Mercurial > fife-parpg
annotate engine/core/view/visual.cpp @ 458:e77ebf128a74
Fixed a small bug where projectiles are not updated when it is game over.
author | prock@33b003aa-7bff-0310-803a-e67f0ece8222 |
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date | Thu, 08 Apr 2010 21:26:46 +0000 |
parents | 8fa2f3aa0cbd |
children | 16c2b3ee59ce |
rev | line source |
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0
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1 /*************************************************************************** |
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2 * Copyright (C) 2005-2008 by the FIFE team * |
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3 * http://www.fifengine.de * |
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4 * This file is part of FIFE. * |
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5 * * |
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6 * FIFE is free software; you can redistribute it and/or * |
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7 * modify it under the terms of the GNU Lesser General Public * |
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8 * License as published by the Free Software Foundation; either * |
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9 * version 2.1 of the License, or (at your option) any later version. * |
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10 * * |
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11 * This library is distributed in the hope that it will be useful, * |
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12 * but WITHOUT ANY WARRANTY; without even the implied warranty of * |
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13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * |
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14 * Lesser General Public License for more details. * |
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15 * * |
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16 * You should have received a copy of the GNU Lesser General Public * |
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17 * License along with this library; if not, write to the * |
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18 * Free Software Foundation, Inc., * |
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19 * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA * |
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20 ***************************************************************************/ |
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21 |
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22 // Standard C++ library includes |
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23 |
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24 // 3rd party library includes |
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25 |
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26 // FIFE includes |
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27 // These includes are split up in two parts, separated by one empty line |
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28 // First block: files included from the FIFE root src directory |
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29 // Second block: files included from the same folder |
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30 #include "util/log/logger.h" |
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31 #include "util/base/exception.h" |
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32 |
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33 #include "model/structures/instance.h" |
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34 #include "model/metamodel/object.h" |
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35 #include "model/metamodel/action.h" |
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36 |
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37 #include "visual.h" |
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38 |
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39 |
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40 namespace FIFE { |
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41 |
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42 static Logger _log(LM_VIEW); |
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43 |
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add possibility to hide instances/instance visuals; initialize instance visuals properly
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44 Visual2DGfx::Visual2DGfx(): m_transparency(0), m_visible(true) { |
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45 } |
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46 |
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47 Visual2DGfx::~Visual2DGfx() { |
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48 } |
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49 |
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50 ObjectVisual::ObjectVisual() { |
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51 } |
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52 |
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53 ObjectVisual* ObjectVisual::create(Object* object) { |
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54 if (object->getVisual<ObjectVisual>()) { |
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55 throw Duplicate("Object already contains visualization"); |
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56 } |
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57 ObjectVisual* v = new ObjectVisual(); |
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58 object->adoptVisual(v); |
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59 return v; |
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60 } |
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61 |
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62 ObjectVisual::~ObjectVisual() { |
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63 } |
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64 |
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65 void ObjectVisual::addStaticImage(unsigned int angle, int image_index) { |
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66 m_angle2img[angle % 360] = image_index; |
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67 } |
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68 |
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69 int ObjectVisual::getStaticImageIndexByAngle(int angle) { |
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70 int closestMatch = 0; |
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71 return getIndexByAngle(angle, m_angle2img, closestMatch); |
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72 } |
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73 |
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74 int ObjectVisual::getClosestMatchingAngle(int angle) { |
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75 int closestMatch = 0; |
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76 getIndexByAngle(angle, m_angle2img, closestMatch); |
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77 return closestMatch; |
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78 } |
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79 |
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80 void ObjectVisual::getStaticImageAngles(std::vector<int>& angles) { |
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81 angles.clear(); |
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82 type_angle2id::const_iterator i(m_angle2img.begin()); |
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83 while (i != m_angle2img.end()) { |
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84 angles.push_back(i->first); |
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85 ++i; |
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86 } |
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87 } |
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88 |
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89 const int STATIC_IMAGE_NOT_INITIALIZED = -2; |
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90 const int STATIC_IMAGE_NOT_FOUND = -1; |
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91 |
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92 InstanceVisualCacheItem::InstanceVisualCacheItem(): |
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93 screenpoint(), |
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94 dimensions(), |
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95 image(NULL), |
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96 m_cached_static_img_id(STATIC_IMAGE_NOT_INITIALIZED), |
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97 m_cached_static_img_angle(0) { |
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98 } |
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99 |
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100 int InstanceVisualCacheItem::getStaticImageIndexByAngle(unsigned int angle, Instance* instance) { |
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101 if (static_cast<int>(angle) != m_cached_static_img_angle) { |
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102 m_cached_static_img_id = STATIC_IMAGE_NOT_INITIALIZED; |
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103 } |
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104 if (m_cached_static_img_id != STATIC_IMAGE_NOT_INITIALIZED) { |
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105 return m_cached_static_img_id; |
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106 } |
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107 m_cached_static_img_id = instance->getObject()->getVisual<ObjectVisual>()->getStaticImageIndexByAngle(angle); |
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108 m_cached_static_img_angle = angle; |
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109 return m_cached_static_img_id; |
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110 } |
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111 |
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112 InstanceVisual::InstanceVisual(): |
0
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113 m_stackposition(0) { |
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114 } |
397
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115 |
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116 InstanceVisual* InstanceVisual::create(Instance* instance) { |
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117 if (instance->getVisual<InstanceVisual>()) { |
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118 throw Duplicate("Instance already contains visualization"); |
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119 } |
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120 InstanceVisual* v = new InstanceVisual(); |
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121 instance->setVisual(v); |
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122 return v; |
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123 } |
397
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124 |
0
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125 InstanceVisual::~InstanceVisual() { |
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126 } |
397
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127 |
0
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128 ActionVisual::ActionVisual(): m_animations() { |
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129 } |
397
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130 |
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131 ActionVisual* ActionVisual::create(Action* action) { |
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132 if (action->getVisual<ActionVisual>()) { |
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133 throw Duplicate("Action already contains visualization"); |
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134 } |
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135 ActionVisual* v = new ActionVisual(); |
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136 action->adoptVisual(v); |
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137 return v; |
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138 } |
397
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139 |
0
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140 ActionVisual::~ActionVisual() { |
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141 } |
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142 |
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143 void ActionVisual::addAnimation(unsigned int angle, int animation_index) { |
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144 m_animations[angle % 360] = animation_index; |
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145 } |
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146 |
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147 int ActionVisual::getAnimationIndexByAngle(int angle) { |
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148 int closestMatch = 0; |
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149 return getIndexByAngle(angle, m_animations, closestMatch); |
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150 } |
397
8fa2f3aa0cbd
Added the ActionVisual::getActionImageAngles() function.
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151 |
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152 void ActionVisual::getActionImageAngles(std::vector<int>& angles) { |
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153 angles.clear(); |
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154 type_angle2id::const_iterator i(m_animations.begin()); |
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155 while (i != m_animations.end()) { |
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156 angles.push_back(i->first); |
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157 ++i; |
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158 } |
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Added the ActionVisual::getActionImageAngles() function.
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159 } |
0
4a0efb7baf70
* Datasets becomes the new trunk and retires after that :-)
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160 } |