annotate ext/guichan-0.8.2/examples/allegro.hpp @ 547:e59ece21ab3e

Item serialization will now assume some default values if they are not found in the save files. The 'spawn' console command can now spawn items with default values. Cleaned up some print statements.
author prock@33b003aa-7bff-0310-803a-e67f0ece8222
date Fri, 04 Jun 2010 21:01:34 +0000
parents 64738befdf3b
children
rev   line source
378
64738befdf3b bringing in the changes from the build_system_rework branch in preparation for the 0.3.0 release. This commit will require the Jan2010 devkit. Clients will also need to be modified to the new way to import fife.
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1 /*
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2 * Code that sets up an Allegro application with Guichan using the
64738befdf3b bringing in the changes from the build_system_rework branch in preparation for the 0.3.0 release. This commit will require the Jan2010 devkit. Clients will also need to be modified to the new way to import fife.
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3 * Guichan Allegro back end.
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4 */
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5
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6 #include <guichan.hpp>
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7 #include <guichan/allegro.hpp>
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8
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9 namespace allegro
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10 {
64738befdf3b bringing in the changes from the build_system_rework branch in preparation for the 0.3.0 release. This commit will require the Jan2010 devkit. Clients will also need to be modified to the new way to import fife.
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11 BITMAP* screenBuffer;
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12
64738befdf3b bringing in the changes from the build_system_rework branch in preparation for the 0.3.0 release. This commit will require the Jan2010 devkit. Clients will also need to be modified to the new way to import fife.
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13 // All back ends contain objects to make Guichan work on a
64738befdf3b bringing in the changes from the build_system_rework branch in preparation for the 0.3.0 release. This commit will require the Jan2010 devkit. Clients will also need to be modified to the new way to import fife.
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14 // specific target - in this case Allegro - and they are a Graphics
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15 // object to make Guichan able to draw itself using Allegro, an
64738befdf3b bringing in the changes from the build_system_rework branch in preparation for the 0.3.0 release. This commit will require the Jan2010 devkit. Clients will also need to be modified to the new way to import fife.
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16 // input objec to make Gopenglsdluichan able to get user input using Allegro
64738befdf3b bringing in the changes from the build_system_rework branch in preparation for the 0.3.0 release. This commit will require the Jan2010 devkit. Clients will also need to be modified to the new way to import fife.
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17 // and an ImageLoader object to make Guichan able to load images
64738befdf3b bringing in the changes from the build_system_rework branch in preparation for the 0.3.0 release. This commit will require the Jan2010 devkit. Clients will also need to be modified to the new way to import fife.
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18 // using Allegro.
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19 gcn::AllegroGraphics* graphics;
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20 gcn::AllegroInput* input;
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21 gcn::AllegroImageLoader* imageLoader;
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22
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23 /**
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24 * Initialises the Allegro application. This function creates the global
64738befdf3b bringing in the changes from the build_system_rework branch in preparation for the 0.3.0 release. This commit will require the Jan2010 devkit. Clients will also need to be modified to the new way to import fife.
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25 * Gui object that can be populated by various examples.
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26 */
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27 void init()
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28 {
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29 // We simply initialise Allegro as we would do with any Allegro application.
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30 allegro_init();
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31
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32 int bpp = desktop_color_depth();
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33 if (bpp == 0)
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34 {
64738befdf3b bringing in the changes from the build_system_rework branch in preparation for the 0.3.0 release. This commit will require the Jan2010 devkit. Clients will also need to be modified to the new way to import fife.
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35 bpp = 16;
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36 }
64738befdf3b bringing in the changes from the build_system_rework branch in preparation for the 0.3.0 release. This commit will require the Jan2010 devkit. Clients will also need to be modified to the new way to import fife.
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37
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38 set_color_depth(bpp);
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39
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40 if (set_gfx_mode(GFX_AUTODETECT_WINDOWED, 640, 480, 0, 0))
64738befdf3b bringing in the changes from the build_system_rework branch in preparation for the 0.3.0 release. This commit will require the Jan2010 devkit. Clients will also need to be modified to the new way to import fife.
