Mercurial > fife-parpg
annotate engine/core/view/renderers/instancerenderer.cpp @ 363:714673208050
Adding the CameraEdit plugin to the editor. You must enable it in your settings.xml file. Still not fully tested.
author | prock@33b003aa-7bff-0310-803a-e67f0ece8222 |
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date | Wed, 21 Oct 2009 15:19:59 +0000 |
parents | ab41334e8a57 |
children | 16c2b3ee59ce |
rev | line source |
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0
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1 /*************************************************************************** |
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2 * Copyright (C) 2005-2008 by the FIFE team * |
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3 * http://www.fifengine.de * |
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4 * This file is part of FIFE. * |
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5 * * |
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6 * FIFE is free software; you can redistribute it and/or * |
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7 * modify it under the terms of the GNU Lesser General Public * |
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8 * License as published by the Free Software Foundation; either * |
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9 * version 2.1 of the License, or (at your option) any later version. * |
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10 * * |
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11 * This library is distributed in the hope that it will be useful, * |
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12 * but WITHOUT ANY WARRANTY; without even the implied warranty of * |
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13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * |
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14 * Lesser General Public License for more details. * |
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15 * * |
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16 * You should have received a copy of the GNU Lesser General Public * |
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17 * License along with this library; if not, write to the * |
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18 * Free Software Foundation, Inc., * |
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19 * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA * |
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20 ***************************************************************************/ |
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21 |
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22 // Standard C++ library includes |
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23 |
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24 // 3rd party library includes |
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25 |
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26 // FIFE includes |
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27 // These includes are split up in two parts, separated by one empty line |
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28 // First block: files included from the FIFE root src directory |
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29 // Second block: files included from the same folder |
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30 #include "video/renderbackend.h" |
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31 #include "video/image.h" |
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32 #include "video/sdl/sdlimage.h" |
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33 #include "video/imagepool.h" |
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34 #include "video/animation.h" |
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35 #include "video/animationpool.h" |
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36 #include "util/math/fife_math.h" |
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37 #include "util/log/logger.h" |
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38 #include "model/metamodel/grids/cellgrid.h" |
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39 #include "model/metamodel/action.h" |
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40 #include "model/structures/instance.h" |
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41 #include "model/structures/layer.h" |
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42 #include "model/structures/location.h" |
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43 |
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44 #include "view/camera.h" |
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45 #include "view/visual.h" |
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46 #include "instancerenderer.h" |
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47 |
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48 namespace { |
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49 unsigned int scale(unsigned int val, double factor) { |
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50 return static_cast<unsigned int>(ceil(static_cast<double>(val) * factor)); |
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51 } |
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52 } |
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53 |
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54 namespace FIFE { |
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55 static Logger _log(LM_VIEWVIEW); |
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56 |
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57 InstanceRenderer::OutlineInfo::OutlineInfo(): |
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58 r(0), |
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59 g(0), |
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60 b(0), |
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61 width(1), |
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62 outline(NULL), |
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63 curimg(NULL) { |
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64 } |
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65 InstanceRenderer::ColoringInfo::ColoringInfo(): |
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66 r(0), |
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67 g(0), |
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68 b(0), |
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69 overlay(NULL), |
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70 curimg(NULL) { |
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71 } |
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72 |
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73 InstanceRenderer::OutlineInfo::~OutlineInfo() { |
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74 delete outline; |
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75 } |
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76 |
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77 InstanceRenderer::ColoringInfo::~ColoringInfo() { |
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78 delete overlay; |
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79 } |
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80 |
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81 InstanceRenderer* InstanceRenderer::getInstance(IRendererContainer* cnt) { |
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82 return dynamic_cast<InstanceRenderer*>(cnt->getRenderer("InstanceRenderer")); |
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83 } |
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84 |
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85 InstanceRenderer::InstanceRenderer(RenderBackend* renderbackend, int position, ImagePool* imagepool, AnimationPool* animpool): |
