annotate demos/shooter/run.py @ 697:ecaa4d98f05f tip

Abstracted the GUI code and refactored the GUIChan-specific code into its own module. * Most of the GUIChan code has been refactored into its own gui/guichan module. However, references to the GuiFont class still persist in the Engine and GuiManager code and these will need further refactoring. * GuiManager is now an abstract base class which specific implementations (e.g. GUIChan) should subclass. * The GUIChan GUI code is now a concrete implementation of GuiManager, most of which is in the new GuiChanGuiManager class. * The GUI code in the Console class has been refactored out of the Console and into the GUIChan module as its own GuiChanConsoleWidget class. The rest of the Console class related to executing commands was left largely unchanged. * Existing client code may need to downcast the GuiManager pointer received from FIFE::Engine::getGuiManager() to GuiChanGuiManager, since not all functionality is represented in the GuiManager abstract base class. Python client code can use the new GuiChanGuiManager.castTo static method for this purpose.
author M. George Hansen <technopolitica@gmail.com>
date Sat, 18 Jun 2011 00:28:40 -1000
parents 46258f467c8c
children
rev   line source
446
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1 #!/usr/bin/env python
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2
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3 # -*- coding: utf-8 -*-
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4
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5 # ####################################################################
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6 # Copyright (C) 2005-2010 by the FIFE team
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7 # http://www.fifengine.net
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8 # This file is part of FIFE.
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9 #
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10 # FIFE is free software; you can redistribute it and/or
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11 # modify it under the terms of the GNU Lesser General Public
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12 # License as published by the Free Software Foundation; either
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13 # version 2.1 of the License, or (at your option) any later version.
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14 #
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15 # This library is distributed in the hope that it will be useful,
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16 # but WITHOUT ANY WARRANTY; without even the implied warranty of
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17 # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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18 # Lesser General Public License for more details.
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19 #
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20 # You should have received a copy of the GNU Lesser General Public
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21 # License along with this library; if not, write to the
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22 # Free Software Foundation, Inc.,
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23 # 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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24 # ####################################################################
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25 # This is the rio de hola client for FIFE.
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26
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27 import sys, os, re, math, random, shutil
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28
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29 fife_path = os.path.join('..','..','engine','python')
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30 if os.path.isdir(fife_path) and fife_path not in sys.path:
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31 sys.path.insert(0,fife_path)
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32
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33 from fife import fife
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34 print "Using the FIFE python module found here: ", os.path.dirname(fife.__file__)
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35
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36 from fife.extensions import *
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37 from scripts import world
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38 from scripts.common import eventlistenerbase
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39 from fife.extensions.basicapplication import ApplicationBase
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40 from fife.extensions import pychan
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41 from fife.extensions.pychan import widgets
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42 from fife.extensions.fife_settings import Setting
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43
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44 TDS = Setting(app_name="shooter",
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45 settings_file="./settings.xml",
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46 settings_gui_xml="")
515
520bd1621644 Added a loadSettings function. Added the ability to set the valid screen resolutions. Fixed a problem with the settings dialog that kept the settings you selected even though you pressed cancel. When you press the "defaults" button it now applies the defaults and prompts the user to restart the game.
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47
520bd1621644 Added a loadSettings function. Added the ability to set the valid screen resolutions. Fixed a problem with the settings dialog that kept the settings you selected even though you pressed cancel. When you press the "defaults" button it now applies the defaults and prompts the user to restart the game.
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48 TDS.setAvailableScreenResolutions(["1024x768"])
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49
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50 class ApplicationListener(eventlistenerbase.EventListenerBase):
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51 def __init__(self, engine, world):
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52 super(ApplicationListener, self).__init__(engine,regKeys=True,regCmd=True, regMouse=False, regConsole=True, regWidget=True)
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53 self._engine = engine
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54 self._world = world
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55 self._quit = False
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56
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57 def keyPressed(self, evt):
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58 keyval = evt.getKey().getValue()
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59 keystr = evt.getKey().getAsString().lower()
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60 consumed = False
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61 if keyval == fife.Key.ESCAPE:
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62 self._world.showMainMenu()
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63 evt.consume()
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64
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65 def onCommand(self, command):
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66 self._quit = (command.getCommandType() == fife.CMD_QUIT_GAME)
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67 if self._quit:
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68 command.consume()
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69
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70 class Shooter(ApplicationBase):
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71 def __init__(self):
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72 super(Shooter,self).__init__(TDS)
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73
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74 self._world = world.World(self, self.engine, self._setting)
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75 self._listener = ApplicationListener(self.engine, self._world)
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76
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77 def requestQuit(self):
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78 cmd = fife.Command()
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79 cmd.setSource(None)
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80 cmd.setCommandType(fife.CMD_QUIT_GAME)
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81 self.engine.getEventManager().dispatchCommand(cmd)
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82
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83
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84 def createListener(self):
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85 pass # already created in constructor
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86
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87 def _pump(self):
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88 if self._listener._quit:
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89 self.breakRequested = True
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90 else:
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91 self._world.pump()
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92
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93 def main():
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94 app = Shooter()
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95 app.run()
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96
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97
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98 if __name__ == '__main__':
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99 main()