Mercurial > fife-parpg
annotate engine/python/fife/extensions/fife_settings.py @ 571:edc9efe969c2
This commit should fix the coloring overlay bug exposed by the commit in revision 3386. The InstanceRenderer was caching the overlays based on whether the current image had changed. The fix takes into account the current image as well as the overlay color to decide whether or not the overlay needs to be reproduced.
author | vtchill@33b003aa-7bff-0310-803a-e67f0ece8222 |
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date | Tue, 29 Jun 2010 02:26:28 +0000 |
parents | 466d76db9701 |
children | 867aad1c01cd |
rev | line source |
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497
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1 # -*- coding: utf-8 -*- |
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2 |
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3 # #################################################################### |
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4 # Copyright (C) 2005-2010 by the FIFE team |
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5 # http://www.fifengine.net |
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6 # This file is part of FIFE. |
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7 # |
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8 # FIFE is free software; you can redistribute it and/or |
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9 # modify it under the terms of the GNU Lesser General Public |
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10 # License as published by the Free Software Foundation; either |
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11 # version 2.1 of the License, or (at your option) any later version. |
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12 # |
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13 # This library is distributed in the hope that it will be useful, |
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14 # but WITHOUT ANY WARRANTY; without even the implied warranty of |
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15 # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
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16 # Lesser General Public License for more details. |
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17 # |
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18 # You should have received a copy of the GNU Lesser General Public |
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19 # License along with this library; if not, write to the |
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20 # Free Software Foundation, Inc., |
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21 # 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA |
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22 # #################################################################### |
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23 |
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24 """ |
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25 Settings |
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26 ================================== |
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27 |
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28 This module provides a nice framework for loading and saving game settings. |
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29 It is by no means complete but it does provide a good starting point. |
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30 |
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31 @note: Please note that you MUST provide a default settings-dist.xml file |
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32 in the root directory of your project for this module to function correctly. |
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33 """ |
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34 |
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35 import shutil |
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36 import os |
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37 from StringIO import StringIO |
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38 |
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39 from fife.extensions import pychan |
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40 from fife.extensions.fife_utils import getUserDataDirectory |
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Created SimpleXMLSerializer which makes loading and saving variables to an XML file simple. In the process I removed the the XML code from the Settings class. It now uses SimpleXMLSerializer to load and save settings.
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41 from fife.extensions.serializers.simplexml import SimpleXMLSerializer |
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Created SimpleXMLSerializer which makes loading and saving variables to an XML file simple. In the process I removed the the XML code from the Settings class. It now uses SimpleXMLSerializer to load and save settings.
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42 |
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43 SETTINGS_GUI_XML="""\ |
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44 <Window name="Settings" title="Settings"> |
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45 <Label text="Settings menu!" /> |
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46 <HBox> |
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47 <VBox> |
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48 <Label text="Resolution:" /> |
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49 <Label text="Renderer:" /> |
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50 </VBox> |
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51 <VBox min_size="120,60"> |
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52 <DropDown name="screen_resolution" min_size="120,0" /> |
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53 <DropDown name="render_backend" min_size="120,0" /> |
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54 </VBox> |
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55 </HBox> |
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56 <CheckBox name="enable_fullscreen" text="Use the full screen mode" /> |
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57 <CheckBox name="enable_sound" text="Enable sound" /> |
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58 <HBox> |
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59 <Spacer /> |
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60 <Button name="cancelButton" text="Cancel" /> |
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61 <Button name="okButton" text="Ok" /> |
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62 <Button name="defaultButton" text="Defaults" /> |
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63 </HBox> |
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64 </Window> |
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65 """ |
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66 |
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67 CHANGES_REQUIRE_RESTART="""\ |
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68 <Window title="Changes require restart"> |
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69 <Label text="Some of your changes require you to restart." /> |
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70 <HBox> |
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71 <Spacer /> |
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72 <Button name="closeButton" text="Ok" /> |
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73 </HBox> |
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74 </Window> |
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75 """ |
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76 |
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Improved fife_settings:
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77 FIFE_MODULE = "FIFE" |
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Made the Setting class much more customizable by adding the SettingEntry class.
