annotate demos/rpg/scripts/actors/player.py @ 546:8fee2d2286e9

Rewrote the object serializing routines to use a "template" idea for loading an object from disk. This allows for multiple objects to load the same base object template but be unique on the scene AND have different values. Useful for say more than one gold stack on the ground with different gold values. TODO: fix the "spawn" console command.
author prock@33b003aa-7bff-0310-803a-e67f0ece8222
date Thu, 03 Jun 2010 21:35:06 +0000
parents cb7ec12214a9
children d0282579668c
rev   line source
513
edf5c0cf52f3 Added the Actor and Player classes. Actor is the base class that the player and all enemies + NPCs will inherit.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
1 #!/usr/bin/env python
edf5c0cf52f3 Added the Actor and Player classes. Actor is the base class that the player and all enemies + NPCs will inherit.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
2
edf5c0cf52f3 Added the Actor and Player classes. Actor is the base class that the player and all enemies + NPCs will inherit.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
3 # -*- coding: utf-8 -*-
edf5c0cf52f3 Added the Actor and Player classes. Actor is the base class that the player and all enemies + NPCs will inherit.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
4
edf5c0cf52f3 Added the Actor and Player classes. Actor is the base class that the player and all enemies + NPCs will inherit.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
5 # ####################################################################
edf5c0cf52f3 Added the Actor and Player classes. Actor is the base class that the player and all enemies + NPCs will inherit.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
6 # Copyright (C) 2005-2010 by the FIFE team
edf5c0cf52f3 Added the Actor and Player classes. Actor is the base class that the player and all enemies + NPCs will inherit.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
7 # http://www.fifengine.net
edf5c0cf52f3 Added the Actor and Player classes. Actor is the base class that the player and all enemies + NPCs will inherit.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
8 # This file is part of FIFE.
edf5c0cf52f3 Added the Actor and Player classes. Actor is the base class that the player and all enemies + NPCs will inherit.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
9 #
edf5c0cf52f3 Added the Actor and Player classes. Actor is the base class that the player and all enemies + NPCs will inherit.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
10 # FIFE is free software; you can redistribute it and/or
edf5c0cf52f3 Added the Actor and Player classes. Actor is the base class that the player and all enemies + NPCs will inherit.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
11 # modify it under the terms of the GNU Lesser General Public
edf5c0cf52f3 Added the Actor and Player classes. Actor is the base class that the player and all enemies + NPCs will inherit.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
12 # License as published by the Free Software Foundation; either
edf5c0cf52f3 Added the Actor and Player classes. Actor is the base class that the player and all enemies + NPCs will inherit.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
13 # version 2.1 of the License, or (at your option) any later version.
edf5c0cf52f3 Added the Actor and Player classes. Actor is the base class that the player and all enemies + NPCs will inherit.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
14 #
edf5c0cf52f3 Added the Actor and Player classes. Actor is the base class that the player and all enemies + NPCs will inherit.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
15 # This library is distributed in the hope that it will be useful,
edf5c0cf52f3 Added the Actor and Player classes. Actor is the base class that the player and all enemies + NPCs will inherit.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
16 # but WITHOUT ANY WARRANTY; without even the implied warranty of
edf5c0cf52f3 Added the Actor and Player classes. Actor is the base class that the player and all enemies + NPCs will inherit.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
17 # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
edf5c0cf52f3 Added the Actor and Player classes. Actor is the base class that the player and all enemies + NPCs will inherit.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
18 # Lesser General Public License for more details.
edf5c0cf52f3 Added the Actor and Player classes. Actor is the base class that the player and all enemies + NPCs will inherit.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
19 #
edf5c0cf52f3 Added the Actor and Player classes. Actor is the base class that the player and all enemies + NPCs will inherit.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
20 # You should have received a copy of the GNU Lesser General Public
edf5c0cf52f3 Added the Actor and Player classes. Actor is the base class that the player and all enemies + NPCs will inherit.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
21 # License along with this library; if not, write to the
edf5c0cf52f3 Added the Actor and Player classes. Actor is the base class that the player and all enemies + NPCs will inherit.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
22 # Free Software Foundation, Inc.,
edf5c0cf52f3 Added the Actor and Player classes. Actor is the base class that the player and all enemies + NPCs will inherit.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
23 # 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
edf5c0cf52f3 Added the Actor and Player classes. Actor is the base class that the player and all enemies + NPCs will inherit.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
24 # ####################################################################
edf5c0cf52f3 Added the Actor and Player classes. Actor is the base class that the player and all enemies + NPCs will inherit.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
25 # This is the rio de hola client for FIFE.