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86 RendererBase(renderbackend, position), |
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87 m_imagepool(imagepool), |
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88 m_animationpool(animpool) { |
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89 setEnabled(true); |
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90 } |
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91 |
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92 InstanceRenderer::InstanceRenderer(const InstanceRenderer& old): |
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93 RendererBase(old), |
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94 m_imagepool(old.m_imagepool), |
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95 m_animationpool(old.m_animationpool) { |
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96 setEnabled(true); |
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97 } |
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98 |
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99 RendererBase* InstanceRenderer::clone() { |
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100 return new InstanceRenderer(*this); |
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101 } |
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102 |
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103 InstanceRenderer::~InstanceRenderer() { |
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104 } |
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105 |
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106 void InstanceRenderer::render(Camera* cam, Layer* layer, std::vector<Instance*>& instances) { |
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107 // patch #335 by abeyer |
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108 if (!layer->areInstancesVisible()) { |
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109 FL_DBG(_log, "Layer instances hidden"); |
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110 return; |
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111 } |
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112 |
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113 FL_DBG(_log, "Iterating layer..."); |
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114 CellGrid* cg = layer->getCellGrid(); |
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115 if (!cg) { |
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116 FL_WARN(_log, "No cellgrid assigned to layer, cannot draw instances"); |
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117 return; |
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118 } |
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119 |
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120 const bool any_effects = !(m_instance_outlines.empty() && m_instance_colorings.empty()); |
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121 |
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122 std::vector<Instance*>::const_iterator instance_it = instances.begin(); |
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123 for (;instance_it != instances.end(); ++instance_it) { |
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124 FL_DBG(_log, "Iterating instances..."); |
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125 Instance* instance = (*instance_it); |
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126 InstanceVisual* visual = instance->getVisual<InstanceVisual>(); |
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127 |
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128 unsigned char trans = visual->getTransparency(); |
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129 |
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130 /** |
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131 * the instance transparency value take precedence. If it's 0 use the layer trans |
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132 * |
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133 * \todo Instances cannot be completely opaque when their layer's transparency is non zero. |
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134 */ |
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135 if (trans == 0) { |
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136 unsigned char layer_trans = layer->getLayerTransparency(); |
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137 trans = layer_trans; |
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138 } |
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139 |
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140 InstanceVisualCacheItem& vc = visual->getCacheItem(cam); |
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141 FL_DBG(_log, LMsg("Instance layer coordinates = ") << instance->getLocationRef().getLayerCoordinates()); |
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142 |
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143 if (any_effects) { |
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144 InstanceToOutlines_t::iterator outline_it = m_instance_outlines.find(instance); |
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145 if (outline_it != m_instance_outlines.end()) { |
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146 bindOutline(outline_it->second, vc, cam)->render(vc.dimensions, 255-trans); |
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147 } |
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148 |
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149 InstanceToColoring_t::iterator coloring_it = m_instance_colorings.find(instance); |
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150 if (coloring_it != m_instance_colorings.end()) { |
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151 bindColoring(coloring_it->second, vc, cam)->render(vc.dimensions, 255-trans); |
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152 continue; // Skip normal rendering after drawing overlay |
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153 } |
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154 } |
356
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155 |
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156 vc.image->render(vc.dimensions, 255-trans); |
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157 } |
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158 } |
356
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159 |
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160 Image* InstanceRenderer::bindOutline(OutlineInfo& info, InstanceVisualCacheItem& vc, Camera* cam) { |
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161 if (info.curimg == vc.image) { |
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162 return info.outline; |
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163 } else { |
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164 info.curimg = vc.image; |
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165 } |
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166 |
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167 if (info.outline) { |
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168 delete info.outline; // delete old mask |
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169 info.outline = NULL; |
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170 } |
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171 SDL_Surface* surface = vc.image->getSurface(); |
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172 SDL_Surface* outline_surface = SDL_ConvertSurface(surface, surface->format, surface->flags); |
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173 |
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174 // needs to use SDLImage here, since GlImage does not support drawing primitives atm |
