annotate engine/core/model/structures/layer.h @ 625:92290efadab7

* This fixes a small bug that causes some primitives to not be rendered by the OpenGL renderbackend
author prock@33b003aa-7bff-0310-803a-e67f0ece8222
date Fri, 01 Oct 2010 21:27:37 +0000
parents 16c2b3ee59ce
children
rev   line source
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1 /***************************************************************************
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2 * Copyright (C) 2005-2008 by the FIFE team *
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3 * http://www.fifengine.de *
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4 * This file is part of FIFE. *
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5 * *
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6 * FIFE is free software; you can redistribute it and/or *
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7 * modify it under the terms of the GNU Lesser General Public *
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8 * License as published by the Free Software Foundation; either *
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9 * version 2.1 of the License, or (at your option) any later version. *
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10 * *
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11 * This library is distributed in the hope that it will be useful, *
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12 * but WITHOUT ANY WARRANTY; without even the implied warranty of *
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13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU *
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14 * Lesser General Public License for more details. *
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15 * *
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16 * You should have received a copy of the GNU Lesser General Public *
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17 * License along with this library; if not, write to the *
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18 * Free Software Foundation, Inc., *
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19 * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA *
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20 ***************************************************************************/
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22 #ifndef FIFE_LAYER_H
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23 #define FIFE_LAYER_H
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24
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25 // Standard C++ library includes
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26 #include <algorithm>
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27 #include <string>
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28 #include <vector>
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29 #include <set>
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31 // 3rd party library includes
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32
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33 // FIFE includes
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34 // These includes are split up in two parts, separated by one empty line
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35 // First block: files included from the FIFE root src directory
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36 // Second block: files included from the same folder
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37 #include "util/base/resourceclass.h"
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38 #include "model/metamodel/modelcoords.h"
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39 #include "model/metamodel/object.h"
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41 #include "instance.h"
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42
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43 namespace FIFE {
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44
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45 class Map;
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46 class Selection;
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47 class CellGrid;
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48 class Object;
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49 class InstanceTree;
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50
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51 /** Defines how pathing can be performed on this layer
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52 *
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53 * CELL_EDGES_ONLY allows pather to use only cell edges when moving instances from cell to cell on map
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54 * CELL_EDGES_AND_DIAGONALS allows pather to use both cell edges and diagonals when moving instances from cell to cell on map
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55 * FREEFORM allows pather to find shortest route regardless of cellgrid used on the layer
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56 */
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57 enum PathingStrategy {
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58 CELL_EDGES_ONLY,
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59 CELL_EDGES_AND_DIAGONALS,
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60 FREEFORM
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61 };
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62
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63 /** Listener interface for changes happening on a layer
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64 */
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65 class LayerChangeListener {
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66 public:
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67 virtual ~LayerChangeListener() {};
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69 /** Called when some instance is changed on layer. @see InstanceChangeType
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70 * @param layer where change occurred
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71 * @param changedInstances list of instances containing some changes
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72 * @note Does not report creations and deletions
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73 */
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74 virtual void onLayerChanged(Layer* layer, std::vector<Instance*>& changedInstances) = 0;
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76 /** Called when some instance gets created on layer
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77 * @param layer where change occurred
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78 * @param instance which got created
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79 */
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80 virtual void onInstanceCreate(Layer* layer, Instance* instance) = 0;
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82 /** Called when some instance gets deleted on layer
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83 * @param layer where change occurred
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84 * @param instance which will be deleted
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85 * @note right after this call, instance actually gets deleted!
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86 */
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87 virtual void onInstanceDelete(Layer* layer, Instance* instance) = 0;
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88 };
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0
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91 /** A basic layer on a map
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92 */
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93 class Layer : public ResourceClass {
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94 public:
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95 /** Constructor
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96 * Layers are created by calling addLayer from map, thus
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97 * this method should really be called only by map or test code
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98 */
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99 Layer(const std::string& identifier, Map* map, CellGrid* grid);
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100
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101 /** Destructs a Layer instance
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102 */
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103 ~Layer();
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104
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105 /** Get the id of this layer.
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106 */
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107 const std::string& getId() const { return m_id; }
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108
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109 /** Sets the identifier for this layer.
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110 */
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111 void setId(const std::string& id) { m_id = id; }
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112
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113 /** Get the map this layer is contained in
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114 */
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115 Map* getMap() const { return m_map; }
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116
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117 /** Get the Cellgrid
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118 * @return a valid cellgrid
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119 */
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120 CellGrid* getCellGrid() const { return m_grid; }
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121
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122 /** Set the Cellgrid
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123 */
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124 void setCellGrid(CellGrid* grid) { m_grid = grid; }
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125
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126 /** Get the instance tree.
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127 * @return this layers instance tree.
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128 */
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129 InstanceTree* getInstanceTree(void) const { return m_instanceTree; }
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130
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131 /** Check existance of objects on this layer
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132 * @return True, if objects exist.
