annotate demos/rpg/maps/quests.xml @ 568:bfbf329e1da8

Forgot to add the simplexml.py file in my last commit.
author prock@33b003aa-7bff-0310-803a-e67f0ece8222
date Mon, 28 Jun 2010 18:43:03 +0000
parents 69d50e751c9a
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546
8fee2d2286e9 Rewrote the object serializing routines to use a "template" idea for loading an object from disk. This allows for multiple objects to load the same base object template but be unique on the scene AND have different values. Useful for say more than one gold stack on the ground with different gold values. TODO: fix the "spawn" console command.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
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1 <?xml version='1.0' encoding='UTF-8'?>
8fee2d2286e9 Rewrote the object serializing routines to use a "template" idea for loading an object from disk. This allows for multiple objects to load the same base object template but be unique on the scene AND have different values. Useful for say more than one gold stack on the ground with different gold values. TODO: fix the "spawn" console command.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
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2 <Settings>
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3b933753cba8 QuestManager now loads all quests.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
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3 <Module name="QuestGivers">
3b933753cba8 QuestManager now loads all quests.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
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4 <Setting name="list" type="list"> Quiller </Setting>
3b933753cba8 QuestManager now loads all quests.
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5 </Module>
546
8fee2d2286e9 Rewrote the object serializing routines to use a "template" idea for loading an object from disk. This allows for multiple objects to load the same base object template but be unique on the scene AND have different values. Useful for say more than one gold stack on the ground with different gold values. TODO: fix the "spawn" console command.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
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6 <Module name="Quiller">
8fee2d2286e9 Rewrote the object serializing routines to use a "template" idea for loading an object from disk. This allows for multiple objects to load the same base object template but be unique on the scene AND have different values. Useful for say more than one gold stack on the ground with different gold values. TODO: fix the "spawn" console command.
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7 <Setting name="questlist" type="list"> test_quest1 ; test_quest2 </Setting>
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69d50e751c9a Lots of changes.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
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8 <Setting name="test_quest1" type="dict"> type : RETURN_ITEM ; quest_incomplete_dialog : Come back with 5000 gold! ; quest_complete_dialog : Thank you for finding me 5000 gold. ; name : I need some money! ; desc : Greetings traveler! I have a quest for you should you choose to accept it. Go and find me 5000 gold pieces! </Setting>
69d50e751c9a Lots of changes.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
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9 <Setting name="test_quest2" type="dict"> type : RETURN_ITEM ; quest_incomplete_dialog : Bah! Come back with 5000 gold! ; quest_complete_dialog : Thank you for finding me ANOTHER 5000 gold. ; name : More money! ; desc : Welcome back! I have a quest for you should you choose to accept it. Go and find me another 5000 gold pieces! I bet you will find the gold in that temple over there. </Setting>
546
8fee2d2286e9 Rewrote the object serializing routines to use a "template" idea for loading an object from disk. This allows for multiple objects to load the same base object template but be unique on the scene AND have different values. Useful for say more than one gold stack on the ground with different gold values. TODO: fix the "spawn" console command.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
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10 </Module>
8fee2d2286e9 Rewrote the object serializing routines to use a "template" idea for loading an object from disk. This allows for multiple objects to load the same base object template but be unique on the scene AND have different values. Useful for say more than one gold stack on the ground with different gold values. TODO: fix the "spawn" console command.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
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11 <Module name="test_quest1_items">
8fee2d2286e9 Rewrote the object serializing routines to use a "template" idea for loading an object from disk. This allows for multiple objects to load the same base object template but be unique on the scene AND have different values. Useful for say more than one gold stack on the ground with different gold values. TODO: fix the "spawn" console command.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
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12 <Setting name="itemlist" type="list"> gold1 </Setting>
8fee2d2286e9 Rewrote the object serializing routines to use a "template" idea for loading an object from disk. This allows for multiple objects to load the same base object template but be unique on the scene AND have different values. Useful for say more than one gold stack on the ground with different gold values. TODO: fix the "spawn" console command.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
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13 <Setting name="gold1" type="dict"> name : GOLD_COINS ; value : 5000 </Setting>
8fee2d2286e9 Rewrote the object serializing routines to use a "template" idea for loading an object from disk. This allows for multiple objects to load the same base object template but be unique on the scene AND have different values. Useful for say more than one gold stack on the ground with different gold values. TODO: fix the "spawn" console command.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
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14 </Module>
8fee2d2286e9 Rewrote the object serializing routines to use a "template" idea for loading an object from disk. This allows for multiple objects to load the same base object template but be unique on the scene AND have different values. Useful for say more than one gold stack on the ground with different gold values. TODO: fix the "spawn" console command.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
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15 <Module name="test_quest2_items">
8fee2d2286e9 Rewrote the object serializing routines to use a "template" idea for loading an object from disk. This allows for multiple objects to load the same base object template but be unique on the scene AND have different values. Useful for say more than one gold stack on the ground with different gold values. TODO: fix the "spawn" console command.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
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16 <Setting name="itemlist" type="list"> gold1 </Setting>
8fee2d2286e9 Rewrote the object serializing routines to use a "template" idea for loading an object from disk. This allows for multiple objects to load the same base object template but be unique on the scene AND have different values. Useful for say more than one gold stack on the ground with different gold values. TODO: fix the "spawn" console command.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
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17 <Setting name="gold1" type="dict"> name : GOLD_COINS ; value : 5000 </Setting>
8fee2d2286e9 Rewrote the object serializing routines to use a "template" idea for loading an object from disk. This allows for multiple objects to load the same base object template but be unique on the scene AND have different values. Useful for say more than one gold stack on the ground with different gold values. TODO: fix the "spawn" console command.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
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18 </Module>
8fee2d2286e9 Rewrote the object serializing routines to use a "template" idea for loading an object from disk. This allows for multiple objects to load the same base object template but be unique on the scene AND have different values. Useful for say more than one gold stack on the ground with different gold values. TODO: fix the "spawn" console command.
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19 </Settings>