Mercurial > fife-parpg
annotate demos/shooter/scripts/weapons.py @ 476:78a1eb57c074
Changed the way instances get deleted from the scene. Instances now get removed at the end of the frame as opposed to after their explosion action is complete. The old way was causing the odd segfault because the instance was being removed before FIFE was finished with it.
author | prock@33b003aa-7bff-0310-803a-e67f0ece8222 |
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date | Thu, 22 Apr 2010 01:18:44 +0000 |
parents | afde89c1d50b |
children | 6b33d80b468b |
rev | line source |
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446
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1 # -*- coding: utf-8 -*- |
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2 |
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3 # #################################################################### |
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4 # Copyright (C) 2005-2009 by the FIFE team |
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5 # http://www.fifengine.de |
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6 # This file is part of FIFE. |
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7 # |
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8 # FIFE is free software; you can redistribute it and/or |
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9 # modify it under the terms of the GNU Lesser General Public |
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10 # License as published by the Free Software Foundation; either |
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11 # version 2.1 of the License, or (at your option) any later version. |
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12 # |
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13 # This library is distributed in the hope that it will be useful, |
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14 # but WITHOUT ANY WARRANTY; without even the implied warranty of |
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15 # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
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16 # Lesser General Public License for more details. |
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17 # |
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18 # You should have received a copy of the GNU Lesser General Public |
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19 # License along with this library; if not, write to the |
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20 # Free Software Foundation, Inc., |
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21 # 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA |
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22 # #################################################################### |
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23 |
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24 from fife import fife |
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25 from scripts.ships.shipbase import SpaceObject |
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26 from scripts.common.helpers import normalize, rotatePoint |
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27 |
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28 class Projectile(SpaceObject): |
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29 def __init__(self, scene, owner, projectileName, timeToLive): |
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30 super(Projectile, self).__init__(scene, projectileName, False) |
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31 |
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32 self._obj = self._model.getObject(self._name, "http://www.fifengine.de/xml/tutorial") |
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33 |
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34 self._ttl = timeToLive |
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35 self._starttime = 0 |
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36 self._totaltime = 0 |
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37 |
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38 self._owner = owner |
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39 |
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40 self.width = 0.025 |
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41 self.height = 0.025 |
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42 |
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43 self._damage = 1 |
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44 |
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45 def create(self, location): |
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46 self._instance = self._layer.createInstance(self._obj, location.getExactLayerCoordinates(), "bullet") |
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47 fife.InstanceVisual.create(self._instance) |
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Small update to ensure python doesn't try to delete objects that FIFE owns.
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48 self._instance.thisown = 0 |
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49 |
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50 def run(self, velocity, location): |
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51 if not self._running: |
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52 self._velocity = velocity |
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Added the ability to set the scale of the object layer. Tweaked the player controls a little bit. A little more work needs to be done to keep the player within the bounds of the camera.
