annotate demos/rpg/objects/actors/player/warrior/walk/animation.xml @ 572:da381ecca97d

* This is a better solution as in commit 3374. Now only visible instances be added to the RenderList. fixes[ticket:471]
author helios2000@33b003aa-7bff-0310-803a-e67f0ece8222
date Wed, 30 Jun 2010 04:57:35 +0000
parents ea26e7b6f56c
children
rev   line source
530
ea26e7b6f56c Added the loadActor and loadItem functions so you can load single items at any time.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 516
diff changeset
1 <animation delay="200" namespace="http://www.fifengine.de/xml/rpg" id="warrior:walk" x_offset="0" y_offset="0">
ea26e7b6f56c Added the loadActor and loadItem functions so you can load single items at any time.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 516
diff changeset
2 <frame source="000.png" />
516
d70fc46c8aa5 Added some placeholder graphics for the warrior. The player can now walk around the map.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
3 <frame source="045.png" />
d70fc46c8aa5 Added some placeholder graphics for the warrior. The player can now walk around the map.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
4 </animation>
d70fc46c8aa5 Added some placeholder graphics for the warrior. The player can now walk around the map.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
5