annotate engine/core/view/camera.i @ 338:d266506ff4f9

Bug fix. It turned out the instance tree contained ghost instances, since InstanceTree.removeInstance sometimes failed. This caused those random crashes in UH. Now the InstanceTree enforces that remove/add Instance work in pairs. A new Exception is raised in case this ever goes wrong again. (InconsitencyDetected) Furthermore the removeInstancheChangeListener stuff had a fix to become reentrant. It is not clear wether this was shadowed by the aforementioned bug or was never triggered.
author phoku@33b003aa-7bff-0310-803a-e67f0ece8222
date Mon, 24 Aug 2009 18:32:03 +0000
parents 90005975cdbb
children 7e5717105212
rev   line source
46
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1 /***************************************************************************
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2 * Copyright (C) 2005-2008 by the FIFE team *
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3 * http://www.fifengine.de *
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4 * This file is part of FIFE. *
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5 * *
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6 * FIFE is free software; you can redistribute it and/or *
90005975cdbb * Final LGPL switch step by adjusting the file headers
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7 * modify it under the terms of the GNU Lesser General Public *
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8 * License as published by the Free Software Foundation; either *
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9 * version 2.1 of the License, or (at your option) any later version. *
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10 * *
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11 * This library is distributed in the hope that it will be useful, *
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12 * but WITHOUT ANY WARRANTY; without even the implied warranty of *
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13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU *
90005975cdbb * Final LGPL switch step by adjusting the file headers
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14 * Lesser General Public License for more details. *
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15 * *
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16 * You should have received a copy of the GNU Lesser General Public *
90005975cdbb * Final LGPL switch step by adjusting the file headers
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17 * License along with this library; if not, write to the *
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18 * Free Software Foundation, Inc., *
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19 * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA *
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20 ***************************************************************************/
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21
0
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22 %module fife
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23 %{
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24 #include "view/camera.h"
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25 #include "view/rendererbase.h"
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26 %}
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27
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28 %include "view/rendererbase.i"
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29
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30 namespace FIFE {
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31 typedef Point3D ScreenPoint;
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32 %template(ScreenPoint) PointType3D<int>;
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33
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34 %apply std::list<Instance*> &OUTPUT { std::list<Instance*>& instances };
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35 class Camera: public IRendererContainer {
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36 public:
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37 ~Camera();
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38 const std::string& getId();
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39 void setTilt(double tilt);
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40 double getTilt() const;
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41 void setRotation(double rotation);
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42 double getRotation() const;
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43 void setZoom(double zoom);
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44 double getZoom() const;
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45 void setLocation(Location location);
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46 Location getLocation() const;
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47 Location& getLocationRef();
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48 void attach(Instance *instance);
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49 void detach();
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50 Instance* getAttached() const;
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51 void setViewPort(const Rect& viewport);
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52 const Rect& getViewPort() const;
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53 void setCellImageDimensions(unsigned int width, unsigned int height);
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54 Point getCellImageDimensions();
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55 ScreenPoint toScreenCoordinates(ExactModelCoordinate map_coords);
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56 ExactModelCoordinate toMapCoordinates(ScreenPoint screen_coords, bool z_calculated=true);
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57 void setEnabled(bool enabled);
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58 bool isEnabled();
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59
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60 void getMatchingInstances(ScreenPoint screen_coords, Layer& layer, std::list<Instance*>& instances);
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61 void getMatchingInstances(Rect screen_rect, Layer& layer, std::list<Instance*>& instances);
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62 void getMatchingInstances(Location& loc, std::list<Instance*>& instances, bool use_exactcoordinates=false);
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63 RendererBase* getRenderer(const std::string& name);
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64 void resetRenderers();
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65
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66 void refresh();
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67 private:
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68 Camera();
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69 };
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70 %clear std::list<Instance*>& instances;
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71 }
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72
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73 %clear InstanceLst& instances;