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53 self._velocity.x /= self._xscale |
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54 self._velocity.y /= self._yscale |
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55 |
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56 self.create(location) |
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57 self._running = True |
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58 |
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59 self._starttime = self._scene.time |
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60 |
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61 def destroy(self): |
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62 if self._instance: |
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63 self._layer.deleteInstance(self._instance) |
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64 self._instance = None |
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65 |
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66 self._running = False |
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67 |
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68 def _getTTL(self): |
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69 return self._ttl |
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70 |
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71 def _getOwner(self): |
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72 return self._owner |
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73 |
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74 def update(self): |
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75 self._totaltime += self._scene.timedelta |
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76 if self._running and self._totaltime < self._ttl: |
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77 super(Projectile, self).update() |
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78 else: |
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79 self.destroy() |
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80 |
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81 def _getDamage(self): |
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82 return self._damage |
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83 |
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84 def _setDamage(self, dam): |
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85 self._damage = dam |
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86 |
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87 ttl = property(_getTTL) |
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88 owner = property(_getOwner) |
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89 damage = property(_getDamage, _setDamage) |
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90 |
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91 class Weapon(object): |
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92 def __init__(self, scene, ship, firerate): |
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93 self._scene = scene |
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94 self._model = self._scene.model |
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95 self._layer = self._scene.objectlayer |
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96 self._ship = ship |
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97 self._firerate = firerate |
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98 self._lastfired = 0 |
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99 self._projectileVelocity = 0.75 |
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100 |
454
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101 def fire(self, direction): |
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102 return None |
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103 |
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104 def _getProjectileVelocity(self): |
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105 return self._projectileVelocity |
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106 |
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107 def _setProjectileVelocity(self, vel): |
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108 self._projectileVelocity = vel |
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109 |
475
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110 def _getLastFired(self): |
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111 return self._lastfired |
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112 |
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113 def _setLastFired(self, time): |
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114 self._lastfired = time |
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115 |
454
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116 projectilevelocity = property(_getProjectileVelocity, _setProjectileVelocity) |
475
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117 lastfired = property(_getLastFired, _setLastFired) |
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118 |
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119 class Cannon(Weapon): |
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120 def __init__(self, scene, ship, firerate): |
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121 super(Cannon, self).__init__(scene, ship, firerate) |
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122 |
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123 self._projectileVelocity = 0.75 |
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124 |
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125 |
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126 def fire(self, direction): |
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127 velocity = normalize(direction) |
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128 velocity.x = velocity.x * self._projectileVelocity |
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129 velocity.y = velocity.y * self._projectileVelocity |
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130 |
454
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131 if (self._scene.time - self._lastfired) > self._firerate: |
472
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132 pjctl = Projectile(self._scene, self._ship, "bullet1", 3000 ) |
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133 pjctl.run(velocity, self._ship.location) |
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134 self._lastfired = self._scene.time |
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135 self._scene.addProjectileToScene(pjctl) |
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Added the fireball projectile.
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136 |
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137 class FireBall(Weapon): |
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138 def __init__(self, scene, ship, firerate): |
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139 super(FireBall, self).__init__(scene, ship, firerate) |
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140 |
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141 self._projectileVelocity = 0.50 |
