Mercurial > fife-parpg
annotate tools/editor/lang/help_object_edit.txt @ 599:a2024b994ca3
- re-arranged the ObjectEdit gui to avoid misunderstandings;
- the object section groups everything which allows to edit the object file
- the instance section only shows instance id and rotation
- added help button to plugin
- added plugin help text to lang/
author | chewie@33b003aa-7bff-0310-803a-e67f0ece8222 |
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date | Fri, 27 Aug 2010 12:59:50 +0000 |
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599
a2024b994ca3
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1 Usage: |
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2 ------ |
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3 |
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4 Activate the plugin and select an instance. The selected |
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5 instance will be highlighted, the plugin is set to |
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6 visible or is updated accordingly. |
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7 |
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8 MOUSEWHEEL: |
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9 - above the offset labels, it allows quick de-/ |
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10 increasing of values |
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11 - above dropdowns, it allows to change to the |
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12 next entry (and apply it, e.g. animation viewer |
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13 seamlessly plays the next selected animation) |
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14 |
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15 Object editing: |
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16 By selecting a rotation, you can alter the offset of |
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17 _this_ angle and save it to the object file. The |
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18 selected instance is just an interface to see your |
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19 changes - you can't change a single instances offset. |
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20 |
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21 Instance editing: |
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22 Instances can't be edited - you can only type in an id |
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23 which is set if it is unique. Saving your map also saves |
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24 this id to your mapfile. |
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25 |
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26 Animation editing: |
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27 ATM it is not possible to alter animations. You can |
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28 use the animation viewer to check your defined actions |
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29 though. |
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30 |
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31 Buttons: |
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32 - p = "Play" |
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33 - S = "Start" |
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34 - E = "End" |
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35 - l1 = "one frame left" |
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36 - r1 = "one frame right |
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37 |
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38 User interface: |
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39 --------------- |
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40 |
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41 The object section allows you to inspect: |
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42 - namespace of the object |
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43 - object id |
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44 - blocking flag |
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45 - static flag |
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46 - current x/y offset |
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47 |
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48 The instance section shows: |
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49 - instance id |
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50 - instance rotation |
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51 |
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52 The animation viewer shows: |
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53 - nothing, if a static instance is clicked |
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54 - all actions of an instance |
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55 - a control panel to play the animations |
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56 |
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57 The purpose of this plugin is to: |
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58 |
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59 - edit object xml files |
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60 - edit the instance id of the selected instance |
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61 - provide an animation viewer |
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62 |
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63 The main purpose is to easily change offsets and |
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64 save these changes. (extremely helpful for the |
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65 creation of tiled walls) |
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66 |
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67 Limitations: |
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68 ------------ |
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69 |
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70 - only object data is saved |
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71 - instances on the map are _not_ touched |
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72 - exception is the instance id, this can be |
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73 altered via this plugin |
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74 - animations can't be edited and / or saved |
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75 |
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76 About |
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77 ----- |
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78 |
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79 The Object Edit plugin was originally written |
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80 by the Zero-Projekt team and was contributed to |
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81 FIFE as an example for the editor plugin system |
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82 and to encourage other projects within the FIFE |
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83 community to also contribute their tools to |
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84 enhance the Editor for all projects |
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85 |
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86 cheers, |
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87 chewie |
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88 Zero-Projekt team |
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89 |
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90 http://en.zero-projekt.net |
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91 http://fifengine.net |