Mercurial > fife-parpg
annotate engine/core/video/renderbackend.cpp @ 629:e37469251b22
* Removed some more unused files
author | prock@33b003aa-7bff-0310-803a-e67f0ece8222 |
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date | Mon, 04 Oct 2010 20:52:06 +0000 |
parents | 356634098bd9 |
children | 5f381fa34769 |
rev | line source |
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1 /*************************************************************************** |
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2 * Copyright (C) 2005-2008 by the FIFE team * |
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3 * http://www.fifengine.de * |
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4 * This file is part of FIFE. * |
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5 * * |
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6 * FIFE is free software; you can redistribute it and/or * |
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7 * modify it under the terms of the GNU Lesser General Public * |
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8 * License as published by the Free Software Foundation; either * |
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9 * version 2.1 of the License, or (at your option) any later version. * |
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10 * * |
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11 * This library is distributed in the hope that it will be useful, * |
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12 * but WITHOUT ANY WARRANTY; without even the implied warranty of * |
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13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * |
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14 * Lesser General Public License for more details. * |
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15 * * |
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16 * You should have received a copy of the GNU Lesser General Public * |
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17 * License along with this library; if not, write to the * |
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18 * Free Software Foundation, Inc., * |
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19 * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA * |
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20 ***************************************************************************/ |
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21 |
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22 // Standard C++ library includes |
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23 |
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24 // 3rd party library includes |
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25 |
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26 // FIFE includes |
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27 // These includes are split up in two parts, separated by one empty line |
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28 // First block: files included from the FIFE root src directory |
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29 // Second block: files included from the same folder |
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30 #include "renderbackend.h" |
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31 |
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32 namespace FIFE { |
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33 |
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34 |
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35 RenderBackend::RenderBackend(const SDL_Color& colorkey): |
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36 m_screen(NULL), |
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37 m_isalphaoptimized(false), |
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A client can now specify a global color key to be used with all images. The default color key is (255,0,255) in RGB format. Also the client can enable/disable the color key feature by using the setColorKeyEnabled function in the EngineSettings class. By default the color key feature is disabled. fixes[t:451]
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38 m_iscolorkeyenabled(false), |
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A client can now specify a global color key to be used with all images. The default color key is (255,0,255) in RGB format. Also the client can enable/disable the color key feature by using the setColorKeyEnabled function in the EngineSettings class. By default the color key feature is disabled. fixes[t:451]
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39 m_colorkey(colorkey) { |
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40 } |
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41 |
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42 |
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43 RenderBackend::~RenderBackend() { |
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44 } |
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45 |
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46 void RenderBackend::deinit() { |
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47 delete m_screen; |
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48 m_screen = NULL; |
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49 SDL_QuitSubSystem(SDL_INIT_VIDEO); |
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50 } |
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51 |
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52 void RenderBackend::captureScreen(const std::string& filename) { |
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53 m_screen->saveImage(filename); |
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54 } |
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55 |
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56 void RenderBackend::pushClipArea(const Rect& cliparea, bool clear) { |
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57 assert(m_screen); |
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58 m_screen->pushClipArea(cliparea, clear); |
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59 } |
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60 |
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61 void RenderBackend::popClipArea() { |
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62 assert(m_screen); |
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63 m_screen->popClipArea(); |
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64 } |
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65 |
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66 const Rect& RenderBackend::getClipArea() const { |
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67 assert(m_screen); |
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68 return m_screen->getClipArea(); |
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69 } |
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70 |
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71 SDL_Surface* RenderBackend::getSurface() { |
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72 assert(m_screen); |
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73 return m_screen->getSurface(); |
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74 } |
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75 |
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76 unsigned int RenderBackend::getWidth() const { |
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77 assert(m_screen); |
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78 return m_screen->getWidth(); |
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79 } |
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80 |
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81 unsigned int RenderBackend::getHeight() const { |
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82 assert(m_screen); |
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83 return m_screen->getHeight(); |
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84 } |
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85 |
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86 const Rect& RenderBackend::getArea() { |
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87 assert(m_screen); |
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88 SDL_Surface* s = m_screen->getSurface(); |
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89 static Rect r(0, 0, s->w, s->h); |
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90 return r; |
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91 } |
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92 |
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93 void RenderBackend::getPixelRGBA(int x, int y, uint8_t* r, uint8_t* g, uint8_t* b, uint8_t* a) { |
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94 assert(m_screen); |
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95 m_screen->getPixelRGBA(x, y, r, g, b, a); |
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96 } |
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97 |
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* Datasets becomes the new trunk and retires after that :-)
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98 void RenderBackend::saveImage(const std::string& filename) { |
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* Datasets becomes the new trunk and retires after that :-)
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99 assert(m_screen); |
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* Datasets becomes the new trunk and retires after that :-)
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100 m_screen->saveImage(filename); |
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* Datasets becomes the new trunk and retires after that :-)
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101 } |
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* Removed the image chunking size variable from engine settings.
