Mercurial > fife-parpg
annotate engine/core/model/model.i @ 605:d242e6ce6f9f
Fixed a few compiler warning messages. Also removed a bunch of extra whitespace.
author | prock@33b003aa-7bff-0310-803a-e67f0ece8222 |
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date | Mon, 13 Sep 2010 19:00:12 +0000 |
parents | 9d94f4676d17 |
children | 69ef061db940 |
rev | line source |
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1 /*************************************************************************** |
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2 * Copyright (C) 2005-2008 by the FIFE team * |
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3 * http://www.fifengine.de * |
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4 * This file is part of FIFE. * |
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5 * * |
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6 * FIFE is free software; you can redistribute it and/or * |
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7 * modify it under the terms of the GNU Lesser General Public * |
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8 * License as published by the Free Software Foundation; either * |
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9 * version 2.1 of the License, or (at your option) any later version. * |
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10 * * |
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11 * This library is distributed in the hope that it will be useful, * |
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12 * but WITHOUT ANY WARRANTY; without even the implied warranty of * |
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13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * |
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14 * Lesser General Public License for more details. * |
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15 * * |
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16 * You should have received a copy of the GNU Lesser General Public * |
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17 * License along with this library; if not, write to the * |
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18 * Free Software Foundation, Inc., * |
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19 * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA * |
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20 ***************************************************************************/ |
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21 |
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22 %module fife |
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23 %{ |
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24 #include "model/model.h" |
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25 %} |
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26 |
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27 namespace FIFE { |
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28 class Map; |
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29 class Object; |
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30 } |
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31 |
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32 namespace std { |
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33 %template(StringList) list<std::string>; |
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34 %template(ObjectList) list<FIFE::Object*>; |
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35 %template(MapList) list<FIFE::Map*>; |
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36 } |
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37 |
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38 namespace FIFE { |
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39 class AbstractPather; |
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40 |
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41 class Model: public FifeClass { |
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42 public: |
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Moved the management of cameras into the Map class. The View class no longer exists since it now serves no purpose. The engine class itself holds the renderers and these get passed to each map that is loaded and then passed to each camera on each map. This change makes it possible for multiple maps to be loaded at the same time with the same camera id without a name clash. fixes[t:342]
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43 Model(RenderBackend* renderbackend, const std::vector<RendererBase*>& renderers, ImagePool* imagepool, AnimationPool* animpool); |
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44 ~Model(); |
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45 |
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46 Map* createMap(const std::string& identifier); |
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47 void deleteMap(Map*); |
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48 |
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49 const std::list<Map*>& getMaps() const; |
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50 Map* getMap(const std::string& id) const; |
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51 |
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52 std::list<std::string> getNamespaces() const; |
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53 |
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54 Object* createObject(const std::string& identifier, const std::string& name_space, Object* parent=0); |
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55 bool deleteObject(Object*); |
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56 bool deleteObjects(); |
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57 Object* getObject(const std::string& id, const std::string& name_space); |
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Cleaned the basic model up. Code is cleaner now and a bit faster.
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58 std::list<Object*> getObjects(const std::string& name_space) const; |
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59 |
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60 size_t getNumMaps() const; |
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61 void deleteMaps(); |
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62 |
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63 AbstractPather* getPather(const std::string& pathername); |
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64 CellGrid* getCellGrid(const std::string& gridtype); |
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65 |
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66 void setTimeMultiplier(float multip); |
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67 double getTimeMultiplier() const; |
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68 |
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69 }; |
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70 } |