454
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142 |
470
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143 |
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144 def fire(self, direction): |
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145 velocity = normalize(direction) |
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146 velocity.x = velocity.x * self._projectileVelocity |
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147 velocity.y = velocity.y * self._projectileVelocity |
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148 |
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149 if (self._scene.time - self._lastfired) > self._firerate: |
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150 pjctl = Projectile(self._scene, self._ship, "fireball", 6000 ) |
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151 pjctl.run(velocity, self._ship.location) |
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152 self._lastfired = self._scene.time |
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153 self._scene.addProjectileToScene(pjctl) |
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154 |
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155 class FireBallBurst(Weapon): |
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156 def __init__(self, scene, ship, firerate, burstrate, burstnumber): |
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157 super(FireBallBurst, self).__init__(scene, ship, firerate) |
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158 |
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159 self._projectileVelocity = 0.50 |
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160 |
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161 self._burstrate = burstrate |
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162 self._burstnumber = int(burstnumber) |
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163 self._burstcount = int(burstnumber) |
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164 |
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165 self._lastburstfired = 0 |
470
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166 |
472
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167 |
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168 def fire(self, direction): |
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169 velocity = normalize(direction) |
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170 velocity.x = velocity.x * self._projectileVelocity |
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171 velocity.y = velocity.y * self._projectileVelocity |
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172 |
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173 if (self._scene.time - self._lastfired) > self._firerate: |
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174 if (self._scene.time - self._lastburstfired) > self._burstrate and self._burstcount > 0: |
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175 pjctl = Projectile(self._scene, self._ship, "fireball", 6000 ) |
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176 pjctl.run(velocity, self._ship.location) |
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177 self._scene.addProjectileToScene(pjctl) |
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178 |
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179 self._lastburstfired = self._scene.time |
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180 self._burstcount -= 1 |
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181 |
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182 if self._burstcount <= 0: |
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183 self._lastfired = self._scene.time |
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184 self._burstcount = int(self._burstnumber) |
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185 self._lastburstfired = 0 |
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186 |
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187 class FireBallSpread(Weapon): |
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188 def __init__(self, scene, ship, firerate): |
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189 super(FireBallSpread, self).__init__(scene, ship, firerate) |
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190 |
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191 self._projectileVelocity = 0.50 |
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192 |
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193 |
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194 def fire(self, direction): |
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195 |
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196 if (self._scene.time - self._lastfired) > self._firerate: |
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197 velocity = normalize(direction) |
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198 velocity.x = velocity.x * self._projectileVelocity |
3164715a0621
Added the FireBallBurst and FireBallSpread weapons which are now used by the boss.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
471
diff
changeset
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199 velocity.y = velocity.y * self._projectileVelocity |
3164715a0621
Added the FireBallBurst and FireBallSpread weapons which are now used by the boss.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
471
diff
changeset
|
200 |
3164715a0621
Added the FireBallBurst and FireBallSpread weapons which are now used by the boss.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
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diff
changeset
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201 origin = fife.DoublePoint(0,0) |
3164715a0621
Added the FireBallBurst and FireBallSpread weapons which are now used by the boss.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
471
diff
changeset
|
202 |
3164715a0621
Added the FireBallBurst and FireBallSpread weapons which are now used by the boss.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
471
diff
changeset
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203 p1 = rotatePoint(origin, velocity, -30) |
3164715a0621
Added the FireBallBurst and FireBallSpread weapons which are now used by the boss.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
471
diff
changeset
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204 p2 = rotatePoint(origin, velocity, -20) |
3164715a0621
Added the FireBallBurst and FireBallSpread weapons which are now used by the boss.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
471
diff
changeset
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205 p3 = rotatePoint(origin, velocity, -10) |
3164715a0621
Added the FireBallBurst and FireBallSpread weapons which are now used by the boss.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
471
diff
changeset
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206 p4 = rotatePoint(origin, velocity, 0) |
3164715a0621
Added the FireBallBurst and FireBallSpread weapons which are now used by the boss.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
471
diff
changeset
