Mercurial > fife-parpg
annotate demos/shooter/run.py @ 502:96c4922c1c24
Added some imports to the world initialization code. I had to do this because you were not able to use the editor with the shooter demo map files without manually adding the imports to the map file. You do not have to do this now (note the TODO in the comments). I have also hard coded the camera zoom level to ensure the map editors zoom level at the time of saving the map is not used.
author | prock@33b003aa-7bff-0310-803a-e67f0ece8222 |
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date | Tue, 18 May 2010 14:48:33 +0000 |
parents | 3dff106b945b |
children | ee65aa323457 |
rev | line source |
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446
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1 #!/usr/bin/env python |
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2 |
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3 # -*- coding: utf-8 -*- |
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4 |
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5 # #################################################################### |
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6 # Copyright (C) 2005-2010 by the FIFE team |
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7 # http://www.fifengine.net |
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8 # This file is part of FIFE. |
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9 # |
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10 # FIFE is free software; you can redistribute it and/or |
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11 # modify it under the terms of the GNU Lesser General Public |
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12 # License as published by the Free Software Foundation; either |
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13 # version 2.1 of the License, or (at your option) any later version. |
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14 # |
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15 # This library is distributed in the hope that it will be useful, |
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16 # but WITHOUT ANY WARRANTY; without even the implied warranty of |
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17 # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
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18 # Lesser General Public License for more details. |
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19 # |
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20 # You should have received a copy of the GNU Lesser General Public |
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21 # License along with this library; if not, write to the |
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22 # Free Software Foundation, Inc., |
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23 # 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA |
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24 # #################################################################### |
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25 # This is the rio de hola client for FIFE. |
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26 |
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27 import sys, os, re, math, random, shutil |
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28 |
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29 fife_path = os.path.join('..','..','engine','python') |
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30 if os.path.isdir(fife_path) and fife_path not in sys.path: |
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31 sys.path.insert(0,fife_path) |
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32 |
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33 from fife import fife |
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34 print "Using the FIFE python module found here: ", os.path.dirname(fife.__file__) |
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35 |
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36 from fife.extensions import * |
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37 from scripts import world |
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38 from scripts.common import eventlistenerbase |
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39 from fife.extensions.basicapplication import ApplicationBase |
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40 from fife.extensions import pychan |
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41 from fife.extensions.pychan import widgets |
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42 from fife.extensions.fife_settings import Setting |
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43 |
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44 TDS = Setting(app_name="shooter", |
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45 settings_file="./settings.xml", |
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46 settings_gui_xml="") |
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47 |
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48 class ApplicationListener(eventlistenerbase.EventListenerBase): |
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49 def __init__(self, engine, world): |
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50 super(ApplicationListener, self).__init__(engine,regKeys=True,regCmd=True, regMouse=False, regConsole=True, regWidget=True) |
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51 self._engine = engine |
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52 self._world = world |
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53 self._quit = False |
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54 |
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55 def keyPressed(self, evt): |
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56 keyval = evt.getKey().getValue() |
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57 keystr = evt.getKey().getAsString().lower() |
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58 consumed = False |
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59 if keyval == fife.Key.ESCAPE: |
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60 self._world.showMainMenu() |
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61 evt.consume() |
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62 |
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63 def onCommand(self, command): |
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64 self._quit = (command.getCommandType() == fife.CMD_QUIT_GAME) |
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65 if self._quit: |
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66 command.consume() |
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67 |
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68 class Shooter(ApplicationBase): |
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69 def __init__(self): |
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70 super(Shooter,self).__init__() |
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71 pychan.init(self.engine, debug=False) |
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72 |
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73 #This is requred if you want to use modal dialog boxes |
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74 pychan.setupModalExecution(self.mainLoop,self.breakFromMainLoop) |
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75 |
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76 self._setting = TDS |
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77 |
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78 self._world = world.World(self, self.engine, self._setting) |
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79 self._listener = ApplicationListener(self.engine, self._world) |
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80 |
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81 def requestQuit(self): |
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82 cmd = fife.Command() |
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83 cmd.setSource(None) |
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84 cmd.setCommandType(fife.CMD_QUIT_GAME) |
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85 self.engine.getEventManager().dispatchCommand(cmd) |
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86 |
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87 def loadSettings(self): |
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88 """ |
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89 Load the settings from a python file and load them into the engine. |
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90 Called in the ApplicationBase constructor. I hard coded all the |
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91 settings in here to remove the complexity of loading settings from |
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92 an XML file which would be out of scope of this demo. |
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93 """ |
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94 |
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95 self._setting = TDS |
499
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96 |
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97 glyphDft = " abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ0123456789.,!?-+/():;%&`'*#=[]\\\"" |
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98 engineSetting = self.engine.getSettings() |
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99 engineSetting.setDefaultFontGlyphs(self._setting.get("FIFE", "FontGlyphs", glyphDft)) |
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100 engineSetting.setDefaultFontPath(self._setting.get("FIFE", "Font", "fonts/FreeSans.ttf")) |
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101 engineSetting.setDefaultFontSize(self._setting.get("FIFE", "DefaultFontSize", 12)) |
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102 engineSetting.setBitsPerPixel(self._setting.get("FIFE", "BitsPerPixel", 0)) |
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103 engineSetting.setInitialVolume(self._setting.get("FIFE", "InitialVolume", 5.0)) |
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104 engineSetting.setSDLRemoveFakeAlpha(self._setting.get("FIFE", "SDLRemoveFakeAlpha", 1)) |
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105 engineSetting.setScreenWidth(self._setting.get("FIFE", "ScreenWidth", 1024)) |
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106 engineSetting.setScreenHeight(self._setting.get("FIFE", "ScreenHeight", 768)) |
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107 engineSetting.setRenderBackend(self._setting.get("FIFE", "RenderBackend", "OpenGL")) |
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108 engineSetting.setFullScreen(self._setting.get("FIFE", "FullScreen", 0)) |
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109 |
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110 engineSetting.setWindowTitle(self._setting.get("FIFE", "WindowTitle", "No window title set")) |
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111 engineSetting.setWindowIcon(self._setting.get("FIFE", "WindowIcon", "")) |
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112 engineSetting.setImageChunkingSize(self._setting.get("FIFE", "ImageChunkSize", 256)) |
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113 |
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114 def initLogging(self): |
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115 """ |
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116 Initialize the LogManager. |
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117 """ |
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118 |
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119 engineSetting = self.engine.getSettings() |
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120 logmodules = self._setting.get("FIFE", "LogModules", "controller") |
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121 |
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122 #log to both the console and log file |
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123 self._log = fifelog.LogManager(self.engine, |
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124 self._setting.get("FIFE", "LogToPrompt", "0"), |
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125 self._setting.get("FIFE", "LogToFile", "0")) |
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126 |
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127 self._log.setLevelFilter(fife.LogManager.LEVEL_DEBUG) |
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128 |
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129 if logmodules: |
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130 self._log.setVisibleModules(*logmodules) |
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131 |
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132 def createListener(self): |
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133 pass # already created in constructor |
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134 |
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135 def _pump(self): |
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136 if self._listener._quit: |
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137 self.breakRequested = True |
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138 else: |
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139 self._world.pump() |
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140 |
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141 def main(): |
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142 app = Shooter() |
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143 app.run() |
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144 |
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145 |
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146 if __name__ == '__main__': |
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147 main() |