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175 SDLImage* img = new SDLImage(outline_surface); |
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176 |
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177 // TODO: optimize... |
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178 uint8_t r, g, b, a = 0; |
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179 |
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180 // vertical sweep |
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181 for (unsigned int x = 0; x < img->getWidth(); x ++) { |
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182 uint8_t prev_a = 0; |
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183 for (unsigned int y = 0; y < img->getHeight(); y ++) { |
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184 vc.image->getPixelRGBA(x, y, &r, &g, &b, &a); |
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185 if ((a == 0 || prev_a == 0) && (a != prev_a)) { |
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186 if (a < prev_a) { |
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187 for (unsigned int yy = y; yy < y + info.width; yy++) { |
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|
188 img->putPixel(x, yy, info.r, info.g, info.b); |
4a0efb7baf70
* Datasets becomes the new trunk and retires after that :-)
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189 } |
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* Datasets becomes the new trunk and retires after that :-)
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|
190 } else { |
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* Datasets becomes the new trunk and retires after that :-)
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|
191 for (unsigned int yy = y - info.width; yy < y; yy++) { |
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* Datasets becomes the new trunk and retires after that :-)
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diff
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|
192 img->putPixel(x, yy, info.r, info.g, info.b); |
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* Datasets becomes the new trunk and retires after that :-)
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|
193 } |
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* Datasets becomes the new trunk and retires after that :-)
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194 } |
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* Datasets becomes the new trunk and retires after that :-)
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195 } |
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* Datasets becomes the new trunk and retires after that :-)
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196 prev_a = a; |
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* Datasets becomes the new trunk and retires after that :-)
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197 } |
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* Datasets becomes the new trunk and retires after that :-)
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198 } |
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199 // horizontal sweep |
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|
200 for (unsigned int y = 0; y < img->getHeight(); y ++) { |
39
4e68022ed545
fix some pixels wrongly highlighted in outlines
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0
diff
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|
201 uint8_t prev_a = 0; |
0
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|
202 for (unsigned int x = 0; x < img->getWidth(); x ++) { |
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* Datasets becomes the new trunk and retires after that :-)
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|
203 vc.image->getPixelRGBA(x, y, &r, &g, &b, &a); |
4a0efb7baf70
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204 if ((a == 0 || prev_a == 0) && (a != prev_a)) { |
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205 if (a < prev_a) { |
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|
206 for (unsigned int xx = x; xx < x + info.width; xx++) { |
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|
207 img->putPixel(xx, y, info.r, info.g, info.b); |
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* Datasets becomes the new trunk and retires after that :-)
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208 } |
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209 } else { |
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210 for (unsigned int xx = x - info.width; xx < x; xx++) { |
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* Datasets becomes the new trunk and retires after that :-)
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|
211 img->putPixel(xx, y, info.r, info.g, info.b); |
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* Datasets becomes the new trunk and retires after that :-)
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212 } |
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213 } |
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214 } |
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215 prev_a = a; |
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* Datasets becomes the new trunk and retires after that :-)
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216 } |
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* Datasets becomes the new trunk and retires after that :-)
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|
217 } |
356
ab41334e8a57
Added or1andov's code with a few adjustments to fix instance transparencies fixed[t:378]
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218 |
0
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219 // In case of OpenGL backend, SDLImage needs to be converted |
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* Datasets becomes the new trunk and retires after that :-)
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220 info.outline = m_renderbackend->createImage(img->detachSurface()); |
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* Datasets becomes the new trunk and retires after that :-)
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|
221 delete img; |
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* Datasets becomes the new trunk and retires after that :-)
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|
222 return info.outline; |
4a0efb7baf70
* Datasets becomes the new trunk and retires after that :-)
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223 } |
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224 |
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|
225 Image* InstanceRenderer::bindColoring(ColoringInfo& info, InstanceVisualCacheItem& vc, Camera* cam) { |
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* Datasets becomes the new trunk and retires after that :-)
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|
226 if (info.curimg == vc.image) { |
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* Datasets becomes the new trunk and retires after that :-)
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|
227 return info.overlay; |
95
0b6998fde366
speedup instance renderer; now instances can change their layer, old optimisation made wrong asumption... (fix by yonibear)
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228 } else { |
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speedup instance renderer; now instances can change their layer, old optimisation made wrong asumption... (fix by yonibear)
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229 info.curimg = vc.image; |
0
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* Datasets becomes the new trunk and retires after that :-)
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230 } |