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78 |
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79 class Setting(object): |
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80 """ |
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81 This class manages loading and saving of game settings. |
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82 |
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83 Usage:: |
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84 from fife.extensions.fife_settings import Setting |
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85 settings = Setting(app_name="myapp") |
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Added a loadSettings function. Added the ability to set the valid screen resolutions. Fixed a problem with the settings dialog that kept the settings you selected even though you pressed cancel. When you press the "defaults" button it now applies the defaults and prompts the user to restart the game.
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86 screen_width = settings.get("FIFE", "ScreenWidth", 1024) |
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87 screen_height = settings.get("FIFE", "ScreenHeight", 768) |
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88 """ |
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89 |
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Items can now be serialized/deserialized to/from disk. I haven't finished actors yet. This allows for persistent states when you enter/leave maps.
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90 def __init__(self, app_name="", settings_file="", settings_gui_xml="", changes_gui_xml="", copy_dist=True): |
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91 """ |
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92 Initializes the Setting object. |
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93 |
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94 @param app_name: The applications name. If this parameter is provided |
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95 alone it will try to read the settings file from the users home directory. |
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96 In windows this will be something like: C:\Documents and Settings\user\Application Data\fife |
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97 @type app_name: C{string} |
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98 @param settings_file: The name of the settings file. If this parameter is |
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99 provided it will look for the setting file as you specify it, first looking |
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100 in the working directory. It will NOT look in the users home directory. |
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101 @type settings_file: C{string} |
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102 @param settings_gui_xml: If you specify this parameter you can customize the look |
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103 of the settings dialog box. |
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104 @param copy_dist: Copies the settings-dist.xml file to the settings_file location. If |
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105 this is False it will create a new empty xml file. |
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106 |
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107 """ |
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108 self._app_name = app_name |
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109 self._settings_file = settings_file |
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110 self._settings_gui_xml = settings_gui_xml |
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111 self._changes_gui_xml = changes_gui_xml |
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112 |
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113 # Holds SettingEntries |
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114 self._entries = {} |
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115 |
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116 self._xmlserializer = None |
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117 |
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118 if self._settings_file == "": |
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119 self._settings_file = "settings.xml" |
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120 self._appdata = getUserDataDirectory("fife", self._app_name) |
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121 else: |
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122 self._appdata = os.path.dirname(self._settings_file) |
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123 self._settings_file = os.path.basename(self._settings_file) |
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124 |
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125 |
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126 if self._settings_gui_xml == "": |
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127 self._settings_gui_xml = SETTINGS_GUI_XML |
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128 |
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129 if self._changes_gui_xml == "": |
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130 self._changes_gui_xml = CHANGES_REQUIRE_RESTART |
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131 |
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132 |
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133 if not os.path.exists(os.path.join(self._appdata, self._settings_file)): |
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134 if os.path.exists('settings-dist.xml') and copy_dist: |
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135 shutil.copyfile('settings-dist.xml', os.path.join(self._appdata, self._settings_file)) |
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136 |
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137 #default settings |
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138 self._resolutions = ['640x480', '800x600', '1024x768', '1280x800', '1440x900'] |
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139 self._renderbackends = ['OpenGL', 'SDL'] |
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140 |
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141 #Used to stylize the options gui |
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142 self._gui_style = "default" |
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143 |
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144 #Initialize the XML serializer |
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145 self.loadSettings() |
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146 |
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147 self._initDefaultSettingEntries() |
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148 |
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149 def _initDefaultSettingEntries(self): |
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150 """Initializes the default fife setting entries. Not to be called from |
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151 outside this class.""" |
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152 self.createAndAddEntry(FIFE_MODULE, "PlaySounds", "enable_sound", |
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153 requiresrestart=True) |
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154 self.createAndAddEntry(FIFE_MODULE, "FullScreen", "enable_fullscreen", |
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155 requiresrestart=True) |
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156 self.createAndAddEntry(FIFE_MODULE, "ScreenResolution", "screen_resolution", initialdata = self._resolutions, |
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157 requiresrestart=True) |
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158 self.createAndAddEntry(FIFE_MODULE, "RenderBackend", "render_backend", initialdata = self._renderbackends, |
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159 requiresrestart=True) |
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160 |
