annotate engine/core/view/renderers/genericrenderer.i @ 23:e5e2fec68834

add generic renderer
author spq@33b003aa-7bff-0310-803a-e67f0ece8222
date Fri, 11 Jul 2008 10:42:31 +0000
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children 70f41ea8e7db
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23
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1 %module fife
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2 %{
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3 #include "view/renderers/genericrenderer.h"
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4 %}
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5
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6 namespace FIFE {
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7 class RenderBackend;
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8
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9 class GenericRendererNode {
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10 public:
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11 GenericRendererNode(Instance* attached_instance, Location* relative_location, const Point &relative_point = Point(0,0));
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12 GenericRendererNode(Instance* attached_instance, const Point &relative_point = Point(0,0));
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13 GenericRendererNode(Location* attached_location, const Point &relative_point = Point(0,0));
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14 GenericRendererNode(const Point &attached_point);
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15 ~GenericRendererNode();
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16
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17 void setAttached(Instance* attached_instance, const Location &relative_location, const Point &relative_point);
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18 void setAttached(Instance* attached_instance, const Location &relative_location);
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19 void setAttached(Instance* attached_instance, const Point &relative_point);
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20 void setAttached(Instance* attached_instance);
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21 void setAttached(const Location &attached_location, const Point &relative_point);
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22 void setAttached(const Location &attached_location);
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23 void setAttached(const Point &attached_point);
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24
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25 void setRelative(const Location &relative_location);
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26 void setRelative(const Location &relative_location, Point relative_point);
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27 void setRelative(const Point &relative_point);
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28
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29 Instance* getAttachedInstance();
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30 Location* getAttachedLocation();
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31 Point getAttachedPoint();
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32
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33 Location* getOffsetLocation();
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34 Point getOffsetPoint();
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35
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36 Instance* getInstance();
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37 Location* getLocation();
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38 Point getPoint();
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39
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40 Point getCalculatedPoint(Camera* cam, Layer* layer, std::vector<Instance*>& instances);
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41 private:
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42 Instance* m_instance;
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43 Location* m_location;
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44 Point m_point;
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45 };
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46 class GenericRendererElementInfo {
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47 public:
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48 virtual void render(Camera* cam, Layer* layer, std::vector<Instance*>& instances, RenderBackend* renderbackend) = 0;
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49 virtual ~GenericRendererElementInfo() {};
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50 };
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51
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52 class GenericRendererLineInfo : public GenericRendererElementInfo {
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53 public:
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54 GenericRendererNode n1;
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55 GenericRendererNode n2;
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56 uint8_t r;
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57 uint8_t g;
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58 uint8_t b;
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59 virtual void render(Camera* cam, Layer* layer, std::vector<Instance*>& instances, RenderBackend* renderbackend);
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60 GenericRendererLineInfo(GenericRendererNode n1, GenericRendererNode n2, uint8_t r, uint8_t g, uint8_t b);
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61 virtual ~GenericRendererLineInfo() {};
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62 };
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63 class GenericRendererPointInfo : public GenericRendererElementInfo {
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64 public:
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65 GenericRendererNode n;
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66 uint8_t r;
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67 uint8_t g;
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68 uint8_t b;
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69 virtual void render(Camera* cam, Layer* layer, std::vector<Instance*>& instances, RenderBackend* renderbackend);
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70 GenericRendererPointInfo(GenericRendererNode n, uint8_t r, uint8_t g, uint8_t b);
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71 virtual ~GenericRendererPointInfo() {};
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72 };
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73 class GenericRendererQuadInfo : public GenericRendererElementInfo {
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74 public:
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75 GenericRendererNode n1;
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76 GenericRendererNode n2;
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77 GenericRendererNode n3;
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78 GenericRendererNode n4;
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79 uint8_t r;
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80 uint8_t g;
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81 uint8_t b;
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82 virtual void render(Camera* cam, Layer* layer, std::vector<Instance*>& instances, RenderBackend* renderbackend);
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83 GenericRendererQuadInfo(GenericRendererNode n1, GenericRendererNode n2, GenericRendererNode n3, GenericRendererNode n4, uint8_t r, uint8_t g, uint8_t b);
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84 virtual ~GenericRendererQuadInfo() {};
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85 };
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86 class GenericRendererImageInfo : public GenericRendererElementInfo {
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87 public:
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88 GenericRendererNode n;
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89 int image;
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90 virtual void render(Camera* cam, Layer* layer, std::vector<Instance*>& instances, RenderBackend* renderbackend);
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91 GenericRendererImageInfo(GenericRendererNode n, int image);
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92 virtual ~GenericRendererImageInfo() {};
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93 };
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94 class GenericRendererAnimationInfo : public GenericRendererElementInfo {
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95 public:
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96 GenericRendererNode n;
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97 int animation;
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98 virtual void render(Camera* cam, Layer* layer, std::vector<Instance*>& instances, RenderBackend* renderbackend);
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99 GenericRendererAnimationInfo(GenericRendererNode n, int animation);
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100 virtual ~GenericRendererAnimationInfo() {};
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101 };
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102 class GenericRendererTextInfo : public GenericRendererElementInfo {
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103 public:
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104 GenericRendererNode n;
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105 AbstractFont* font;
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106 std::string text;
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107 virtual void render(Camera* cam, Layer* layer, std::vector<Instance*>& instances, RenderBackend* renderbackend);
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108 GenericRendererTextInfo(GenericRendererNode n, AbstractFont* font, std::string text);
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109 virtual ~GenericRendererTextInfo() {};
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110 };
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111 class GenericRenderer: public RendererBase {
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112 public:
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113 GenericRenderer(RenderBackend* renderbackend, int position);
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114 ~GeometricRenderer();
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115 std::string getName();
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116 static GenericRenderer* getInstance(IRendererContainer* cnt);
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117 void addLine(GenericRendererNode n1, GenericRendererNode n2, uint8_t r, uint8_t g, uint8_t b);
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118 void addPoint(GenericRendererNode n, uint8_t r, uint8_t g, uint8_t b);
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119 void addQuad(GenericRendererNode n1, GenericRendererNode n2, GenericRendererNode n3, GenericRendererNode n4, uint8_t r, uint8_t g, uint8_t b);
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120 void addText(GenericRendererNode n, AbstractFont* font, std::string text);
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121 void addImage(GenericRendererNode n, int image);
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122 void addAnimation(GenericRendererNode n, int animation);
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123 void removeAll();
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124 };
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125 }