Mercurial > fife-parpg
annotate demos/shooter/scripts/ships/player.py @ 450:ba6817013343
Added score keeping ability.
Some misc cleanup.
Fixed the bounding box.
Enemies are now removed from the scene when they are destroyed.
author | prock@33b003aa-7bff-0310-803a-e67f0ece8222 |
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date | Thu, 01 Apr 2010 19:26:56 +0000 |
parents | 1cf56403347a |
children | f463ab431cc0 |
rev | line source |
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446
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1 # -*- coding: utf-8 -*- |
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2 |
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3 # #################################################################### |
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4 # Copyright (C) 2005-2009 by the FIFE team |
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5 # http://www.fifengine.de |
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6 # This file is part of FIFE. |
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7 # |
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8 # FIFE is free software; you can redistribute it and/or |
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9 # modify it under the terms of the GNU Lesser General Public |
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10 # License as published by the Free Software Foundation; either |
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11 # version 2.1 of the License, or (at your option) any later version. |
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12 # |
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13 # This library is distributed in the hope that it will be useful, |
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14 # but WITHOUT ANY WARRANTY; without even the implied warranty of |
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15 # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
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16 # Lesser General Public License for more details. |
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17 # |
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18 # You should have received a copy of the GNU Lesser General Public |
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19 # License along with this library; if not, write to the |
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20 # Free Software Foundation, Inc., |
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21 # 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA |
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22 # #################################################################### |
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23 |
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24 from fife import fife |
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25 from scripts.ships.shipbase import Ship |
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26 from scripts.common.helpers import Rect |
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27 |
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28 |
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29 class Player(Ship): |
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30 def __init__(self, model, playerName, layer): |
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31 super(Player, self).__init__(model, playerName, layer) |
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32 self._bounds = Rect(-100,-100,200,200) |
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33 self._score = 0 |
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34 |
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35 def _getScore(self): |
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36 return self._score |
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37 |
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38 def applyScore(self, sc): |
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39 self._score += sc |
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40 |
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41 def update(self, timedelta, keystate, camera): |
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42 key = False |
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43 |
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44 oldpos = self.location |
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45 |
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46 if keystate['UP']: |
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47 self.applyThrust(fife.DoublePoint(0,-0.075), timedelta) |
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48 key = True |
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49 if keystate['DOWN']: |
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50 self.applyThrust(fife.DoublePoint(0,0.075), timedelta) |
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51 key = True |
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52 if keystate['LEFT']: |
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53 self.applyThrust(fife.DoublePoint(-0.075,0), timedelta) |
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54 key = True |
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55 if keystate['RIGHT']: |
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56 self.applyThrust(fife.DoublePoint(0.075,0), timedelta) |
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57 key = True |
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58 |
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59 if not key and self._velocity.length() > 0: |
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60 self.applyBrake(0.075, timedelta) |
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61 |
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62 super(Player, self).update(timedelta) |
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63 |
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64 #set up the players camera bounds |
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65 #TODO: grab screen resolution from somewhere |
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66 topleft = camera.toMapCoordinates(fife.ScreenPoint(0,0)) |
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67 bottomright = camera.toMapCoordinates(fife.ScreenPoint(1024,768)) |
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68 |
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69 camrect = Rect(topleft.x, topleft.y, bottomright.x - topleft.x, bottomright.y - topleft.y) |
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70 |
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71 #player bounding box |
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72 #TODO: make this configurable |
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73 xscale = self._layer.getCellGrid().getXScale() |
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74 yscale = self._layer.getCellGrid().getYScale() |
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75 pos = self.location.getExactLayerCoordinates() |
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76 bbox = Rect() |
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77 bbox.x = pos.x*xscale - 0.175 |
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78 bbox.y = pos.y*yscale - 0.175 |
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79 bbox.w = 0.25 |
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80 bbox.h = 0.25 |
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81 |
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82 #add the padding to the edge |
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83 camrect.x += bbox.w |
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84 camrect.y += bbox.h |
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85 camrect.w -= 2*bbox.w |
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86 camrect.h -= 2*bbox.h |
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87 |
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88 |
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89 if not bbox.intersects(camrect): |
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90 if (bbox.x + bbox.w) < camrect.x: |
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91 #pos.x = (bbox.x + bbox.w/2 + 0.1) / xscale |
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92 #oldpos.setExactLayerCoordinates(pos) |
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93 self._velocity.x = (timedelta * 0.001) / xscale |
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94 |
64676ea55472
Added the ability to set the scale of the object layer. Tweaked the player controls a little bit. A little more work needs to be done to keep the player within the bounds of the camera.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
446
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95 # elif (bbox.y + bbox.h) < camrect.y or (bbox.y - bbox.h) > camrect.y: |
64676ea55472
Added the ability to set the scale of the object layer. Tweaked the player controls a little bit. A little more work needs to be done to keep the player within the bounds of the camera.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
446
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96 # pos.x += self._velocity.x * (timedelta/1000.0) |
64676ea55472
Added the ability to set the scale of the object layer. Tweaked the player controls a little bit. A little more work needs to be done to keep the player within the bounds of the camera.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
446
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97 # oldpos.setExactLayerCoordinates(pos) |
64676ea55472
Added the ability to set the scale of the object layer. Tweaked the player controls a little bit. A little more work needs to be done to keep the player within the bounds of the camera.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
446
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changeset
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98 # self._velocity.y = 0 |
446
2046a1f2f5f2
Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
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99 else: |
2046a1f2f5f2
Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff
changeset
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100 self._velocity.x = 0 |
447
64676ea55472
Added the ability to set the scale of the object layer. Tweaked the player controls a little bit. A little more work needs to be done to keep the player within the bounds of the camera.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
446
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changeset
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101 self._velocity.y = 0 |
446
2046a1f2f5f2
Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff
changeset
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102 |
447
64676ea55472
Added the ability to set the scale of the object layer. Tweaked the player controls a little bit. A little more work needs to be done to keep the player within the bounds of the camera.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
446
diff
changeset
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103 |
446
2046a1f2f5f2
Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
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changeset
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104 |
2046a1f2f5f2
Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
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changeset
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105 self.location = oldpos |
2046a1f2f5f2
Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
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changeset
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106 |
450
ba6817013343
Added score keeping ability.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
449
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107 |
ba6817013343
Added score keeping ability.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
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108 score = property(_getScore) |