annotate demos/shooter/objects/ships/saucer2/object.xml @ 589:d1df6cf5ff23

* Fixed a bug in RenderBackendSDL, the clip area was not properly set. * Renamed the backquad and border commands of the FloatingTextRenderer. * Added the TransparentArea commands to the InstanceRenderer. Note: with addTransparentArea(instance, string, width, height, transparent, front) you can enable an area, that make all instances in this zone and with the same namespace transparent. The string is for the namespace, so you can set one or more namespaces to be transparent. Width and height specifies the size of the area. Transparent defines the intensity of transparency, 255 = invisible. The bool front, enable or disable the z check, so that only instances in front of the source instance could be transparent.
author helios2000@33b003aa-7bff-0310-803a-e67f0ece8222
date Fri, 13 Aug 2010 16:33:36 +0000
parents ac0f62a07a3e
children
rev   line source
447
64676ea55472 Added the ability to set the scale of the object layer. Tweaked the player controls a little bit. A little more work needs to be done to keep the player within the bounds of the camera.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
1 <?fife type="object"?>
463
ac0f62a07a3e Added enemy explosions and other animations.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 447
diff changeset
2 <object id="saucer2" namespace="http://www.fifengine.de/xml/tutorial" blocking="0" static="0">
ac0f62a07a3e Added enemy explosions and other animations.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 447
diff changeset
3 <action id="fly">
ac0f62a07a3e Added enemy explosions and other animations.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 447
diff changeset
4 <animation source="fly/animation.xml" direction="0" />
ac0f62a07a3e Added enemy explosions and other animations.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 447
diff changeset
5 </action>
ac0f62a07a3e Added enemy explosions and other animations.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 447
diff changeset
6 <action id="explode">
ac0f62a07a3e Added enemy explosions and other animations.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 447
diff changeset
7 <animation source="explode/animation.xml" direction="0" />
ac0f62a07a3e Added enemy explosions and other animations.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 447
diff changeset
8 </action>
ac0f62a07a3e Added enemy explosions and other animations.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 447
diff changeset
9 <action id="flash">
ac0f62a07a3e Added enemy explosions and other animations.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 447
diff changeset
10 <animation source="flash/animation.xml" direction="0" />
ac0f62a07a3e Added enemy explosions and other animations.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 447
diff changeset
11 </action>
447
64676ea55472 Added the ability to set the scale of the object layer. Tweaked the player controls a little bit. A little more work needs to be done to keep the player within the bounds of the camera.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
12 </object>