Mercurial > fife-parpg
annotate demos/rpg/maps/quests.xml @ 568:bfbf329e1da8
Forgot to add the simplexml.py file in my last commit.
author | prock@33b003aa-7bff-0310-803a-e67f0ece8222 |
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date | Mon, 28 Jun 2010 18:43:03 +0000 |
parents | 69d50e751c9a |
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546
8fee2d2286e9
Rewrote the object serializing routines to use a "template" idea for loading an object from disk. This allows for multiple objects to load the same base object template but be unique on the scene AND have different values. Useful for say more than one gold stack on the ground with different gold values. TODO: fix the "spawn" console command.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
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1 <?xml version='1.0' encoding='UTF-8'?> |
8fee2d2286e9
Rewrote the object serializing routines to use a "template" idea for loading an object from disk. This allows for multiple objects to load the same base object template but be unique on the scene AND have different values. Useful for say more than one gold stack on the ground with different gold values. TODO: fix the "spawn" console command.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
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2 <Settings> |
551
3b933753cba8
QuestManager now loads all quests.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
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546
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3 <Module name="QuestGivers"> |
3b933753cba8
QuestManager now loads all quests.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
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546
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4 <Setting name="list" type="list"> Quiller </Setting> |
3b933753cba8
QuestManager now loads all quests.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
546
diff
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5 </Module> |
546
8fee2d2286e9
Rewrote the object serializing routines to use a "template" idea for loading an object from disk. This allows for multiple objects to load the same base object template but be unique on the scene AND have different values. Useful for say more than one gold stack on the ground with different gold values. TODO: fix the "spawn" console command.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff
changeset
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6 <Module name="Quiller"> |
8fee2d2286e9
Rewrote the object serializing routines to use a "template" idea for loading an object from disk. This allows for multiple objects to load the same base object template but be unique on the scene AND have different values. Useful for say more than one gold stack on the ground with different gold values. TODO: fix the "spawn" console command.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
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7 <Setting name="questlist" type="list"> test_quest1 ; test_quest2 </Setting> |
560
69d50e751c9a
Lots of changes.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
551
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changeset
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8 <Setting name="test_quest1" type="dict"> type : RETURN_ITEM ; quest_incomplete_dialog : Come back with 5000 gold! ; quest_complete_dialog : Thank you for finding me 5000 gold. ; name : I need some money! ; desc : Greetings traveler! I have a quest for you should you choose to accept it. Go and find me 5000 gold pieces! </Setting> |
69d50e751c9a
Lots of changes.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
551
diff
changeset
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9 <Setting name="test_quest2" type="dict"> type : RETURN_ITEM ; quest_incomplete_dialog : Bah! Come back with 5000 gold! ; quest_complete_dialog : Thank you for finding me ANOTHER 5000 gold. ; name : More money! ; desc : Welcome back! I have a quest for you should you choose to accept it. Go and find me another 5000 gold pieces! I bet you will find the gold in that temple over there. </Setting> |
546
8fee2d2286e9
Rewrote the object serializing routines to use a "template" idea for loading an object from disk. This allows for multiple objects to load the same base object template but be unique on the scene AND have different values. Useful for say more than one gold stack on the ground with different gold values. TODO: fix the "spawn" console command.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff
changeset
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10 </Module> |
8fee2d2286e9
Rewrote the object serializing routines to use a "template" idea for loading an object from disk. This allows for multiple objects to load the same base object template but be unique on the scene AND have different values. Useful for say more than one gold stack on the ground with different gold values. TODO: fix the "spawn" console command.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff
changeset
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11 <Module name="test_quest1_items"> |
8fee2d2286e9
Rewrote the object serializing routines to use a "template" idea for loading an object from disk. This allows for multiple objects to load the same base object template but be unique on the scene AND have different values. Useful for say more than one gold stack on the ground with different gold values. TODO: fix the "spawn" console command.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff
changeset
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12 <Setting name="itemlist" type="list"> gold1 </Setting> |
8fee2d2286e9
Rewrote the object serializing routines to use a "template" idea for loading an object from disk. This allows for multiple objects to load the same base object template but be unique on the scene AND have different values. Useful for say more than one gold stack on the ground with different gold values. TODO: fix the "spawn" console command.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff
changeset
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13 <Setting name="gold1" type="dict"> name : GOLD_COINS ; value : 5000 </Setting> |
8fee2d2286e9
Rewrote the object serializing routines to use a "template" idea for loading an object from disk. This allows for multiple objects to load the same base object template but be unique on the scene AND have different values. Useful for say more than one gold stack on the ground with different gold values. TODO: fix the "spawn" console command.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff
changeset
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14 </Module> |
8fee2d2286e9
Rewrote the object serializing routines to use a "template" idea for loading an object from disk. This allows for multiple objects to load the same base object template but be unique on the scene AND have different values. Useful for say more than one gold stack on the ground with different gold values. TODO: fix the "spawn" console command.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff
changeset
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15 <Module name="test_quest2_items"> |
8fee2d2286e9
Rewrote the object serializing routines to use a "template" idea for loading an object from disk. This allows for multiple objects to load the same base object template but be unique on the scene AND have different values. Useful for say more than one gold stack on the ground with different gold values. TODO: fix the "spawn" console command.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff
changeset
|
16 <Setting name="itemlist" type="list"> gold1 </Setting> |
8fee2d2286e9
Rewrote the object serializing routines to use a "template" idea for loading an object from disk. This allows for multiple objects to load the same base object template but be unique on the scene AND have different values. Useful for say more than one gold stack on the ground with different gold values. TODO: fix the "spawn" console command.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff
changeset
|
17 <Setting name="gold1" type="dict"> name : GOLD_COINS ; value : 5000 </Setting> |
8fee2d2286e9
Rewrote the object serializing routines to use a "template" idea for loading an object from disk. This allows for multiple objects to load the same base object template but be unique on the scene AND have different values. Useful for say more than one gold stack on the ground with different gold values. TODO: fix the "spawn" console command.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff
changeset
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18 </Module> |
8fee2d2286e9
Rewrote the object serializing routines to use a "template" idea for loading an object from disk. This allows for multiple objects to load the same base object template but be unique on the scene AND have different values. Useful for say more than one gold stack on the ground with different gold values. TODO: fix the "spawn" console command.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff
changeset
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19 </Settings> |