annotate demos/rpg/objects/actors/player/warrior/stand/animation.xml @ 686:86b4d91d9e52

Patch by barra: * Changes to the setup script and the iss installer for the 0.3.2r2 release * Fixed typo by prock (I'm still the king of typos though :-p)
author mvbarracuda@33b003aa-7bff-0310-803a-e67f0ece8222
date Mon, 06 Dec 2010 20:29:38 +0000
parents c3a026cdd91b
children
rev   line source
517
c3a026cdd91b Added the BaseGameObject class and put it in it's own file. All game object will inherit it. Added instance action listeners.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
1 <animation delay="2000" namespace="http://www.fifengine.de/xml/rpg" id="warrior:walk" x_offset="0" y_offset="0">
c3a026cdd91b Added the BaseGameObject class and put it in it's own file. All game object will inherit it. Added instance action listeners.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
2 <frame source="045.png" />
c3a026cdd91b Added the BaseGameObject class and put it in it's own file. All game object will inherit it. Added instance action listeners.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
3 </animation>
c3a026cdd91b Added the BaseGameObject class and put it in it's own file. All game object will inherit it. Added instance action listeners.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
4