Mercurial > fife-parpg
annotate engine/core/view/camera.h @ 238:d76169461729
Removed HelpText from C++.
Moved helptext to base widget. Now all widgets may have a helptext.
author | phoku@33b003aa-7bff-0310-803a-e67f0ece8222 |
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date | Tue, 24 Mar 2009 16:06:02 +0000 |
parents | 44919eb74c40 |
children | ed1565a5a2a0 |
rev | line source |
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1 /*************************************************************************** |
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2 * Copyright (C) 2005-2008 by the FIFE team * |
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3 * http://www.fifengine.de * |
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4 * This file is part of FIFE. * |
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5 * * |
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6 * FIFE is free software; you can redistribute it and/or * |
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7 * modify it under the terms of the GNU Lesser General Public * |
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8 * License as published by the Free Software Foundation; either * |
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9 * version 2.1 of the License, or (at your option) any later version. * |
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10 * * |
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11 * This library is distributed in the hope that it will be useful, * |
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12 * but WITHOUT ANY WARRANTY; without even the implied warranty of * |
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13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * |
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14 * Lesser General Public License for more details. * |
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15 * * |
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16 * You should have received a copy of the GNU Lesser General Public * |
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17 * License along with this library; if not, write to the * |
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18 * Free Software Foundation, Inc., * |
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19 * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA * |
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20 ***************************************************************************/ |
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21 |
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22 #ifndef FIFE_VIEW_CAMERA_H |
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23 #define FIFE_VIEW_CAMERA_H |
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24 |
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25 // Standard C++ library includes |
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26 #include <string> |
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27 #include <map> |
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28 |
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29 // 3rd party library includes |
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30 |
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31 // FIFE includes |
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32 // These includes are split up in two parts, separated by one empty line |
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33 // First block: files included from the FIFE root src directory |
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34 // Second block: files included from the same folder |
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35 #include "model/structures/location.h" |
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36 #include "util/math/matrix.h" |
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37 #include "util/structures/rect.h" |
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38 |
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39 #include "rendererbase.h" |
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40 |
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41 namespace FIFE { |
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42 |
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43 typedef Point3D ScreenPoint; |
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44 class Layer; |
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45 class Instance; |
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46 class ImagePool; |
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47 class AnimationPool; |
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48 class RenderBackend; |
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49 typedef std::map<Layer*, std::vector<Instance*> > t_layer_to_instances; |
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50 |
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51 /** Camera describes properties of a view port shown in the main screen |
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52 * Main screen can have multiple cameras active simultanously |
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53 * Different cameras can have different properties, like location |
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54 * to shoot, zoom or tilt |
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55 */ |
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56 class Camera: public IRendererListener, public IRendererContainer { |
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57 public: |
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58 /** Constructor |
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59 * Camera needs to be added to the view. If not done so, it is not rendered. |
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60 * @param id identifier for the camera |
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61 * @param layer layer where camera is bind. Camera is bind to a layer for two reasons: |
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62 * * camera's scaling is done based on cell image dimensions. Cell image is layer based (@see setCellImageDimensions) |
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63 * * camera could be bind to a pather, which operates on layer |
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64 * @param viewport used viewport for the camera. Viewport is measured in pixels in relation to game main screen |
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65 * @param emc coordinate, where camera is focused on given layer |
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66 * @param renderbackend to use with rendering |
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67 * @param ipool to use with rendering |
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68 * @param apool to use with rendering |
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69 */ |
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70 Camera(const std::string& id, |
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71 Layer* layer, |
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72 Rect viewport, |
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73 ExactModelCoordinate emc, |
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74 RenderBackend* renderbackend, |
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75 ImagePool* ipool, |
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76 AnimationPool* apool); |
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77 |
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78 /** Destructor |
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79 */ |
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80 virtual ~Camera(); |
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81 |
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82 /** Gets the identifier for this camera. |
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83 */ |
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84 const std::string& getId() { return m_id; } |
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85 |
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86 /** Sets tilt for the camera. |
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87 * e.g. overhead camera has tilt 0, while traditional isometric camera has tilt 45 |
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88 * @param tilt tilt for the camera |
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89 */ |
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90 void setTilt(double tilt); |
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91 |
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92 /** Gets camera tilt |
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93 * @return tilt of camera |
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94 */ |
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95 double getTilt() const; |
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96 |
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97 /** Sets rotation for the camera. |
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98 * Rotation can be visualized by thinking camera that rotates around an object |
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99 * that it is rendering |
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100 * @param rotation rotation for the camera |
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101 */ |
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102 void setRotation(double rotation); |
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103 |
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104 /** Gets camera rotation |
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105 * @return rotation of the camera |
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106 */ |
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107 double getRotation() const; |
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108 |
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109 /** Sets zoom for the camera. |
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110 * @param zoom zoom for the camera |
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111 */ |
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112 void setZoom(double zoom); |
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113 |
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114 /** Gets camera zoom |
