Mercurial > fife-parpg
annotate demos/shooter/run.py @ 503:892f1caf5aff
New map file created entirely with the editor. It's basically the old map with some minor edits. Cleaned up a bunch of starfield instances that didn't need to be there at the end of the level.
author | prock@33b003aa-7bff-0310-803a-e67f0ece8222 |
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date | Tue, 18 May 2010 15:11:30 +0000 |
parents | 3dff106b945b |
children | ee65aa323457 |
rev | line source |
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446
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1 #!/usr/bin/env python |
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2 |
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3 # -*- coding: utf-8 -*- |
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4 |
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5 # #################################################################### |
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6 # Copyright (C) 2005-2010 by the FIFE team |
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7 # http://www.fifengine.net |
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8 # This file is part of FIFE. |
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9 # |
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10 # FIFE is free software; you can redistribute it and/or |
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11 # modify it under the terms of the GNU Lesser General Public |
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12 # License as published by the Free Software Foundation; either |
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13 # version 2.1 of the License, or (at your option) any later version. |
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14 # |
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15 # This library is distributed in the hope that it will be useful, |
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16 # but WITHOUT ANY WARRANTY; without even the implied warranty of |
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17 # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
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18 # Lesser General Public License for more details. |
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19 # |
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20 # You should have received a copy of the GNU Lesser General Public |
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21 # License along with this library; if not, write to the |
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22 # Free Software Foundation, Inc., |
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23 # 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA |
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24 # #################################################################### |
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25 # This is the rio de hola client for FIFE. |
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26 |
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27 import sys, os, re, math, random, shutil |
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28 |
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29 fife_path = os.path.join('..','..','engine','python') |
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30 if os.path.isdir(fife_path) and fife_path not in sys.path: |
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31 sys.path.insert(0,fife_path) |
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32 |
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33 from fife import fife |
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34 print "Using the FIFE python module found here: ", os.path.dirname(fife.__file__) |
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35 |
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36 from fife.extensions import * |
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37 from scripts import world |
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38 from scripts.common import eventlistenerbase |
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39 from fife.extensions.basicapplication import ApplicationBase |
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40 from fife.extensions import pychan |
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41 from fife.extensions.pychan import widgets |
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42 from fife.extensions.fife_settings import Setting |
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43 |
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44 TDS = Setting(app_name="shooter", |
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45 settings_file="./settings.xml", |
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46 settings_gui_xml="") |
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47 |
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48 class ApplicationListener(eventlistenerbase.EventListenerBase): |
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49 def __init__(self, engine, world): |
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50 super(ApplicationListener, self).__init__(engine,regKeys=True,regCmd=True, regMouse=False, regConsole=True, regWidget=True) |
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51 self._engine = engine |
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52 self._world = world |
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53 self._quit = False |
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54 |
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55 def keyPressed(self, evt): |
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56 keyval = evt.getKey().getValue() |
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57 keystr = evt.getKey().getAsString().lower() |
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58 consumed = False |
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59 if keyval == fife.Key.ESCAPE: |
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60 self._world.showMainMenu() |
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61 evt.consume() |
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62 |
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63 def onCommand(self, command): |
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64 self._quit = (command.getCommandType() == fife.CMD_QUIT_GAME) |
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65 if self._quit: |
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66 command.consume() |
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67 |
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68 class Shooter(ApplicationBase): |
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69 def __init__(self): |
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70 super(Shooter,self).__init__() |
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71 pychan.init(self.engine, debug=False) |
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72 |
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73 #This is requred if you want to use modal dialog boxes |
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74 pychan.setupModalExecution(self.mainLoop,self.breakFromMainLoop) |
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75 |
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76 self._setting = TDS |
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77 |
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78 self._world = world.World(self, self.engine, self._setting) |
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79 self._listener = ApplicationListener(self.engine, self._world) |
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80 |
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81 def requestQuit(self): |
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82 cmd = fife.Command() |
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83 cmd.setSource(None) |
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84 cmd.setCommandType(fife.CMD_QUIT_GAME) |
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85 self.engine.getEventManager().dispatchCommand(cmd) |
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86 |
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87 def loadSettings(self): |
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88 """ |
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89 Load the settings from a python file and load them into the engine. |
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90 Called in the ApplicationBase constructor. I hard coded all the |
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91 settings in here to remove the complexity of loading settings from |
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92 an XML file which would be out of scope of this demo. |
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93 """ |
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94 |
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95 self._setting = TDS |
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96 |
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97 glyphDft = " abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ0123456789.,!?-+/():;%&`'*#=[]\\\"" |
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98 engineSetting = self.engine.getSettings() |
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99 engineSetting.setDefaultFontGlyphs(self._setting.get("FIFE", "FontGlyphs", glyphDft)) |
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100 engineSetting.setDefaultFontPath(self._setting.get("FIFE", "Font", "fonts/FreeSans.ttf")) |
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101 engineSetting.setDefaultFontSize(self._setting.get("FIFE", "DefaultFontSize", 12)) |
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102 engineSetting.setBitsPerPixel(self._setting.get("FIFE", "BitsPerPixel", 0)) |
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103 engineSetting.setInitialVolume(self._setting.get("FIFE", "InitialVolume", 5.0)) |
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104 engineSetting.setSDLRemoveFakeAlpha(self._setting.get("FIFE", "SDLRemoveFakeAlpha", 1)) |
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105 engineSetting.setScreenWidth(self._setting.get("FIFE", "ScreenWidth", 1024)) |
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106 engineSetting.setScreenHeight(self._setting.get("FIFE", "ScreenHeight", 768)) |
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107 engineSetting.setRenderBackend(self._setting.get("FIFE", "RenderBackend", "OpenGL")) |
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108 engineSetting.setFullScreen(self._setting.get("FIFE", "FullScreen", 0)) |
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109 |
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110 engineSetting.setWindowTitle(self._setting.get("FIFE", "WindowTitle", "No window title set")) |
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111 engineSetting.setWindowIcon(self._setting.get("FIFE", "WindowIcon", "")) |
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112 engineSetting.setImageChunkingSize(self._setting.get("FIFE", "ImageChunkSize", 256)) |
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113 |
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114 def initLogging(self): |
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115 """ |
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116 Initialize the LogManager. |
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117 """ |
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118 |
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119 engineSetting = self.engine.getSettings() |
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120 logmodules = self._setting.get("FIFE", "LogModules", "controller") |
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121 |
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122 #log to both the console and log file |
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123 self._log = fifelog.LogManager(self.engine, |
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124 self._setting.get("FIFE", "LogToPrompt", "0"), |
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125 self._setting.get("FIFE", "LogToFile", "0")) |
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126 |
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127 self._log.setLevelFilter(fife.LogManager.LEVEL_DEBUG) |
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128 |
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129 if logmodules: |
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130 self._log.setVisibleModules(*logmodules) |
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131 |
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132 def createListener(self): |
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133 pass # already created in constructor |
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134 |
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135 def _pump(self): |
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136 if self._listener._quit: |
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137 self.breakRequested = True |
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138 else: |
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139 self._world.pump() |
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140 |
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141 def main(): |
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142 app = Shooter() |
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143 app.run() |
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144 |
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145 |
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146 if __name__ == '__main__': |
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147 main() |