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161 def createAndAddEntry(self, module, name, widgetname, applyfunction=None, initialdata=None, requiresrestart=False): |
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162 """" |
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163 @param module: The Setting module this Entry belongs to |
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164 @type module: C{String} |
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165 @param name: The Setting's name |
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166 @type name: C{String} |
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167 @param widgetname: The name of the widget that is used to change this |
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168 setting |
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169 @type widgetname: C{String} |
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170 @param applyfunction: function that makes the changes when the Setting is |
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171 saved |
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172 @type applyfunction: C{function} |
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173 @param initialdata: If the widget supports the setInitialData() function |
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174 this can be used to set the initial data |
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175 @type initialdata: C{String} or C{Boolean} |
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176 @param requiresrestart: Whether or not the changing of this setting |
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177 requires a restart |
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178 @type requiresrestart: C{Boolean} |
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179 """ |
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180 entry = SettingEntry(module, name, widgetname, applyfunction, initialdata, requiresrestart) |
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181 self.addEntry(entry) |
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182 |
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183 def addEntry(self, entry): |
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184 """Adds a new C{SettingEntry} to the Settting |
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185 @param entry: A new SettingEntry that is to be added |
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186 @type entry: C{SettingEntry} |
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187 """ |
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188 if entry.module not in self._entries: |
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189 self._entries[entry.module] = {} |
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190 self._entries[entry.module][entry.name] = entry |
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191 |
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192 # Make sure the new entry is available |
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193 if self.get(entry.module, entry.name) is None: |
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194 print "Updating", self._settings_file, "to the default, it is missing the entry:"\ |
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195 , entry.name ,"for module", entry.module |
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196 self.setDefaults() |
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197 if self.get(entry.module, entry.name) is None: |
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198 print "WARNING:", entry.module, ":", entry.name, "still not found!" |
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199 print "It's probably missing in settings-dist.xml as well!" |
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200 |
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201 def loadSettings(self): |
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202 self._xmlserializer = SimpleXMLSerializer(os.path.join(self._appdata, self._settings_file)) |
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203 |
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204 def saveSettings(self): |
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205 """ Writes the settings to the settings file """ |
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206 if self._xmlserializer: |
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207 self._xmlserializer.save() |
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208 |
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209 def get(self, module, name, defaultValue=None): |
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210 """ Gets the value of a specified setting |
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211 |
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212 @param module: Name of the module to get the setting from |
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213 @param name: Setting name |
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214 @param defaultValue: Specifies the default value to return if the setting is not found |
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215 @type defaultValue: C{str} or C{unicode} or C{int} or C{float} or C{bool} or C{list} or C{dict} |
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216 """ |
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217 if self._xmlserializer: |
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218 return self._xmlserializer.get(module, name, defaultValue) |
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219 else: |
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220 return None |
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221 |
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222 def set(self, module, name, value, extra_attrs={}): |
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223 """ |
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224 Sets a setting to specified value. |
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225 |
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226 @param module: Module where the setting should be set |
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227 @param name: Name of setting |
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228 @param value: Value to assign to setting |
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229 @type value: C{str} or C{unicode} or C{int} or C{float} or C{bool} or C{list} or C{dict} |
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230 @param extra_attrs: Extra attributes to be stored in the XML-file |
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231 @type extra_attrs: C{dict} |
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232 """ |
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233 if self._xmlserializer: |
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234 self._xmlserializer.set(module, name, value, extra_attrs) |
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235 |
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236 def setGuiStyle(self, style): |
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237 """ Set a custom gui style used for the option dialog. |
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238 @param style: Pychan style to be used |
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239 @type style: C{string} |
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240 """ |
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241 self._gui_style = style |
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242 |
497
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243 def onOptionsPress(self): |
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244 """ |
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245 Opens the options dialog box. Usually you would bind this to a button. |
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246 """ |
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247 self.changesRequireRestart = False |
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248 self.isSetToDefault = False |
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249 |
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250 self.OptionsDlg = self._loadWidget(self._settings_gui_xml) |