edf5c0cf52f3 Added the Actor and Player classes. Actor is the base class that the player and all enemies + NPCs will inherit.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
26
edf5c0cf52f3 Added the Actor and Player classes. Actor is the base class that the player and all enemies + NPCs will inherit.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
27 import sys, os, re, math, random, shutil
edf5c0cf52f3 Added the Actor and Player classes. Actor is the base class that the player and all enemies + NPCs will inherit.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
28
edf5c0cf52f3 Added the Actor and Player classes. Actor is the base class that the player and all enemies + NPCs will inherit.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
29 from fife import fife
540
2e739ae9a8bc Some misc code cleanup.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 529
diff changeset
30 from scripts.actors.baseactor import Actor, ActorStates, ActorActionListener
2e739ae9a8bc Some misc code cleanup.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 529
diff changeset
31 from scripts.objects.baseobject import BaseGameObject, GameObjectTypes
518
e4cd18a179af Added the PlayerActionListener.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 516
diff changeset
32
540
2e739ae9a8bc Some misc code cleanup.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 529
diff changeset
33 class PlayerActionListener(ActorActionListener):
518
e4cd18a179af Added the PlayerActionListener.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 516
diff changeset
34 def __init__(self, gamecontroller, obj):
e4cd18a179af Added the PlayerActionListener.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 516
diff changeset
35 super(PlayerActionListener, self).__init__(gamecontroller, obj)
e4cd18a179af Added the PlayerActionListener.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 516
diff changeset
36
e4cd18a179af Added the PlayerActionListener.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 516
diff changeset
37 def onInstanceActionFinished(self, instance, action):
519
14f777be6b94 Added a rudimentary Action class.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 518
diff changeset
38 super(PlayerActionListener, self).onInstanceActionFinished(instance, action)
518
e4cd18a179af Added the PlayerActionListener.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 516
diff changeset
39 if action.getId() == 'walk':
521
494c60cf61cf Player can now receive a quest, accept it, and complete it. Quests do not have any requirements (i.e. bring me back an item.. etc etc) to be completed at this time.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 520
diff changeset
40 pass
513
edf5c0cf52f3 Added the Actor and Player classes. Actor is the base class that the player and all enemies + NPCs will inherit.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
41
edf5c0cf52f3 Added the Actor and Player classes. Actor is the base class that the player and all enemies + NPCs will inherit.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
42 class Player(Actor):
543
cb7ec12214a9 Items can now be serialized/deserialized to/from disk. I haven't finished actors yet. This allows for persistent states when you enter/leave maps.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 540
diff changeset
43 def __init__(self, gamecontroller, layer, playermodelname):
546
8fee2d2286e9 Rewrote the object serializing routines to use a "template" idea for loading an object from disk. This allows for multiple objects to load the same base object template but be unique on the scene AND have different values. Useful for say more than one gold stack on the ground with different gold values. TODO: fix the "spawn" console command.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 543
diff changeset
44 super(Player, self).__init__(gamecontroller, layer, "Player", "player", playermodelname, "player", True)
543
cb7ec12214a9 Items can now be serialized/deserialized to/from disk. I haven't finished actors yet. This allows for persistent states when you enter/leave maps.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 540
diff changeset
45 self._type = GameObjectTypes["PLAYER"]
cb7ec12214a9 Items can now be serialized/deserialized to/from disk. I haven't finished actors yet. This allows for persistent states when you enter/leave maps.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 540
diff changeset
46
513
edf5c0cf52f3 Added the Actor and Player classes. Actor is the base class that the player and all enemies + NPCs will inherit.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
47 self._playermodelname = playermodelname
518
e4cd18a179af Added the PlayerActionListener.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 516
diff changeset
48
540
2e739ae9a8bc Some misc code cleanup.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 529
diff changeset
49 self._actionlistener = PlayerActionListener(self._gamecontroller, self)
2e739ae9a8bc Some misc code cleanup.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 529
diff changeset
50 self._actionlistener.attachActionListener()