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115 * @return zoom of the camera |
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116 */ |
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117 double getZoom() const; |
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118 |
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119 /** Sets screen cell image dimensions. |
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120 * Cell image dimension is basically width and height of a bitmap, that covers |
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121 * one cell in the layer where camera is bind |
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122 * @return Point Point containing x=width and y=height |
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123 */ |
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124 void setCellImageDimensions(unsigned int width, unsigned int height); |
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125 |
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126 /** Gets screen cell image dimensions. |
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127 * @see setCellImageDimensions |
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128 * @return Point containing x=width and y=height |
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129 */ |
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130 Point getCellImageDimensions(); |
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131 |
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132 /** Gets screen cell image dimensions for given layer. |
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133 * @return Point Point containing x=width and y=height |
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134 */ |
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135 Point getCellImageDimensions(Layer* layer); |
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136 |
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137 /** Sets the location for camera |
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138 * @param location location (center point) to render |
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139 */ |
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140 void setLocation(const Location& location); |
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141 |
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142 /** Gets the location camera is rendering |
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143 * @return camera location |
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144 */ |
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145 Location getLocation() const; |
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146 |
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147 /** Gets a reference to the camera location |
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148 * @note if you change returned location without calling Camera::setLocation(...), |
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149 * remember to call Camera::refresh() (otherwise camera transforms are not updated) |
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150 * @return reference to the camera location |
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151 */ |
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152 Location& getLocationRef(); |
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153 |
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154 /** Attaches the camera to an instance. |
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155 * @param instance Instance to which the camera shall be attached |
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156 * @note The camera can only be attached to an instance at the same layer! |
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157 */ |
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158 void attach(Instance *instance); |
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159 |
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160 /** Detaches the camera from an instance. |
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161 */ |
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162 void detach(); |
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163 |
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164 /** Returns instance where camera is attached. NULL if not attached |
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165 */ |
200
084004e91d62
the function getAttached() in FIFE::Camera was returning a FIFE::Instance* but the function return value was a bool. Changed the function so now its prototype is correct.
vtchill@33b003aa-7bff-0310-803a-e67f0ece8222
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166 Instance* getAttached() const { return m_attachedto; } |
0
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167 |
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168 /** Sets the viewport for camera |
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169 * viewport is rectangle inside the view where camera renders |
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170 * @param viewport area for camera render |
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171 */ |
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172 void setViewPort(const Rect& viewport); |
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173 |
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174 /** Gets the viewport for camera |
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175 * @return camera viewport |
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176 */ |
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177 const Rect& getViewPort() const; |
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178 |
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179 /** Transforms given point from screen coordinates to map coordinates |
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180 * @param screen_coords screen coordinates to transform |
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181 * @param z_calculated if true, z-value (depth cut point) is pre-calculated. If false, camera calculates it |
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182 * @return point in map coordinates |
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183 */ |
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184 ExactModelCoordinate toMapCoordinates(ScreenPoint screen_coords, bool z_calculated=true); |
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185 |
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186 /** Transforms given point from map coordinates to screen coordinates |
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187 * @return point in screen coordinates |
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188 */ |
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189 ScreenPoint toScreenCoordinates(ExactModelCoordinate map_coords); |
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190 |
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191 /** Sets camera enabled / disabled |
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192 */ |
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193 void setEnabled(bool enabled); |
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194 |
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195 /** Gets if camera is enabled / disabled |
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196 */ |
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197 bool isEnabled(); |
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198 |
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199 /** Gets angle of vector defined by given locations and camera properties (e.g. rotation) |
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200 * @return angle in polar coordinates |
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201 */ |
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202 inline int getAngleBetween(const Location& loc1, const Location& loc2) { |
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203 static const double VECTOR_MULTIP = 100000.0; |
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204 ExactModelCoordinate c1 = loc1.getMapCoordinates(); |
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205 ExactModelCoordinate c2 = loc2.getMapCoordinates(); |
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206 ExactModelCoordinate cd((c2.x - c1.x) * VECTOR_MULTIP, (c2.y - c1.y) * VECTOR_MULTIP, 0); |
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207 c2.x = c1.x + cd.x; |
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208 c2.y = c1.y + cd.y; |
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209 ScreenPoint pt1 = this->toScreenCoordinates(c1); |
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210 ScreenPoint pt2 = this->toScreenCoordinates(c2); |
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211 double dy = (pt2.y - pt1.y); |
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212 double dx = (pt2.x - pt1.x); |
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213 int angle = static_cast<int>(atan2(-dy,dx)*(180.0/M_PI)); |
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214 return angle; |
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215 } |
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216 |
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217 /** Returns instances that match given screen coordinate |
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218 * @param screen_coords screen coordinates to be used for hit search |
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219 * @param layer layer to use for search |
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220 * @param instances list of instances that is filled based on hit test results |
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221 */ |
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222 void getMatchingInstances(ScreenPoint screen_coords, Layer& layer, std::list<Instance*>& instances); |
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223 |
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224 /** Returns instances that match given screen coordinate |
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225 * @param screen_point1 top left screen coordinates to be used for hit search |
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226 * @param screen_point2 right bottom screen coordinates to be used for hit search |