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251 self.OptionsDlg.stylize(self._gui_style) |
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252 self.fillWidgets() |
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253 self.OptionsDlg.mapEvents({ |
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254 'okButton' : self.applySettings, |
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255 'cancelButton' : self.OptionsDlg.hide, |
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256 'defaultButton' : self.setDefaults |
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257 }) |
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258 self.OptionsDlg.show() |
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259 |
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260 def _loadWidget(self, dialog): |
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261 """Loads a widget. Can load both files and pure xml strings""" |
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262 if os.path.isfile(self._settings_gui_xml): |
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263 return pychan.loadXML(dialog) |
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264 else: |
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265 return pychan.loadXML(StringIO(dialog)) |
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266 |
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267 def fillWidgets(self): |
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268 for module in self._entries.itervalues(): |
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269 for entry in module.itervalues(): |
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270 widget = self.OptionsDlg.findChildByName(entry.settingwidgetname) |
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271 value = self.get(entry.module, entry.name) |
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272 if type(entry.initialdata) is list: |
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273 try: |
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274 value = entry.initialdata.index(value) |
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275 except ValueError: |
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276 raise ValueError("\"" + value + "\" is not a valid value for " + entry.name + ". Valid options: " + str(entry.initialdata)) |
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277 entry.initializeWidget(widget, value) |
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278 |
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279 def applySettings(self): |
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280 """ |
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281 Writes the settings file. If a change requires a restart of the engine |
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282 it notifies you with a small dialog box. |
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283 """ |
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284 for module in self._entries.itervalues(): |
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285 for entry in module.itervalues(): |
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286 widget = self.OptionsDlg.findChildByName(entry.settingwidgetname) |
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287 data = widget.getData() |
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288 |
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289 # If the data is a list we need to get the correct selected data |
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290 # from the list. This is needed for e.g. dropdowns or listboxs |
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291 if type(entry.initialdata) is list: |
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292 data = entry.initialdata[data] |
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293 |
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294 # only take action if something really changed |
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295 if data != self.get(entry.module, entry.name): |
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296 self.set(entry.module, entry.name, data) |
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297 entry.onApply(data) |
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298 |
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299 if entry.requiresrestart: |
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300 self.changesRequireRestart = True |
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301 |
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302 self.saveSettings() |
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303 |
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304 self.OptionsDlg.hide() |
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305 if self.changesRequireRestart: |
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306 self._showChangeRequireRestartDialog() |
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307 |
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308 |
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309 def _showChangeRequireRestartDialog(self): |
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310 """Shows a dialog that informes the user that a restart is required |
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311 to perform the changes.""" |
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312 RestartDlg = self._loadWidget(self._changes_gui_xml) |
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313 RestartDlg.stylize(self._gui_style) |
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314 RestartDlg.mapEvents({ 'closeButton' : RestartDlg.hide }) |
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315 RestartDlg.show() |
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316 |
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317 |
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318 def setAvailableScreenResolutions(self, reslist): |
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319 """ |
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320 A list of valid default screen resolutions. This should be called once |
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321 right after you instantiate Settings. |
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322 |
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323 Valid screen resolutions must be strings in the form of: WIDTHxHEIGHT |
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324 |
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325 Example: |
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326 settings.setAvailableScreenResolutions(["800x600", "1024x768"]) |
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327 """ |
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328 self._resolutions = reslist |
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329 |
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330 def setDefaults(self): |
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331 """ |
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332 Overwrites the setting file with the default settings-dist.xml file. |
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333 """ |
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334 shutil.copyfile('settings-dist.xml', os.path.join(self._appdata, self._settings_file)) |
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335 self.changesRequireRestart = True |
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336 self.loadSettings() |
567
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337 #self._showChangeRequireRestartDialog() |
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338 |
567
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339 #if self.OptionsDlg: |
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340 # self.OptionsDlg.hide() |
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341 |
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342 def _getEntries(self): |
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343 return self._entries |
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344 |
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345 def _setEntries(self, entries): |
