Mercurial > fife-parpg
annotate engine/python/fife/extensions/fife_math.py @ 640:855ad500f991
* Added the ability to set/get the video driver used using the settings interface. Note that the default driver for the OS will be used unless explicitly specified.
author | prock@33b003aa-7bff-0310-803a-e67f0ece8222 |
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date | Thu, 07 Oct 2010 18:37:02 +0000 |
parents | c0c3f64bfc2d |
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rev | line source |
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492
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1 # -*- coding: utf-8 -*- |
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2 |
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3 # #################################################################### |
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4 # Copyright (C) 2005-2010 by the FIFE team |
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5 # http://www.fifengine.net |
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6 # This file is part of FIFE. |
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7 # |
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8 # FIFE is free software; you can redistribute it and/or |
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9 # modify it under the terms of the GNU Lesser General Public |
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10 # License as published by the Free Software Foundation; either |
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11 # version 2.1 of the License, or (at your option) any later version. |
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12 # |
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13 # This library is distributed in the hope that it will be useful, |
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14 # but WITHOUT ANY WARRANTY; without even the implied warranty of |
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15 # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
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16 # Lesser General Public License for more details. |
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17 # |
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18 # You should have received a copy of the GNU Lesser General Public |
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19 # License along with this library; if not, write to the |
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20 # Free Software Foundation, Inc., |
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21 # 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA |
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22 # #################################################################### |
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23 |
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24 """ |
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25 Math Library |
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26 ================================== |
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27 |
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28 This is a collection of useful 2D math functions/classes. |
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29 """ |
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30 |
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31 from fife import fife |
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32 import math |
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33 |
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34 def normalize(vector): |
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35 """ |
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36 Helper function to normalize a 2D vector |
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37 |
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38 @param vector: a L{fife.DoublePoint} to be normalized |
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39 @type vector: L{fife.DoublePoint} |
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40 |
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41 @return: A normalized L{fife.DoublePoint} |
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42 """ |
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43 norm = fife.DoublePoint(0,0) |
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44 |
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45 invLength = 1.0/vector.length() |
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46 if invLength > 1e-06: |
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47 norm.x = vector.x * invLength; |
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48 norm.y = vector.y * invLength; |
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49 else: |
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50 norm.x = 0 |
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51 norm.y = 0 |
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52 |
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53 return norm |
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54 |
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55 def rotatePoint(origin, point, angle): |
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56 """ |
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57 Rotates a point around the specified origin. |
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58 |
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59 @param origin: A point specifying the origin. |
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60 @type origin: L{fife.DoublePoint} |
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61 @param point: The point to be rotated. |
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62 @type point: L{fife.DoublePoint} |
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63 @param angle: The angle in which to rotate the point. |
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64 @type angle: C{int} or C{float} |
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65 |
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66 @return: The rotated point. |
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67 @rtype: L{fife.DoublePoint} |
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68 """ |
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69 newp = fife.DoublePoint(0,0) |
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70 |
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71 theta = (angle * math.pi)/180 |
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72 |
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73 costheta = math.cos(theta) |
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74 sintheta = math.sin(theta) |
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75 |
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76 x = point.x - origin.x |
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77 y = point.y - origin.y |
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78 |
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79 newp.x = costheta * x - sintheta * y |
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80 newp.y = sintheta * x + costheta * y |
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81 |
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82 return newp |
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83 |
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84 __all__ = ['normalize','rotatePoint'] |