Mercurial > fife-parpg
annotate engine/core/view/renderers/floatingtextrenderer.cpp @ 603:739d8a43d771
* Fixed a bug in glimage.cpp. Now scale_x and scale_y is used.
* Fixed a bug in sdlimage.cpp. Removed a SDL_SetAlpha() call, which had triggered a segfault.
* Added Zoom support to SDL.
author | helios2000@33b003aa-7bff-0310-803a-e67f0ece8222 |
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date | Wed, 08 Sep 2010 13:47:16 +0000 |
parents | d1df6cf5ff23 |
children | f3457443c95f |
rev | line source |
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1 /*************************************************************************** |
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2 * Copyright (C) 2005-2008 by the FIFE team * |
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3 * http://www.fifengine.de * |
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4 * This file is part of FIFE. * |
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5 * * |
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6 * FIFE is free software; you can redistribute it and/or * |
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7 * modify it under the terms of the GNU Lesser General Public * |
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8 * License as published by the Free Software Foundation; either * |
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9 * version 2.1 of the License, or (at your option) any later version. * |
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10 * * |
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11 * This library is distributed in the hope that it will be useful, * |
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12 * but WITHOUT ANY WARRANTY; without even the implied warranty of * |
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13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * |
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14 * Lesser General Public License for more details. * |
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15 * * |
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16 * You should have received a copy of the GNU Lesser General Public * |
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17 * License along with this library; if not, write to the * |
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18 * Free Software Foundation, Inc., * |
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19 * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA * |
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20 ***************************************************************************/ |
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21 |
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22 // Standard C++ library includes |
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23 |
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24 // 3rd party library includes |
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25 |
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26 // FIFE includes |
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27 // These includes are split up in two parts, separated by one empty line |
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28 // First block: files included from the FIFE root src directory |
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29 // Second block: files included from the same folder |
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30 #include "video/renderbackend.h" |
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31 #include "util/math/fife_math.h" |
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32 #include "util/log/logger.h" |
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33 #include "video/fonts/abstractfont.h" |
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34 #include "video/image.h" |
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35 #include "model/structures/instance.h" |
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36 #include "model/structures/layer.h" |
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37 #include "model/structures/location.h" |
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38 |
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39 #include "view/visual.h" |
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40 #include "view/camera.h" |
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41 #include "floatingtextrenderer.h" |
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42 |
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43 |
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44 namespace FIFE { |
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45 static Logger _log(LM_VIEWVIEW); |
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46 |
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47 |
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48 FloatingTextRenderer::FloatingTextRenderer(RenderBackend* renderbackend, int position, AbstractFont* font): |
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49 RendererBase(renderbackend, position), |
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50 m_renderbackend(renderbackend), |
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51 m_font(font) { |
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52 setEnabled(false); |
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53 m_font_color = false; |
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54 m_color = m_font->getColor(); |
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55 } |
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56 |
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57 FloatingTextRenderer::FloatingTextRenderer(const FloatingTextRenderer& old): |
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58 RendererBase(old), |
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59 m_renderbackend(old.m_renderbackend), |
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60 m_font(old.m_font), |
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61 m_font_color(old.m_font_color), |
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62 m_color(old.m_color) { |
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63 setEnabled(false); |
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64 m_font_color = m_background = m_backborder = false; |
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65 } |
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66 |
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67 RendererBase* FloatingTextRenderer::clone() { |
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68 return new FloatingTextRenderer(*this); |
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69 } |
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70 |
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71 FloatingTextRenderer::~FloatingTextRenderer() { |
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72 } |
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73 |
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74 void FloatingTextRenderer::render(Camera* cam, Layer* layer, RenderList& instances) { |
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75 if (!m_font) { |
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76 return; |
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77 } |
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78 |