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133 */
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134 bool hasInstances() const;
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135
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136 /** Add an instance of an object at a specific position
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137 */
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138 Instance* createInstance(Object* object, const ModelCoordinate& p, const std::string& id="");
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139
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140 /** Add an instance of an object at a specific position
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141 */
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142 Instance* createInstance(Object* object, const ExactModelCoordinate& p, const std::string& id="");
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143
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144 /** Add a valid instance at a specific position. This is temporary. It will be moved to a higher level
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145 later so that we can ensure that each Instance only lives in one layer.
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146 */
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147 bool addInstance(Instance* instance, const ExactModelCoordinate& p);
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148
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149 /** Remove an instance from the layer
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150 */
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151 void deleteInstance(Instance* object);
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152
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153 /** Get the list of instances on this layer
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154 */
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155 const std::vector<Instance*>& getInstances() const { return m_instances; }
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156
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157 /** Get the list of instances on this layer with the given identifier.
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158 */
99
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159 std::vector<Instance*> getInstances(const std::string& id);
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160
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161 /** Returns instances that match given location.
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162 * @param loc location where to fetch instances from
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163 * @param use_exactcoordinates if true, comparison is done using exact coordinates. if not, cell coordinates are used
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164 */
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165 std::vector<Instance*> getInstancesAt(Location& loc, bool use_exactcoordinates=false);
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166
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167 /** Get the first instance on this layer with the given identifier.
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168 */
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169 Instance* getInstance(const std::string& identifier);
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170
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171 /** Set object visibility
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172 */
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173 void setInstancesVisible(bool vis);
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174
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175 /** Sets the transparency of all instances on the layer. 0=opaque, 255=transparent
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176 * @parm transparency Transparency value from 0-255.
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177 */
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178 void setLayerTransparency(uint8_t transparency);
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179
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180 /** Returns the layer's transparency value
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181 */
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182 uint8_t getLayerTransparency();
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183
0
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184 /** Retrieves the minimum/maximum coordinates of instances on the layer.
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185 * @param min A reference to a ModelCoordinate that will hold the minimum coordinate.
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186 * @param max A reference to a ModelCoordinate that will hold the maximum coordinate.
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187 * @param layer A pointer to another layer that can be used to cast coordinates bettween layers.
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188 */
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189 void getMinMaxCoordinates(ModelCoordinate& min, ModelCoordinate& max, const Layer* layer = 0) const;
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190
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191 /** Determines if a given cell on the layer contains a blocking instance
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192 *
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193 * @param cellCoordinate A const reference to a model coordinate of the cell in question.
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194 * @return A boolean, true if it is blocked false otherwise.
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195 */
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196 bool cellContainsBlockingInstance(const ModelCoordinate& cellCoordinate);
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197
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198 /** Toggle object visibility
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199 * @see setObjectsVisible
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200 */
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201 void toggleInstancesVisible();
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202
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203 /** Check object visibility
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204 * @see setObjectsVisible
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205 */
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206 bool areInstancesVisible() const { return m_instances_visibility; }
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207
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208 /** Called periodically to update events on layer
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209 * @returns true if layer was changed since the last update, false otherwise
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210 */
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211 bool update();
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212
0
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213 /** Sets pathing strategy for the layer
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214 * @see PathingStrategy
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215 */
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216 void setPathingStrategy(PathingStrategy strategy) { m_pathingstrategy = strategy; }
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217
0
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218 /** Gets pathing strategy for the layer
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219 * @see PathingStrategy
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220 */
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221 PathingStrategy getPathingStrategy() const { return m_pathingstrategy; }
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222
0
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223 /** Adds new change listener
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224 * @param listener to add
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225 */
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226 void addChangeListener(LayerChangeListener* listener);
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227
0
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228 /** Removes associated change listener
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229 * @param listener to remove
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230 */
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231 void removeChangeListener(LayerChangeListener* listener);
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232
0
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233 /** Returns true, if layer information was changed during previous update round
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234 */
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235 bool isChanged() { return m_changed; }
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236
0
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237 /** Returns instances that were changed during previous update round.
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238 * @note does not contain created or deleted instances
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239 */
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240 std::vector<Instance*>& getChangedInstances() { return m_changedinstances; }
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241
482
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242 void setInstanceActivityStatus(Instance* instance, bool active);
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243
0
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244 protected:
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245 std::string m_id;
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246
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247 Map* m_map;
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248
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249 bool m_instances_visibility;
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250
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251 uint8_t m_transparency;
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252
0
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253 // all the instances on this layer
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254 std::vector<Instance*> m_instances;
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255
482
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256 // all the active instances on this layer
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257 std::set<Instance*> m_active_instances;
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258
0
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259 //The instance tree
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260 InstanceTree* m_instanceTree;
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261
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262 // layer's cellgrid
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263 CellGrid* m_grid;
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264
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265 // pathing strategy for the layer
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266 PathingStrategy m_pathingstrategy;
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267
0
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268 // listeners for layer changes
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269 std::vector<LayerChangeListener*> m_changelisteners;
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270
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271 // holds changed instances after each update
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272 std::vector<Instance*> m_changedinstances;
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273
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274 // true if layer (or it's instance) information was changed during previous update round
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275 bool m_changed;
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276 };
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277
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278 } // FIFE
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279
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280 #endif