 |
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82 if not self._boundingBox.intersects(camrect): |
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83 if (self._boundingBox.x + self._boundingBox.w) < camrect.x: |
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84 #pos.x = (bbox.x + bbox.w/2 + 0.1) / xscale |
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85 #oldpos.setExactLayerCoordinates(pos) |
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86 self._velocity.x = (timedelta * 0.01) / xscale |
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87 |
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88 # elif (bbox.y + bbox.h) < camrect.y or (bbox.y - bbox.h) > camrect.y: |
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89 # pos.x += self._velocity.x * (timedelta/1000.0) |
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90 # oldpos.setExactLayerCoordinates(pos) |
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91 # self._velocity.y = 0 |
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92 else: |
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93 self._velocity.x = 0 |
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94 self._velocity.y = 0 |
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95 |
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Added the ability to set the scale of the object layer. Tweaked the player controls a little bit. A little more work needs to be done to keep the player within the bounds of the camera.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
446
diff
changeset
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96 |
446
2046a1f2f5f2
Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff
changeset
|
97 |
2046a1f2f5f2
Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff
changeset
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98 self.location = oldpos |
2046a1f2f5f2
Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff
changeset
|
99 |
450
ba6817013343
Added score keeping ability.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
449
diff
changeset
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100 |
ba6817013343
Added score keeping ability.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
449
diff
changeset
|
101 score = property(_getScore) |