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227 * @param layer layer to use for search |
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228 * @param instances list of instances that is filled based on hit test results |
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229 */ |
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230 void getMatchingInstances(Rect screen_rect, Layer& layer, std::list<Instance*>& instances); |
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231 |
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232 /** Returns instances that match given location. Instances are sorted based on camera view, so that "topmost" |
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233 * instance is first in returned list |
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234 * @param loc location where to fetch instances from |
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235 * @param instances list of instances that is filled based on hit test results |
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236 * @param use_exactcoordinates if true, comparison is done using exact coordinates. if not, cell coordinates are used |
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237 */ |
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238 void getMatchingInstances(Location& loc, std::list<Instance*>& instances, bool use_exactcoordinates=false); |
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239 |
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240 /** General update routine. |
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241 * In this function, the camera's position gets updated when its attached |
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242 * to another instance. |
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243 * @note call this only once in engine update cycle, so that tracking between |
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244 * current position and previous position keeps in sync. This information |
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245 * is used e.g. by view to fix the pixel wobbling problem |
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246 */ |
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247 void update(); |
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248 |
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249 /** Refreshes camera view in case e.g. location is updated directly (not via setLocation) |
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250 * @note calling this function marks camera as "warped", therefore it causes all instance |
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251 * positions to be recalculated. If you constantly call this, you end up with pixel wobbling |
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252 * effect when camera is moved. |
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253 */ |
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254 void refresh(); |
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255 |
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256 /** Returns latest camera movement in screen coordinates (dx, dy) |
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257 */ |
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258 inline ScreenPoint getLatestMovement() { |
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259 return m_prev_origo - m_cur_origo; |
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260 } |
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261 |
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262 /** Resets temporary values from last update round, like warped flag |
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263 */ |
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264 void resetUpdates(); |
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265 |
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266 /** Adds new renderer on the view. Ownership is transferred to the camera. |
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267 */ |
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268 void addRenderer(RendererBase* renderer); |
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269 |
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270 /** Gets renderer with given name |
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271 */ |
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272 RendererBase* getRenderer(const std::string& name); |
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273 |
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274 /** resets active layer information on all renderers. |
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275 */ |
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276 void resetRenderers(); |
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277 |
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278 /** calculates z-value for given screenpoint |
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279 */ |
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280 void calculateZValue(ScreenPoint& screen_coords); |
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281 |
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282 void onRendererPipelinePositionChanged(RendererBase* renderer); |
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283 void onRendererEnabledChanged(RendererBase* renderer); |
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284 |
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285 /** Renders camera |
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286 */ |
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287 void render(); |
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288 |
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289 private: |
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290 std::string m_id; |
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291 |
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292 /** Updates the camera transformation matrix T with requested values. |
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293 * The requests are done using these functions : |
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294 * - setLocation |
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295 * - setRotation |
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296 * - setTilt |
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297 */ |
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298 void updateMatrices(); |
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299 |
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300 /** Updates camera reference scale |
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301 * Reference scale is in a sense an internal zooming factor, |
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302 * which adjusts cell dimensions in logical space to ones shown on |
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303 * screen. Calculation is based on current camera properties (e.g. rotation) |
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304 * + given cell image dimensions for camera's layer |
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305 */ |
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306 void updateReferenceScale(); |
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307 |
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308 /** Gets logical cell image dimensions for given layer |
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309 */ |
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310 DoublePoint getLogicalCellDimensions(Layer* layer); |
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311 |
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312 DoubleMatrix m_matrix; |
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313 DoubleMatrix m_inverse_matrix; |
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314 double m_tilt; |
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315 double m_rotation; |
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316 double m_zoom; |
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317 Location m_location; |
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318 ScreenPoint m_prev_origo; |
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319 ScreenPoint m_cur_origo; |
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320 Rect m_viewport; |
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321 bool m_view_updated; |
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322 unsigned int m_screen_cell_width; |
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323 unsigned int m_screen_cell_height; |
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324 double m_reference_scale; |
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325 bool m_enabled; |
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326 Instance* m_attachedto; |
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327 // caches calculated image dimensions for already queried & calculated layers |
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328 std::map<Layer*, Point> m_image_dimensions; |
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329 bool m_iswarped; |
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330 |
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331 // list of renderers managed by the view |
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332 std::map<std::string, RendererBase*> m_renderers; |
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333 std::list<RendererBase*> m_pipeline; |
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334 bool m_updated; // false, if view has never been updated before |
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335 |
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336 RenderBackend* m_renderbackend; |
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337 ImagePool* m_ipool; |
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338 AnimationPool* m_apool; |
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339 |
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340 // caches layer -> instances structure between renders e.g. to fast query of mouse picking order |
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341 t_layer_to_instances m_layer_to_instances; |
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342 }; |
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343 } |
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344 #endif |