Mercurial > fife-parpg
annotate engine/core/view/renderers/cellselectionrenderer.cpp @ 589:d1df6cf5ff23
* Fixed a bug in RenderBackendSDL, the clip area was not properly set.
* Renamed the backquad and border commands of the FloatingTextRenderer.
* Added the TransparentArea commands to the InstanceRenderer.
Note: with addTransparentArea(instance, string, width, height, transparent, front) you can enable an area, that make all instances in this zone and with the same namespace transparent. The string is for the namespace, so you can set one or more namespaces to be transparent. Width and height specifies the size of the area. Transparent defines the intensity of transparency, 255 = invisible. The bool front, enable or disable the z check, so that only instances in front of the source instance could be transparent.
author | helios2000@33b003aa-7bff-0310-803a-e67f0ece8222 |
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date | Fri, 13 Aug 2010 16:33:36 +0000 |
parents | b2feacaed53c |
children | e3140f01749d |
rev | line source |
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1 /*************************************************************************** |
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2 * Copyright (C) 2005-2008 by the FIFE team * |
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3 * http://www.fifengine.de * |
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4 * This file is part of FIFE. * |
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5 * * |
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6 * FIFE is free software; you can redistribute it and/or * |
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7 * modify it under the terms of the GNU Lesser General Public * |
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8 * License as published by the Free Software Foundation; either * |
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9 * version 2.1 of the License, or (at your option) any later version. * |
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10 * * |
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11 * This library is distributed in the hope that it will be useful, * |
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12 * but WITHOUT ANY WARRANTY; without even the implied warranty of * |
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13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * |
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14 * Lesser General Public License for more details. * |
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15 * * |
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16 * You should have received a copy of the GNU Lesser General Public * |
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17 * License along with this library; if not, write to the * |
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18 * Free Software Foundation, Inc., * |
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19 * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA * |
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20 ***************************************************************************/ |
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21 |
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22 // Standard C++ library includes |
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23 |
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24 // 3rd party library includes |
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25 |
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26 // FIFE includes |
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27 // These includes are split up in two parts, separated by one empty line |
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28 // First block: files included from the FIFE root src directory |
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29 // Second block: files included from the same folder |
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30 #include "video/renderbackend.h" |
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31 #include "util/math/fife_math.h" |
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32 #include "util/log/logger.h" |
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33 #include "model/metamodel/grids/cellgrid.h" |
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34 #include "model/structures/instance.h" |
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35 #include "model/structures/layer.h" |
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36 #include "model/structures/location.h" |
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37 |
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38 #include "view/camera.h" |
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39 #include "cellselectionrenderer.h" |
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40 |
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41 |
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42 namespace FIFE { |
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43 static Logger _log(LM_VIEWVIEW); |
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44 |
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45 CellSelectionRenderer::CellSelectionRenderer(RenderBackend* renderbackend, int position): |
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46 RendererBase(renderbackend, position) { |
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47 setEnabled(false); |
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48 m_color.r = 255; |
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49 m_color.g = 0; |
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50 m_color.b = 0; |
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51 } |
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52 |
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53 CellSelectionRenderer::CellSelectionRenderer(const CellSelectionRenderer& old): |
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54 RendererBase(old), |
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55 m_color(old.m_color) { |
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56 setEnabled(false); |
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57 } |
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58 |
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59 RendererBase* CellSelectionRenderer::clone() { |
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60 return new CellSelectionRenderer(*this); |
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61 } |
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62 |
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63 CellSelectionRenderer::~CellSelectionRenderer() { |
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64 } |
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65 |
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66 CellSelectionRenderer* CellSelectionRenderer::getInstance(IRendererContainer* cnt) { |
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67 return dynamic_cast<CellSelectionRenderer*>(cnt->getRenderer("CellSelectionRenderer")); |
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68 } |
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69 |
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70 void CellSelectionRenderer::reset() { |
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71 m_locations.clear(); |
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72 } |
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73 |
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74 void CellSelectionRenderer::selectLocation(const Location* loc) { |
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75 if (loc) { |
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76 std::vector<Location>::const_iterator it = m_locations.begin(); |
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77 for (; it != m_locations.end(); it++) { |
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78 if (*it == *loc) return; |
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79 } |
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80 |
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81 m_locations.push_back(Location(*loc)); |
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82 } |
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83 } |
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84 |
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85 void CellSelectionRenderer::deselectLocation(const Location* loc) { |
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86 if (loc) { |
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87 std::vector<Location>::iterator it = m_locations.begin(); |
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88 for (; it != m_locations.end(); it++) { |
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89 if (*it == *loc) { |
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90 m_locations.erase(it); |
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91 break; |
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92 } |
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93 } |
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94 } |
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95 } |
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96 |
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97 void CellSelectionRenderer::render(Camera* cam, Layer* layer, RenderList& instances) { |
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98 std::vector<Location>::const_iterator locit = m_locations.begin(); |
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99 |
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100 for (; locit != m_locations.end(); locit++) { |
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101 const Location loc = *locit; |
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102 if (layer != loc.getLayer()) { |
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103 continue; |
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104 } |
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105 |
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106 CellGrid* cg = layer->getCellGrid(); |
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107 if (!cg) { |
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108 FL_WARN(_log, "No cellgrid assigned to layer, cannot draw selection"); |
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109 continue; |
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110 } |
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111 |
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112 std::vector<ExactModelCoordinate> vertices; |
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113 cg->getVertices(vertices, loc.getLayerCoordinates()); |
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114 std::vector<ExactModelCoordinate>::const_iterator it = vertices.begin(); |
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115 ScreenPoint firstpt = cam->toScreenCoordinates(cg->toMapCoordinates(*it)); |
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116 Point pt1(firstpt.x, firstpt.y); |
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117 Point pt2; |
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118 ++it; |
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119 for (; it != vertices.end(); it++) { |
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120 ScreenPoint pts = cam->toScreenCoordinates(cg->toMapCoordinates(*it)); |
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121 pt2.x = pts.x; pt2.y = pts.y; |
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122 Point cpt1 = pt1; |
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123 Point cpt2 = pt2; |
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124 m_renderbackend->drawLine(cpt1, cpt2, m_color.r, m_color.g, m_color.b); |
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125 pt1 = pt2; |
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126 } |
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127 m_renderbackend->drawLine(pt2, Point(firstpt.x, firstpt.y), m_color.r, m_color.g, m_color.b); |
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128 } |
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129 } |
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130 |
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131 void CellSelectionRenderer::setColor(Uint8 r, Uint8 g, Uint8 b) { |
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132 m_color.r = r; |
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133 m_color.g = g; |
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134 m_color.b = b; |
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135 } |
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136 } |