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102 |
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* Datasets becomes the new trunk and retires after that :-)
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103 void RenderBackend::setAlphaOptimizerEnabled(bool enabled) { |
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* Datasets becomes the new trunk and retires after that :-)
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104 assert(m_screen); |
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* Datasets becomes the new trunk and retires after that :-)
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105 m_screen->setAlphaOptimizerEnabled(enabled); |
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* Datasets becomes the new trunk and retires after that :-)
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106 } |
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107 |
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* Datasets becomes the new trunk and retires after that :-)
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108 bool RenderBackend::isAlphaOptimizerEnabled() { |
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* Datasets becomes the new trunk and retires after that :-)
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109 assert(m_screen); |
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110 return m_screen->isAlphaOptimizerEnabled(); |
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111 } |
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A client can now specify a global color key to be used with all images. The default color key is (255,0,255) in RGB format. Also the client can enable/disable the color key feature by using the setColorKeyEnabled function in the EngineSettings class. By default the color key feature is disabled. fixes[t:451]
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112 |
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A client can now specify a global color key to be used with all images. The default color key is (255,0,255) in RGB format. Also the client can enable/disable the color key feature by using the setColorKeyEnabled function in the EngineSettings class. By default the color key feature is disabled. fixes[t:451]
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113 void RenderBackend::setColorKeyEnabled(bool colorkeyenable) { |
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114 m_iscolorkeyenabled = colorkeyenable; |
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115 } |
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A client can now specify a global color key to be used with all images. The default color key is (255,0,255) in RGB format. Also the client can enable/disable the color key feature by using the setColorKeyEnabled function in the EngineSettings class. By default the color key feature is disabled. fixes[t:451]
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116 |
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A client can now specify a global color key to be used with all images. The default color key is (255,0,255) in RGB format. Also the client can enable/disable the color key feature by using the setColorKeyEnabled function in the EngineSettings class. By default the color key feature is disabled. fixes[t:451]
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117 bool RenderBackend::isColorKeyEnabled() const { |
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A client can now specify a global color key to be used with all images. The default color key is (255,0,255) in RGB format. Also the client can enable/disable the color key feature by using the setColorKeyEnabled function in the EngineSettings class. By default the color key feature is disabled. fixes[t:451]
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118 return m_iscolorkeyenabled; |
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119 } |
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A client can now specify a global color key to be used with all images. The default color key is (255,0,255) in RGB format. Also the client can enable/disable the color key feature by using the setColorKeyEnabled function in the EngineSettings class. By default the color key feature is disabled. fixes[t:451]
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120 |
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A client can now specify a global color key to be used with all images. The default color key is (255,0,255) in RGB format. Also the client can enable/disable the color key feature by using the setColorKeyEnabled function in the EngineSettings class. By default the color key feature is disabled. fixes[t:451]
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121 void RenderBackend::setColorKey(const SDL_Color& colorkey) { |
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A client can now specify a global color key to be used with all images. The default color key is (255,0,255) in RGB format. Also the client can enable/disable the color key feature by using the setColorKeyEnabled function in the EngineSettings class. By default the color key feature is disabled. fixes[t:451]
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122 m_colorkey = colorkey; |
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A client can now specify a global color key to be used with all images. The default color key is (255,0,255) in RGB format. Also the client can enable/disable the color key feature by using the setColorKeyEnabled function in the EngineSettings class. By default the color key feature is disabled. fixes[t:451]
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123 } |
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A client can now specify a global color key to be used with all images. The default color key is (255,0,255) in RGB format. Also the client can enable/disable the color key feature by using the setColorKeyEnabled function in the EngineSettings class. By default the color key feature is disabled. fixes[t:451]
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124 |
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A client can now specify a global color key to be used with all images. The default color key is (255,0,255) in RGB format. Also the client can enable/disable the color key feature by using the setColorKeyEnabled function in the EngineSettings class. By default the color key feature is disabled. fixes[t:451]
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125 const SDL_Color& RenderBackend::getColorKey() const { |
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A client can now specify a global color key to be used with all images. The default color key is (255,0,255) in RGB format. Also the client can enable/disable the color key feature by using the setColorKeyEnabled function in the EngineSettings class. By default the color key feature is disabled. fixes[t:451]
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126 return m_colorkey; |
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A client can now specify a global color key to be used with all images. The default color key is (255,0,255) in RGB format. Also the client can enable/disable the color key feature by using the setColorKeyEnabled function in the EngineSettings class. By default the color key feature is disabled. fixes[t:451]
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127 } |
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* Datasets becomes the new trunk and retires after that :-)
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128 } |