annotate demos/rpg/maps/allobjects.xml @ 643:edf6dcfe8cd4

* Modified the way we detect valid resolutions because SDL_VideoModeOK() was unreliable on a Mac when passed values returned from SDL_ListModes(). It now uses a pre-canned list of common resolutions to check.
author prock@33b003aa-7bff-0310-803a-e67f0ece8222
date Sat, 09 Oct 2010 17:00:33 +0000
parents f85762e634c5
children
rev   line source
524
6037f79b0dcf Multiple quests now work.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
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1 <?xml version='1.0' encoding='UTF-8'?>
6037f79b0dcf Multiple quests now work.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
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2 <Settings>
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3 <Module name="models">
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8fee2d2286e9 Rewrote the object serializing routines to use a "template" idea for loading an object from disk. This allows for multiple objects to load the same base object template but be unique on the scene AND have different values. Useful for say more than one gold stack on the ground with different gold values. TODO: fix the "spawn" console command.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 542
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4 <Setting name="Player" type="dict"> file : objects/actors/player/warrior/object.xml ; model : goldstack </Setting>
8fee2d2286e9 Rewrote the object serializing routines to use a "template" idea for loading an object from disk. This allows for multiple objects to load the same base object template but be unique on the scene AND have different values. Useful for say more than one gold stack on the ground with different gold values. TODO: fix the "spawn" console command.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 542
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5 <Setting name="GoldStack" type="dict"> file : objects/items/goldstack/object.xml ; model : goldstack </Setting>
8fee2d2286e9 Rewrote the object serializing routines to use a "template" idea for loading an object from disk. This allows for multiple objects to load the same base object template but be unique on the scene AND have different values. Useful for say more than one gold stack on the ground with different gold values. TODO: fix the "spawn" console command.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 542
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6 <Setting name="Quiller" type="dict"> file : objects/actors/player/warrior/object.xml ; model : warrior </Setting>
8fee2d2286e9 Rewrote the object serializing routines to use a "template" idea for loading an object from disk. This allows for multiple objects to load the same base object template but be unique on the scene AND have different values. Useful for say more than one gold stack on the ground with different gold values. TODO: fix the "spawn" console command.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 542
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7 <Setting name="TempleEntrance" type="dict"> file : objects/ground/temple_entrance/object.xml ; model : temple_entrance </Setting>
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6037f79b0dcf Multiple quests now work.
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8 </Module>
6037f79b0dcf Multiple quests now work.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
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9
546
8fee2d2286e9 Rewrote the object serializing routines to use a "template" idea for loading an object from disk. This allows for multiple objects to load the same base object template but be unique on the scene AND have different values. Useful for say more than one gold stack on the ground with different gold values. TODO: fix the "spawn" console command.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 542
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10 <Module name="objects">
8fee2d2286e9 Rewrote the object serializing routines to use a "template" idea for loading an object from disk. This allows for multiple objects to load the same base object template but be unique on the scene AND have different values. Useful for say more than one gold stack on the ground with different gold values. TODO: fix the "spawn" console command.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 542
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11 <Setting name="goldstack" type="dict"> type : GOLD ; modelname : GoldStack ; value : 5000 </Setting>
8fee2d2286e9 Rewrote the object serializing routines to use a "template" idea for loading an object from disk. This allows for multiple objects to load the same base object template but be unique on the scene AND have different values. Useful for say more than one gold stack on the ground with different gold values. TODO: fix the "spawn" console command.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 542
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12 <Setting name="templeportal" type="dict"> type : PORTAL ; modelname : TempleEntrance ; dest : town </Setting>
563
f85762e634c5 - Added the AttackAction along with a test enemy on level 1.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 546
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13 <Setting name="quiller" type="dict"> type : QUESTGIVER ; modelname : Quiller </Setting>
f85762e634c5 - Added the AttackAction along with a test enemy on level 1.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
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14 <Setting name="signenemy1" type="dict"> type : ENEMY ; modelname : Quiller </Setting>
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15 </Module>
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prock@33b003aa-7bff-0310-803a-e67f0ece8222
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16 </Settings>