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346 self._entries = entries |
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347 |
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348 entries = property(_getEntries, _setEntries) |
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349 |
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350 |
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351 |
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352 class SettingEntry(object): |
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353 |
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354 def __init__(self, module, name, widgetname, applyfunction=None, initialdata=None, requiresrestart=False): |
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355 """ |
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356 @param module: The Setting module this Entry belongs to |
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357 @type module: C{String} |
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358 @param name: The Setting's name |
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359 @type name: C{String} |
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360 @param widgetname: The name of the widget that is used to change this |
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361 setting |
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362 @type widgetname: C{String} |
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363 @param applyfunction: function that makes the changes when the Setting is |
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364 saved |
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365 @type applyfunction: C{function} |
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366 @param initialdata: If the widget supports the setInitialData() function |
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367 this can be used to set the initial data |
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368 @type initialdata: C{String} or C{Boolean} |
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369 @param requiresrestart: Whether or not the changing of this setting |
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370 requires a restart |
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371 @type requiresrestart: C{Boolean} |
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372 """ |
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373 self._module = module |
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374 self._name = name |
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375 self._settingwidgetname = widgetname |
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376 self._requiresrestart = requiresrestart |
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377 self._initialdata = initialdata |
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378 self._applyfunction = applyfunction |
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379 |
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380 def initializeWidget(self, widget, currentValue): |
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381 """Initialize the widget with needed data""" |
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382 if self._initialdata is not None: |
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383 widget.setInitialData(self._initialdata) |
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384 widget.setData(currentValue) |
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385 |
554
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386 def onApply(self, data): |
538
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387 """Implement actions that need to be taken when the setting is changed |
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388 here. |
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389 """ |
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390 if self._applyfunction is not None: |
554
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391 self._applyfunction(data) |
538
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392 |
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393 def _getModule(self): |
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394 return self._module |
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395 |
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396 def _setModule(self, module): |
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397 self._module = module |
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398 |
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399 def _getName(self): |
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400 return self._name |
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401 |
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402 def _setName(self, name): |
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403 self._name = name |
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404 |
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405 def _getSettingWidgetName(self): |
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406 return self._settingwidgetname |
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407 |
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408 def _setSettingWidgetName(self, settingwidgetname): |
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409 self._settingwidgetname = settingwidgetname |
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410 |
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411 def _getRequiresRestart(self): |
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412 return self._requiresrestart |
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413 |
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414 def _setRequiresRestart(self, requiresrestart): |
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415 self._requiresrestart = requiresrestart |
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416 |
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417 def _getInitialData(self): |
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418 return self._initialdata |
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419 |
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420 def _setInitialData(self, initialdata): |
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421 self._initialdata = initialdata |
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422 |
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423 def _getApplyFunction(self): |
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424 return self._applyfunction |
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425 |
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426 def _setApplyFunction(self, applyfunction): |
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427 self._applyfunction = applyfunction |
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428 |
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429 module = property(_getModule, _setModule) |
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430 name = property(_getName, _setName) |
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431 settingwidgetname = property(_getSettingWidgetName, _setSettingWidgetName) |
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432 requiresrestart = property(_getRequiresRestart, _setRequiresRestart) |
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433 initialdata = property(_getInitialData, _setInitialData) |
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434 applyfunction = property(_getApplyFunction, _setApplyFunction) |
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435 |
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436 def __str__(self): |
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437 return "SettingEntry: " + self.name + " Module: " + self.module + " Widget: " + \ |
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438 self.settingwidgetname + " requiresrestart: " + str(self.requiresrestart) + \ |
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439 " initialdata: " + str(self.initialdata) |
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440 |
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441 |