annotate demos/shooter/run.py @ 589:d1df6cf5ff23

* Fixed a bug in RenderBackendSDL, the clip area was not properly set. * Renamed the backquad and border commands of the FloatingTextRenderer. * Added the TransparentArea commands to the InstanceRenderer. Note: with addTransparentArea(instance, string, width, height, transparent, front) you can enable an area, that make all instances in this zone and with the same namespace transparent. The string is for the namespace, so you can set one or more namespaces to be transparent. Width and height specifies the size of the area. Transparent defines the intensity of transparency, 255 = invisible. The bool front, enable or disable the z check, so that only instances in front of the source instance could be transparent.
author helios2000@33b003aa-7bff-0310-803a-e67f0ece8222
date Fri, 13 Aug 2010 16:33:36 +0000
parents 90d369c788c0
children 99e3ef63495b
rev   line source
446
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1 #!/usr/bin/env python
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2
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3 # -*- coding: utf-8 -*-
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4
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5 # ####################################################################
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6 # Copyright (C) 2005-2010 by the FIFE team
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7 # http://www.fifengine.net
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8 # This file is part of FIFE.
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9 #
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10 # FIFE is free software; you can redistribute it and/or
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11 # modify it under the terms of the GNU Lesser General Public
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12 # License as published by the Free Software Foundation; either
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13 # version 2.1 of the License, or (at your option) any later version.
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14 #
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15 # This library is distributed in the hope that it will be useful,
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16 # but WITHOUT ANY WARRANTY; without even the implied warranty of
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17 # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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18 # Lesser General Public License for more details.
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19 #
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20 # You should have received a copy of the GNU Lesser General Public
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21 # License along with this library; if not, write to the
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22 # Free Software Foundation, Inc.,
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23 # 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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24 # ####################################################################
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25 # This is the rio de hola client for FIFE.
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26
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27 import sys, os, re, math, random, shutil
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28
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29 fife_path = os.path.join('..','..','engine','python')
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30 if os.path.isdir(fife_path) and fife_path not in sys.path:
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31 sys.path.insert(0,fife_path)
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32
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33 from fife import fife
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34 print "Using the FIFE python module found here: ", os.path.dirname(fife.__file__)
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35
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36 from fife.extensions import *
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37 from scripts import world
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38 from scripts.common import eventlistenerbase
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39 from fife.extensions.basicapplication import ApplicationBase
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40 from fife.extensions import pychan
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41 from fife.extensions.pychan import widgets
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42 from fife.extensions.fife_settings import Setting
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43
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44 TDS = Setting(app_name="shooter",
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45 settings_file="./settings.xml",
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46 settings_gui_xml="")
515
520bd1621644 Added a loadSettings function. Added the ability to set the valid screen resolutions. Fixed a problem with the settings dialog that kept the settings you selected even though you pressed cancel. When you press the "defaults" button it now applies the defaults and prompts the user to restart the game.
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47
520bd1621644 Added a loadSettings function. Added the ability to set the valid screen resolutions. Fixed a problem with the settings dialog that kept the settings you selected even though you pressed cancel. When you press the "defaults" button it now applies the defaults and prompts the user to restart the game.
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48 TDS.setAvailableScreenResolutions(["1024x768"])
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49
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50 class ApplicationListener(eventlistenerbase.EventListenerBase):
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51 def __init__(self, engine, world):
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52 super(ApplicationListener, self).__init__(engine,regKeys=True,regCmd=True, regMouse=False, regConsole=True, regWidget=True)
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53 self._engine = engine
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54 self._world = world
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55 self._quit = False
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56
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57 def keyPressed(self, evt):
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58 keyval = evt.getKey().getValue()
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59 keystr = evt.getKey().getAsString().lower()
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60 consumed = False
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61 if keyval == fife.Key.ESCAPE:
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62 self._world.showMainMenu()
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63 evt.consume()
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64
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65 def onCommand(self, command):
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66 self._quit = (command.getCommandType() == fife.CMD_QUIT_GAME)
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67 if self._quit:
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68 command.consume()
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69
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70 class Shooter(ApplicationBase):
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71 def __init__(self):
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72 super(Shooter,self).__init__(TDS)
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73
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74 self._world = world.World(self, self.engine, self._setting)
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75 self._listener = ApplicationListener(self.engine, self._world)
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76
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77 def requestQuit(self):
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78 cmd = fife.Command()
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79 cmd.setSource(None)
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80 cmd.setCommandType(fife.CMD_QUIT_GAME)
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81 self.engine.getEventManager().dispatchCommand(cmd)
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82
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83
446
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84 def createListener(self):
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85 pass # already created in constructor
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86
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87 def _pump(self):
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88 if self._listener._quit:
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89 self.breakRequested = True
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90 else:
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91 self._world.pump()
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92
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93 def main():
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94 app = Shooter()
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95 app.run()
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96
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97
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98 if __name__ == '__main__':
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99 main()