annotate engine/core/audio/soundclip.h @ 343:8e71629c4c43

Several changes to layer, camera and map dialogs: * Renamed CameraEditor and LayerEditor to CameraDialog and LayerDialog * Moved CameraDialog and LayerDialog into their own modules in scripts.gui so other components can use them. * Prettier camera dialog * Added LayerDialog to map wizard
author cheesesucker@33b003aa-7bff-0310-803a-e67f0ece8222
date Tue, 25 Aug 2009 01:21:00 +0000
parents 3804348fe3fb
children 64738befdf3b
rev   line source
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1 /***************************************************************************
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2 * Copyright (C) 2005-2008 by the FIFE team *
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3 * http://www.fifengine.de *
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4 * This file is part of FIFE. *
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5 * *
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90005975cdbb * Final LGPL switch step by adjusting the file headers
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6 * FIFE is free software; you can redistribute it and/or *
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7 * modify it under the terms of the GNU Lesser General Public *
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8 * License as published by the Free Software Foundation; either *
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9 * version 2.1 of the License, or (at your option) any later version. *
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10 * *
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11 * This library is distributed in the hope that it will be useful, *
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12 * but WITHOUT ANY WARRANTY; without even the implied warranty of *
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13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU *
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14 * Lesser General Public License for more details. *
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15 * *
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16 * You should have received a copy of the GNU Lesser General Public *
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17 * License along with this library; if not, write to the *
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18 * Free Software Foundation, Inc., *
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19 * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA *
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20 ***************************************************************************/
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21
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22 #ifndef FIFE_SOUNDCLIP_H_
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23 #define FIFE_SOUNDCLIP_H_
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24
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25 // Standard C++ library includes
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26 #include <vector>
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27
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28 // Platform specific includes
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29
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30 // 3rd party library includes
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31
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32 // FIFE includes
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33 // These includes are split up in two parts, separated by one empty line
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34 // First block: files included from the FIFE root src directory
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35 // Second block: files included from the same folder
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36 #include "util/base/resourceclass.h"
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37
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38 #include "sounddecoder.h"
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39
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40 namespace FIFE {
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41
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42 /** Different types of audio-file positions
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43 */
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44 enum SoundPositionType {
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45 SD_SAMPLE_POS,
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46 SD_TIME_POS,
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47 SD_BYTE_POS
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48 };
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49
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50 struct SoundBufferEntry {
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51 ALuint buffers[BUFFER_NUM];
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52 unsigned int usedbufs;
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53 unsigned long deccursor;
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54 };
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55
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56 /** Class to handle the buffers of an audio file
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57 */
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58 class SoundClip : public ResourceClass {
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59 public:
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60
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61 SoundClip(SoundDecoder* decptr, bool deletedecoder = true);
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62
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63 ~SoundClip();
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64
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65 /** Does this SoundClip require a streaming mechanism?
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66 *
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67 * @return Returns true if streaming is required, false if not.
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68 */
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69 bool isStream() {
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70 return m_isstream;
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71 }
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72
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73 /** Returns the number of buffers used by the SoundClip
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74 * (only for non-streaming sound clips)
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75 *
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76 * @return Returns the number of buffers.
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77 */
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78 unsigned int countBuffers() {
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79 return m_buffervec.at(0)->usedbufs;
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80 }
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81
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82 /** Returns the array of buffers for queuing
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83 *
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84 */
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85 ALuint* getBuffers(unsigned int streamid = 0) {
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86 return m_buffervec.at(streamid)->buffers;
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87 }
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88
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89 /** Starts streaming the soundclip
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90 * @return Returns the streamid
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91 */
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92 unsigned int beginStreaming();
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93
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94 /** Fills the streaming-buffers with initial data
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95 *
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96 * @param streamid The stream ID
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97 */
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98 void acquireStream(unsigned int streamid);
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99
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100 /** Sets the stream position
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101 * @return True if position is invalid (EOF has been reached)
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102 */
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103 bool setStreamPos(unsigned int streamid, SoundPositionType type, float value);
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104
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105 /** Gets the stream position
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106 */
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107 float getStreamPos(unsigned int streamid, SoundPositionType type);
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108
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109 /** Refill a processed buffer with new data
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110 *
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111 * @return True if file was EOF
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112 * @param streamid The stream ID
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113 */
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114 bool getStream(unsigned int streamid, ALuint buffer);
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115
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116 /** Quits Streaming
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117 */
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118 void quitStreaming(unsigned int streamid);
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119
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120 //void addRef() {
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121 // m_refcount++;
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122 //}
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123 //void decRef() {
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124 // m_refcount--;
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125 //}
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126 // unsigned int getRefCount() {
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127 // return m_refcount;
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128 // }
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129
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130 /** Returns the attached decoder
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131 */
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132 SoundDecoder* getDecoder() {
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133 return m_decoder;
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134 }
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135
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136 private:
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137 //unsigned int m_refcount; // Reference count of that soundclip
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138 bool m_isstream; // is stream?
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139 SoundDecoder* m_decoder; // attached decoder
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140 bool m_deletedecoder; // when loadFromDecoder-method is used, decoder shouldn't be deleted
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141 std::vector<SoundBufferEntry*> m_buffervec;
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142 };
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143 }
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144
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145 #endif