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207 p5 = rotatePoint(origin, velocity, 10) |
3164715a0621
Added the FireBallBurst and FireBallSpread weapons which are now used by the boss.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
471
diff
changeset
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208 p6 = rotatePoint(origin, velocity, 20) |
3164715a0621
Added the FireBallBurst and FireBallSpread weapons which are now used by the boss.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
471
diff
changeset
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209 p7 = rotatePoint(origin, velocity, 30) |
3164715a0621
Added the FireBallBurst and FireBallSpread weapons which are now used by the boss.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
471
diff
changeset
|
210 |
3164715a0621
Added the FireBallBurst and FireBallSpread weapons which are now used by the boss.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
471
diff
changeset
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211 pjctl1 = Projectile(self._scene, self._ship, "fireball", 6000 ) |
3164715a0621
Added the FireBallBurst and FireBallSpread weapons which are now used by the boss.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
471
diff
changeset
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212 pjctl1.run(p1, self._ship.location) |
3164715a0621
Added the FireBallBurst and FireBallSpread weapons which are now used by the boss.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
471
diff
changeset
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213 self._scene.addProjectileToScene(pjctl1) |
3164715a0621
Added the FireBallBurst and FireBallSpread weapons which are now used by the boss.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
471
diff
changeset
|
214 |
3164715a0621
Added the FireBallBurst and FireBallSpread weapons which are now used by the boss.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
471
diff
changeset
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215 pjctl2 = Projectile(self._scene, self._ship, "fireball", 6000 ) |
3164715a0621
Added the FireBallBurst and FireBallSpread weapons which are now used by the boss.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
471
diff
changeset
|
216 pjctl2.run(p2, self._ship.location) |
3164715a0621
Added the FireBallBurst and FireBallSpread weapons which are now used by the boss.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
471
diff
changeset
|
217 self._scene.addProjectileToScene(pjctl2) |
3164715a0621
Added the FireBallBurst and FireBallSpread weapons which are now used by the boss.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
471
diff
changeset
|
218 |
3164715a0621
Added the FireBallBurst and FireBallSpread weapons which are now used by the boss.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
471
diff
changeset
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219 pjctl3 = Projectile(self._scene, self._ship, "fireball", 6000 ) |
3164715a0621
Added the FireBallBurst and FireBallSpread weapons which are now used by the boss.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
471
diff
changeset
|
220 pjctl3.run(p3, self._ship.location) |
3164715a0621
Added the FireBallBurst and FireBallSpread weapons which are now used by the boss.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
471
diff
changeset
|
221 self._scene.addProjectileToScene(pjctl3) |
3164715a0621
Added the FireBallBurst and FireBallSpread weapons which are now used by the boss.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
471
diff
changeset
|
222 |
3164715a0621
Added the FireBallBurst and FireBallSpread weapons which are now used by the boss.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
471
diff
changeset
|
223 pjctl4 = Projectile(self._scene, self._ship, "fireball", 6000 ) |
3164715a0621
Added the FireBallBurst and FireBallSpread weapons which are now used by the boss.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
471
diff
changeset
|
224 pjctl4.run(p4, self._ship.location) |
3164715a0621
Added the FireBallBurst and FireBallSpread weapons which are now used by the boss.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
471
diff
changeset
|
225 self._scene.addProjectileToScene(pjctl4) |
3164715a0621
Added the FireBallBurst and FireBallSpread weapons which are now used by the boss.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
471
diff
changeset
|
226 |
3164715a0621
Added the FireBallBurst and FireBallSpread weapons which are now used by the boss.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
471
diff
changeset
|
227 pjctl5 = Projectile(self._scene, self._ship, "fireball", 6000 ) |
3164715a0621
Added the FireBallBurst and FireBallSpread weapons which are now used by the boss.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
471
diff
changeset
|
228 pjctl5.run(p5, self._ship.location) |
3164715a0621
Added the FireBallBurst and FireBallSpread weapons which are now used by the boss.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
471
diff
changeset
|
229 self._scene.addProjectileToScene(pjctl5) |
3164715a0621
Added the FireBallBurst and FireBallSpread weapons which are now used by the boss.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
471
diff
changeset
|
230 |
3164715a0621
Added the FireBallBurst and FireBallSpread weapons which are now used by the boss.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
471
diff
changeset
|
231 pjctl6 = Projectile(self._scene, self._ship, "fireball", 6000 ) |
3164715a0621
Added the FireBallBurst and FireBallSpread weapons which are now used by the boss.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
471
diff
changeset
|
232 pjctl6.run(p6, self._ship.location) |
3164715a0621
Added the FireBallBurst and FireBallSpread weapons which are now used by the boss.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
471
diff
changeset
|
233 self._scene.addProjectileToScene(pjctl6) |
3164715a0621
Added the FireBallBurst and FireBallSpread weapons which are now used by the boss.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
471
diff
changeset
|
234 |
3164715a0621
Added the FireBallBurst and FireBallSpread weapons which are now used by the boss.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
471
diff
changeset
|
235 pjctl7 = Projectile(self._scene, self._ship, "fireball", 6000 ) |
3164715a0621
Added the FireBallBurst and FireBallSpread weapons which are now used by the boss.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
471
diff
changeset
|
236 pjctl7.run(p7, self._ship.location) |
3164715a0621
Added the FireBallBurst and FireBallSpread weapons which are now used by the boss.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
471
diff
changeset
|
237 self._scene.addProjectileToScene(pjctl7) |
3164715a0621
Added the FireBallBurst and FireBallSpread weapons which are now used by the boss.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
471
diff
changeset
|
238 |
3164715a0621
Added the FireBallBurst and FireBallSpread weapons which are now used by the boss.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
471
diff
changeset
|
239 self._lastfired = self._scene.time |
3164715a0621
Added the FireBallBurst and FireBallSpread weapons which are now used by the boss.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
471
diff
changeset
|
240 |