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79 RenderList::const_iterator instance_it = instances.begin(); |
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80 const std::string* saytext = NULL; |
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81 SDL_Color old_color = m_font->getColor(); |
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82 if(m_font_color) { |
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83 m_font->setColor(m_color.r, m_color.g, m_color.b, m_color.unused); |
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84 } |
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85 for (;instance_it != instances.end(); ++instance_it) { |
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86 Instance* instance = (*instance_it)->instance; |
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87 saytext = instance->getSayText(); |
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88 if (saytext) { |
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89 const Rect& ir = (*instance_it)->dimensions; |
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90 Image* img = m_font->getAsImageMultiline(*saytext); |
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91 Rect r; |
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92 r.x = (ir.x + ir.w/2) - img->getWidth()/2; /// the center of the text rect is always aligned to the instance's rect center. |
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93 r.y = ir.y- img->getHeight(); /// make the text rect floating higher than the instance. |
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94 r.w = img->getWidth(); |
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95 r.h = img->getHeight(); |
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96 if(m_background || m_backborder) { |
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97 const int overdraw = 5; |
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98 Point p1 = Point(r.x-overdraw, r.y-overdraw); |
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99 Point p2 = Point(r.x+r.w+overdraw, r.y-overdraw); |
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100 Point p3 = Point(r.x+r.w+overdraw, r.y+r.h+overdraw); |
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101 Point p4 = Point(r.x-overdraw, r.y+r.h+overdraw); |
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102 |
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103 if(m_background) { |
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104 m_renderbackend->drawQuad(p1, p2, p3, p4, m_backcolor.r, m_backcolor.g, m_backcolor.b, m_backcolor.unused); |
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105 } |
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106 |
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107 if(m_backborder) { |
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108 m_renderbackend->drawLine(p1, p2, m_backbordercolor.r, m_backbordercolor.g, m_backbordercolor.b, m_backbordercolor.unused); |
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109 m_renderbackend->drawLine(p2, p3, m_backbordercolor.r, m_backbordercolor.g, m_backbordercolor.b, m_backbordercolor.unused); |
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110 m_renderbackend->drawLine(p3, p4, m_backbordercolor.r, m_backbordercolor.g, m_backbordercolor.b, m_backbordercolor.unused); |
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111 m_renderbackend->drawLine(p4, p1, m_backbordercolor.r, m_backbordercolor.g, m_backbordercolor.b, m_backbordercolor.unused); |
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112 } |
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113 } |
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114 img->render(r); |
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115 } |
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116 } |
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117 if(m_font_color) { |
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118 m_font->setColor(old_color.r, old_color.g, old_color.b, old_color.unused); |
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119 } |
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120 } |
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121 |
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122 void FloatingTextRenderer::setColor(Uint8 r, Uint8 g, Uint8 b, Uint8 a) { |
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123 m_color.r = r; |
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124 m_color.g = g; |
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125 m_color.b = b; |
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126 m_color.unused = a; |
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127 |
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128 m_font_color = true; |
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129 } |
522
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130 |
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131 void FloatingTextRenderer::setBackground(Uint8 br, Uint8 bg, Uint8 bb, Uint8 ba) { |
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132 m_backcolor.r = br; |
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133 m_backcolor.g = bg; |
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134 m_backcolor.b = bb; |
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135 m_backcolor.unused = ba; |
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136 |
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137 m_background = true; |
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138 } |
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139 |
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140 void FloatingTextRenderer::setBorder(Uint8 bbr, Uint8 bbg, Uint8 bbb, Uint8 bba) { |
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141 m_backbordercolor.r = bbr; |
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142 m_backbordercolor.g = bbg; |
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143 m_backbordercolor.b = bbb; |
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144 m_backbordercolor.unused = bba; |
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145 |
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146 m_backborder = true; |
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147 } |
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148 |
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149 void FloatingTextRenderer::resetBackground() { |
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150 m_background = false; |
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151 } |
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152 |
589
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153 void FloatingTextRenderer::resetBorder() { |
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154 m_backborder = false; |
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155 } |
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156 |
0
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157 FloatingTextRenderer* FloatingTextRenderer::getInstance(IRendererContainer* cnt) { |
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158 return dynamic_cast<FloatingTextRenderer*>(cnt->getRenderer("FloatingTextRenderer")); |
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159 } |
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160 } |