annotate engine/core/video/opengl/renderbackendopengl.h @ 526:c916d7b7de1c

Added the goldstack image as I forgot to add it before.
author prock@33b003aa-7bff-0310-803a-e67f0ece8222
date Fri, 28 May 2010 04:15:56 +0000
parents ad1f09d954f9
children b2feacaed53c
rev   line source
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1 /***************************************************************************
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2 * Copyright (C) 2005-2008 by the FIFE team *
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3 * http://www.fifengine.de *
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4 * This file is part of FIFE. *
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5 * *
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6 * FIFE is free software; you can redistribute it and/or *
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7 * modify it under the terms of the GNU Lesser General Public *
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8 * License as published by the Free Software Foundation; either *
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9 * version 2.1 of the License, or (at your option) any later version. *
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10 * *
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11 * This library is distributed in the hope that it will be useful, *
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12 * but WITHOUT ANY WARRANTY; without even the implied warranty of *
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13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU *
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14 * Lesser General Public License for more details. *
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15 * *
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16 * You should have received a copy of the GNU Lesser General Public *
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17 * License along with this library; if not, write to the *
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18 * Free Software Foundation, Inc., *
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19 * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA *
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20 ***************************************************************************/
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21
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22 #ifndef FIFE_VIDEO_RENDERBACKENSD_OPENGL_RENDERBACKENDOPENGL_H
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23 #define FIFE_VIDEO_RENDERBACKENSD_OPENGL_RENDERBACKENDOPENGL_H
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24
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25 // Standard C++ library includes
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26
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27 // 3rd party library includes
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28
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29 // FIFE includes
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30 // These includes are split up in two parts, separated by one empty line
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31 // First block: files included from the FIFE root src directory
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32 // Second block: files included from the same folder
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33 #include "video/renderbackend.h"
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34
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35 namespace FIFE {
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36
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37 /** The main class of the OpenGL-based renderer.
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38 * @see RenderBackend
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39 */
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40 class RenderBackendOpenGL : public RenderBackend {
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41 public:
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ad7969d9460b A client can now specify a global color key to be used with all images. The default color key is (255,0,255) in RGB format. Also the client can enable/disable the color key feature by using the setColorKeyEnabled function in the EngineSettings class. By default the color key feature is disabled. fixes[t:451]
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42 RenderBackendOpenGL(const SDL_Color& colorkey);
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43 virtual ~RenderBackendOpenGL();
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44 const std::string& getName() const;
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45 void startFrame();
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46 void endFrame();
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47 void init();
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48 Image* createMainScreen(unsigned int width, unsigned int height, unsigned char bitsPerPixel, bool fullscreen, const std::string& title, const std::string& icon);
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49 Image* createImage(const uint8_t* data, unsigned int width, unsigned int height);
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50 Image* createImage(SDL_Surface* surface);
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51 bool putPixel(int x, int y, int r, int g, int b);
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52 void drawLine(const Point& p1, const Point& p2, int r, int g, int b);
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53 void drawQuad(const Point& p1, const Point& p2, const Point& p3, const Point& p4, int r, int g, int b);
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ad1f09d954f9 Added the ability to render a vertex on the screen. The vertex is represented by a small square. fixes[t:455]
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54 void drawVertex(const Point& p, const uint8_t size, int r, int g, int b);
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55
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56 private:
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57 SDL_PixelFormat m_rgba_format;
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58 };
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59
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60 }
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61
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62 #endif
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63 /* vim: set noexpandtab: set shiftwidth=2: set tabstop=2: */