Mercurial > fife-parpg
annotate engine/core/model/model.i @ 343:8e71629c4c43
Several changes to layer, camera and map dialogs:
* Renamed CameraEditor and LayerEditor to CameraDialog and LayerDialog
* Moved CameraDialog and LayerDialog into their own modules in scripts.gui so other components can use them.
* Prettier camera dialog
* Added LayerDialog to map wizard
author | cheesesucker@33b003aa-7bff-0310-803a-e67f0ece8222 |
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date | Tue, 25 Aug 2009 01:21:00 +0000 |
parents | e7a431577c95 |
children | 9d94f4676d17 |
rev | line source |
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46
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1 /*************************************************************************** |
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2 * Copyright (C) 2005-2008 by the FIFE team * |
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3 * http://www.fifengine.de * |
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4 * This file is part of FIFE. * |
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5 * * |
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6 * FIFE is free software; you can redistribute it and/or * |
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7 * modify it under the terms of the GNU Lesser General Public * |
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8 * License as published by the Free Software Foundation; either * |
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9 * version 2.1 of the License, or (at your option) any later version. * |
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10 * * |
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11 * This library is distributed in the hope that it will be useful, * |
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12 * but WITHOUT ANY WARRANTY; without even the implied warranty of * |
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13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * |
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14 * Lesser General Public License for more details. * |
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15 * * |
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16 * You should have received a copy of the GNU Lesser General Public * |
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17 * License along with this library; if not, write to the * |
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18 * Free Software Foundation, Inc., * |
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19 * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA * |
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20 ***************************************************************************/ |
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21 |
0
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22 %module fife |
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23 %{ |
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24 #include "model/model.h" |
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25 %} |
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26 |
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27 namespace FIFE { |
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28 class Map; |
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29 class Object; |
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30 } |
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31 |
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32 namespace std { |
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33 %template(StringList) list<std::string>; |
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34 %template(ObjectList) list<FIFE::Object*>; |
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35 %template(MapList) list<FIFE::Map*>; |
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36 } |
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37 |
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38 namespace FIFE { |
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39 class AbstractPather; |
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40 |
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41 class Model: public FifeClass { |
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42 public: |
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43 Model(); |
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44 ~Model(); |
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45 |
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46 Map* createMap(const std::string& identifier); |
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47 void deleteMap(Map*); |
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48 |
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49 const std::list<Map*>& getMaps() const; |
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50 Map* getMap(const std::string& id) const; |
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51 |
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52 std::list<std::string> getNamespaces() const; |
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53 |
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54 Object* createObject(const std::string& identifier, const std::string& name_space, Object* parent=0); |
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55 bool deleteObject(Object*); |
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56 bool deleteObjects(); |
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57 Object* getObject(const std::string& id, const std::string& name_space); |
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Cleaned the basic model up. Code is cleaner now and a bit faster.
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58 std::list<Object*> getObjects(const std::string& name_space) const; |
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59 |
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60 size_t getNumMaps() const; |
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61 void deleteMaps(); |
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62 |
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63 AbstractPather* getPather(const std::string& pathername); |
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moved grid ownership to model in similar way as with pathers
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64 CellGrid* getCellGrid(const std::string& gridtype); |
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65 |
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66 void setTimeMultiplier(float multip); |
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67 double getTimeMultiplier() const; |
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68 |
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69 }; |
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70 } |