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41 {
64738befdf3b bringing in the changes from the build_system_rework branch in preparation for the 0.3.0 release. This commit will require the Jan2010 devkit. Clients will also need to be modified to the new way to import fife.
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42 if (set_gfx_mode(GFX_AUTODETECT, 640, 480, 0, 0))
64738befdf3b bringing in the changes from the build_system_rework branch in preparation for the 0.3.0 release. This commit will require the Jan2010 devkit. Clients will also need to be modified to the new way to import fife.
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43 {
64738befdf3b bringing in the changes from the build_system_rework branch in preparation for the 0.3.0 release. This commit will require the Jan2010 devkit. Clients will also need to be modified to the new way to import fife.
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44 throw GCN_EXCEPTION("Unable to set graphics mode");
64738befdf3b bringing in the changes from the build_system_rework branch in preparation for the 0.3.0 release. This commit will require the Jan2010 devkit. Clients will also need to be modified to the new way to import fife.
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45 }
64738befdf3b bringing in the changes from the build_system_rework branch in preparation for the 0.3.0 release. This commit will require the Jan2010 devkit. Clients will also need to be modified to the new way to import fife.
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46 }
64738befdf3b bringing in the changes from the build_system_rework branch in preparation for the 0.3.0 release. This commit will require the Jan2010 devkit. Clients will also need to be modified to the new way to import fife.
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47
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48 screenBuffer = create_bitmap(SCREEN_W, SCREEN_H);
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49
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50 if (screenBuffer == NULL)
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51 {
64738befdf3b bringing in the changes from the build_system_rework branch in preparation for the 0.3.0 release. This commit will require the Jan2010 devkit. Clients will also need to be modified to the new way to import fife.
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52 throw GCN_EXCEPTION("Unable to create a screen buffer");
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53 }
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54
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55 install_keyboard();
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56 install_mouse();
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57 install_timer();
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58
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59 // Now it's time to initialise the Guichan Allegro back end.
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60
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61 imageLoader = new gcn::AllegroImageLoader();
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62 // The ImageLoader Guichan should use needs to be passed to the Image object
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63 // using a static function.
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64 gcn::Image::setImageLoader(imageLoader);
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65 graphics = new gcn::AllegroGraphics();
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66 // Set the target for the graphics object to be the doublebuffer
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vtchill@33b003aa-7bff-0310-803a-e67f0ece8222
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67 // for the screen. Drawing to the screen directly is not a good
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68 // idea, as it will produce flicker, unless you use page flipping.
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69 graphics->setTarget(screenBuffer);
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70 input = new gcn::AllegroInput();
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71
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72 // Now we create the Gui object to be used with this Allegro application.
64738befdf3b bringing in the changes from the build_system_rework branch in preparation for the 0.3.0 release. This commit will require the Jan2010 devkit. Clients will also need to be modified to the new way to import fife.
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73 globals::gui = new gcn::Gui();
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74 // The Gui object needs a Graphics to be able to draw itself and an Input
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75 // object to be able to check for user input. In this case we provide the
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76 // Gui object with Allegro implementations of these objects hence making Guichan
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77 // able to utilise Allegro.
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78 globals::gui->setGraphics(graphics);
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79 globals::gui->setInput(input);
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80 }
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81
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82 /**
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83 * Halts the Allegro application.
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84 */
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85 void halt()
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86 {
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87 delete globals::gui;
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88
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89 delete imageLoader;
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90 delete input;
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91 delete graphics;
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92
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93 destroy_bitmap(screenBuffer);
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94 }
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95
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96 /**
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97 * Runs the Allegro application.
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98 */
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99 void run()
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100 {
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101 while(!key[KEY_ESC])
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102 {
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103 // Now we let the Gui object perform its logic.
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104 globals::gui->logic();
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105 // Now we let the Gui object draw itself.
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106 globals::gui->draw();
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107
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108 // We draw the mouse pointer manually, as Allegro's mouse
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109 // drawing code is so wierd.
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110 draw_sprite(screenBuffer, mouse_sprite, mouse_x, mouse_y);
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111
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112 // Finally we update the screen.
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113 blit(screenBuffer, screen, 0, 0, 0, 0, SCREEN_W, SCREEN_H);
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114 }
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115 }
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116 }