annotate demos/shooter/run.py @ 503:892f1caf5aff

New map file created entirely with the editor. It's basically the old map with some minor edits. Cleaned up a bunch of starfield instances that didn't need to be there at the end of the level.
author prock@33b003aa-7bff-0310-803a-e67f0ece8222
date Tue, 18 May 2010 15:11:30 +0000
parents 3dff106b945b
children ee65aa323457
rev   line source
446
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1 #!/usr/bin/env python
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2
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3 # -*- coding: utf-8 -*-
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4
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5 # ####################################################################
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6 # Copyright (C) 2005-2010 by the FIFE team
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7 # http://www.fifengine.net
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8 # This file is part of FIFE.
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9 #
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10 # FIFE is free software; you can redistribute it and/or
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11 # modify it under the terms of the GNU Lesser General Public
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12 # License as published by the Free Software Foundation; either
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13 # version 2.1 of the License, or (at your option) any later version.
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14 #
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15 # This library is distributed in the hope that it will be useful,
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16 # but WITHOUT ANY WARRANTY; without even the implied warranty of
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17 # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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18 # Lesser General Public License for more details.
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19 #
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20 # You should have received a copy of the GNU Lesser General Public
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21 # License along with this library; if not, write to the
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22 # Free Software Foundation, Inc.,
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23 # 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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24 # ####################################################################
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25 # This is the rio de hola client for FIFE.
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26
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27 import sys, os, re, math, random, shutil
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28
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29 fife_path = os.path.join('..','..','engine','python')
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30 if os.path.isdir(fife_path) and fife_path not in sys.path:
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31 sys.path.insert(0,fife_path)
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32
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33 from fife import fife
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34 print "Using the FIFE python module found here: ", os.path.dirname(fife.__file__)
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35
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36 from fife.extensions import *
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37 from scripts import world
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38 from scripts.common import eventlistenerbase
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39 from fife.extensions.basicapplication import ApplicationBase
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40 from fife.extensions import pychan
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41 from fife.extensions.pychan import widgets
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42 from fife.extensions.fife_settings import Setting
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43
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44 TDS = Setting(app_name="shooter",
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45 settings_file="./settings.xml",
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46 settings_gui_xml="")
446
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47
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48 class ApplicationListener(eventlistenerbase.EventListenerBase):
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49 def __init__(self, engine, world):
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50 super(ApplicationListener, self).__init__(engine,regKeys=True,regCmd=True, regMouse=False, regConsole=True, regWidget=True)
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51 self._engine = engine
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52 self._world = world
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53 self._quit = False
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54
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55 def keyPressed(self, evt):
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56 keyval = evt.getKey().getValue()
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57 keystr = evt.getKey().getAsString().lower()
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58 consumed = False
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59 if keyval == fife.Key.ESCAPE:
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60 self._world.showMainMenu()
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61 evt.consume()
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62
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63 def onCommand(self, command):
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64 self._quit = (command.getCommandType() == fife.CMD_QUIT_GAME)
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65 if self._quit:
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66 command.consume()
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67
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68 class Shooter(ApplicationBase):
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69 def __init__(self):
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70 super(Shooter,self).__init__()
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71 pychan.init(self.engine, debug=False)
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72
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73 #This is requred if you want to use modal dialog boxes
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74 pychan.setupModalExecution(self.mainLoop,self.breakFromMainLoop)
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75
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76 self._setting = TDS
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77
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78 self._world = world.World(self, self.engine, self._setting)
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79 self._listener = ApplicationListener(self.engine, self._world)
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80
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81 def requestQuit(self):
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82 cmd = fife.Command()
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83 cmd.setSource(None)
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84 cmd.setCommandType(fife.CMD_QUIT_GAME)
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85 self.engine.getEventManager().dispatchCommand(cmd)
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86
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87 def loadSettings(self):
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88 """
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89 Load the settings from a python file and load them into the engine.
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90 Called in the ApplicationBase constructor. I hard coded all the
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91 settings in here to remove the complexity of loading settings from
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92 an XML file which would be out of scope of this demo.
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93 """
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94
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95 self._setting = TDS
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96
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97 glyphDft = " abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ0123456789.,!?-+/():;%&`'*#=[]\\\""
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98 engineSetting = self.engine.getSettings()
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99 engineSetting.setDefaultFontGlyphs(self._setting.get("FIFE", "FontGlyphs", glyphDft))
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100 engineSetting.setDefaultFontPath(self._setting.get("FIFE", "Font", "fonts/FreeSans.ttf"))
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101 engineSetting.setDefaultFontSize(self._setting.get("FIFE", "DefaultFontSize", 12))
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102 engineSetting.setBitsPerPixel(self._setting.get("FIFE", "BitsPerPixel", 0))
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103 engineSetting.setInitialVolume(self._setting.get("FIFE", "InitialVolume", 5.0))
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104 engineSetting.setSDLRemoveFakeAlpha(self._setting.get("FIFE", "SDLRemoveFakeAlpha", 1))
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105 engineSetting.setScreenWidth(self._setting.get("FIFE", "ScreenWidth", 1024))
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106 engineSetting.setScreenHeight(self._setting.get("FIFE", "ScreenHeight", 768))
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107 engineSetting.setRenderBackend(self._setting.get("FIFE", "RenderBackend", "OpenGL"))
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108 engineSetting.setFullScreen(self._setting.get("FIFE", "FullScreen", 0))
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109
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110 engineSetting.setWindowTitle(self._setting.get("FIFE", "WindowTitle", "No window title set"))
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111 engineSetting.setWindowIcon(self._setting.get("FIFE", "WindowIcon", ""))
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112 engineSetting.setImageChunkingSize(self._setting.get("FIFE", "ImageChunkSize", 256))
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113
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114 def initLogging(self):
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115 """
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116 Initialize the LogManager.
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117 """
499
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118
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119 engineSetting = self.engine.getSettings()
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120 logmodules = self._setting.get("FIFE", "LogModules", "controller")
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121
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122 #log to both the console and log file
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123 self._log = fifelog.LogManager(self.engine,
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124 self._setting.get("FIFE", "LogToPrompt", "0"),
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125 self._setting.get("FIFE", "LogToFile", "0"))
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126
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127 self._log.setLevelFilter(fife.LogManager.LEVEL_DEBUG)
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128
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129 if logmodules:
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130 self._log.setVisibleModules(*logmodules)
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131
446
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132 def createListener(self):
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133 pass # already created in constructor
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134
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135 def _pump(self):
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136 if self._listener._quit:
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137 self.breakRequested = True
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138 else:
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139 self._world.pump()
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140
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141 def main():
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142 app = Shooter()
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143 app.run()
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144
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145
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146 if __name__ == '__main__':
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147 main()