annotate demos/shooter/run.py @ 473:b78020d31186

Small update to ensure python doesn't try to delete objects that FIFE owns.
author prock@33b003aa-7bff-0310-803a-e67f0ece8222
date Tue, 20 Apr 2010 20:36:58 +0000
parents 3164715a0621
children 939a4dc12ca1
rev   line source
446
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1 #!/usr/bin/env python
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2
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3 # -*- coding: utf-8 -*-
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4
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5 # ####################################################################
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6 # Copyright (C) 2005-2009 by the FIFE team
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7 # http://www.fifengine.de
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8 # This file is part of FIFE.
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9 #
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10 # FIFE is free software; you can redistribute it and/or
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11 # modify it under the terms of the GNU Lesser General Public
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12 # License as published by the Free Software Foundation; either
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13 # version 2.1 of the License, or (at your option) any later version.
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14 #
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15 # This library is distributed in the hope that it will be useful,
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16 # but WITHOUT ANY WARRANTY; without even the implied warranty of
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17 # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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18 # Lesser General Public License for more details.
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19 #
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20 # You should have received a copy of the GNU Lesser General Public
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21 # License along with this library; if not, write to the
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22 # Free Software Foundation, Inc.,
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23 # 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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24 # ####################################################################
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25 # This is the rio de hola client for FIFE.
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26
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27 import sys, os, re, math, random, shutil
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28
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29 fife_path = os.path.join('..','..','engine','python')
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30 if os.path.isdir(fife_path) and fife_path not in sys.path:
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31 sys.path.insert(0,fife_path)
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32
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33 from fife import fife
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34 print "Using the FIFE python module found here: ", os.path.dirname(fife.__file__)
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35
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36 from fife.extensions import *
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37 from scripts import world
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38 from scripts.common import eventlistenerbase
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39 from fife.extensions.basicapplication import ApplicationBase
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40 from fife.extensions import pychan
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41 from fife.extensions.pychan import widgets
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42
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43 class ApplicationListener(eventlistenerbase.EventListenerBase):
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44 def __init__(self, engine, world):
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45 super(ApplicationListener, self).__init__(engine,regKeys=True,regCmd=True, regMouse=False, regConsole=True, regWidget=True)
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46 self._engine = engine
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47 self._world = world
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48 engine.getEventManager().setNonConsumableKeys([
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49 fife.Key.ESCAPE,])
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50
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51 self._quit = False
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52
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53 def keyPressed(self, evt):
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54 keyval = evt.getKey().getValue()
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55 keystr = evt.getKey().getAsString().lower()
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56 consumed = False
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57 if keyval == fife.Key.ESCAPE:
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58 #self._quit = True
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59 self._world.showMainMenu()
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60 evt.consume()
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61
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62 def onCommand(self, command):
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63 self._quit = (command.getCommandType() == fife.CMD_QUIT_GAME)
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64 if self._quit:
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65 command.consume()
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66
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67 class Shooter(ApplicationBase):
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68 def __init__(self):
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69 super(Shooter,self).__init__()
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70 pychan.init(self.engine, debug=False)
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71 pychan.setupModalExecution(self.mainLoop,self.breakFromMainLoop)
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72
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73 self._world = world.World(self, self.engine)
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74 self._listener = ApplicationListener(self.engine, self._world)
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75
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76 def requestQuit(self):
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77 cmd = fife.Command()
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78 cmd.setSource(None)
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79 cmd.setCommandType(fife.CMD_QUIT_GAME)
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80 self.engine.getEventManager().dispatchCommand(cmd)
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81
446
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82 def loadSettings(self):
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83 """
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84 Load the settings from a python file and load them into the engine.
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85 Called in the ApplicationBase constructor.
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86 """
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87
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88 engineSetting = self.engine.getSettings()
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89 engineSetting.setDefaultFontGlyphs(" abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ0123456789.,!?-+/():;%&`'*#=[]\"")
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90 engineSetting.setDefaultFontPath("fonts/FreeSans.ttf")
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91 engineSetting.setDefaultFontSize(16)
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92 engineSetting.setBitsPerPixel(16)
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93 engineSetting.setScreenWidth(1024)
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94 engineSetting.setScreenHeight(768)
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95 engineSetting.setRenderBackend("OpenGL")
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96 engineSetting.setFullScreen(0)
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97
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98 try:
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99 engineSetting.setWindowTitle("FIFE - Shooter")
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100 except:
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101 pass
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102 try:
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103 engineSetting.setImageChunkingSize(256)
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104 except:
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105 pass
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106
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107 def initLogging(self):
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108 """
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109 Initialize the LogManager.
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110 """
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111 #LogModules = list()
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112 #LogModules.append("controller")
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113 LogModules = ["controller",]
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114 self._log = fifelog.LogManager(self.engine, 1, 0)
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115 if LogModules:
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116 self._log.setVisibleModules(*LogModules)
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117
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118 def createListener(self):
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119 pass # already created in constructor
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120
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121 def _pump(self):
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122 if self._listener._quit:
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123 self.breakRequested = True
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124 else:
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125 self._world.pump()
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126
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127 def main():
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128 app = Shooter()
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129 app.run()
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130
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131
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132 if __name__ == '__main__':
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133 main()