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* Datasets becomes the new trunk and retires after that :-)
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|
231 if (info.overlay) { |
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* Datasets becomes the new trunk and retires after that :-)
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|
232 delete info.overlay; // delete old mask |
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|
233 info.overlay = NULL; |
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* Datasets becomes the new trunk and retires after that :-)
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234 } |
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|
235 SDL_Surface* surface = vc.image->getSurface(); |
4a0efb7baf70
* Datasets becomes the new trunk and retires after that :-)
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|
236 SDL_Surface* overlay_surface = SDL_ConvertSurface(surface, surface->format, surface->flags); |
356
ab41334e8a57
Added or1andov's code with a few adjustments to fix instance transparencies fixed[t:378]
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237 |
0
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* Datasets becomes the new trunk and retires after that :-)
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|
238 // needs to use SDLImage here, since GlImage does not support drawing primitives atm |
4a0efb7baf70
* Datasets becomes the new trunk and retires after that :-)
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|
239 SDLImage* img = new SDLImage(overlay_surface); |
356
ab41334e8a57
Added or1andov's code with a few adjustments to fix instance transparencies fixed[t:378]
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240 |
0
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* Datasets becomes the new trunk and retires after that :-)
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|
241 uint8_t r, g, b, a = 0; |
356
ab41334e8a57
Added or1andov's code with a few adjustments to fix instance transparencies fixed[t:378]
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242 |
0
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* Datasets becomes the new trunk and retires after that :-)
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|
243 for (unsigned int x = 0; x < img->getWidth(); x ++) { |
4a0efb7baf70
* Datasets becomes the new trunk and retires after that :-)
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|
244 for (unsigned int y = 0; y < img->getHeight(); y ++) { |
4a0efb7baf70
* Datasets becomes the new trunk and retires after that :-)
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|
245 vc.image->getPixelRGBA(x, y, &r, &g, &b, &a); |
4a0efb7baf70
* Datasets becomes the new trunk and retires after that :-)
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|
246 if (a > 0) { |
4a0efb7baf70
* Datasets becomes the new trunk and retires after that :-)
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|
247 img->putPixel(x, y, (r + info.r) >> 1, (g + info.g) >> 1, (b + info.b) >> 1); |
4a0efb7baf70
* Datasets becomes the new trunk and retires after that :-)
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|
248 } |
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* Datasets becomes the new trunk and retires after that :-)
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|
249 } |
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* Datasets becomes the new trunk and retires after that :-)
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|
250 } |
356
ab41334e8a57
Added or1andov's code with a few adjustments to fix instance transparencies fixed[t:378]
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251 |
0
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* Datasets becomes the new trunk and retires after that :-)
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|
252 // In case of OpenGL backend, SDLImage needs to be converted |
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* Datasets becomes the new trunk and retires after that :-)
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|
253 info.overlay = m_renderbackend->createImage(img->detachSurface()); |
4a0efb7baf70
* Datasets becomes the new trunk and retires after that :-)
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|
254 delete img; |
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* Datasets becomes the new trunk and retires after that :-)
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|
255 return info.overlay; |
4a0efb7baf70
* Datasets becomes the new trunk and retires after that :-)
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|
256 } |
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* Datasets becomes the new trunk and retires after that :-)
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|
257 |
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* Datasets becomes the new trunk and retires after that :-)
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changeset
|
258 void InstanceRenderer::addOutlined(Instance* instance, int r, int g, int b, int width) { |
4a0efb7baf70
* Datasets becomes the new trunk and retires after that :-)
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parents:
diff
changeset
|
259 OutlineInfo info; |
4a0efb7baf70
* Datasets becomes the new trunk and retires after that :-)
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parents:
diff
changeset
|
260 info.r = r; |
4a0efb7baf70
* Datasets becomes the new trunk and retires after that :-)
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parents:
diff
changeset
|
261 info.g = g; |
4a0efb7baf70
* Datasets becomes the new trunk and retires after that :-)
mvbarracuda@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff
changeset
|
262 info.b = b; |
4a0efb7baf70
* Datasets becomes the new trunk and retires after that :-)
mvbarracuda@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff
changeset
|
263 info.width = width; |
356
ab41334e8a57
Added or1andov's code with a few adjustments to fix instance transparencies fixed[t:378]
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135
diff
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|
264 |
95
0b6998fde366
speedup instance renderer; now instances can change their layer, old optimisation made wrong asumption... (fix by yonibear)
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46
diff
changeset
|
265 m_instance_outlines[instance] = info; |
0
4a0efb7baf70
* Datasets becomes the new trunk and retires after that :-)
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|
266 } |
4a0efb7baf70
* Datasets becomes the new trunk and retires after that :-)
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|
267 |
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* Datasets becomes the new trunk and retires after that :-)
mvbarracuda@33b003aa-7bff-0310-803a-e67f0ece8222
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changeset
|
268 void InstanceRenderer::addColored(Instance* instance, int r, int g, int b) { |
4a0efb7baf70
* Datasets becomes the new trunk and retires after that :-)
mvbarracuda@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff
changeset
|
269 ColoringInfo info; |
4a0efb7baf70
* Datasets becomes the new trunk and retires after that :-)
mvbarracuda@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff
changeset
|
270 info.r = r; |
4a0efb7baf70
* Datasets becomes the new trunk and retires after that :-)
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parents:
diff
changeset
|
271 info.g = g; |
4a0efb7baf70
* Datasets becomes the new trunk and retires after that :-)
mvbarracuda@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff
changeset
|
272 info.b = b; |
356
ab41334e8a57
Added or1andov's code with a few adjustments to fix instance transparencies fixed[t:378]
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diff
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|
273 |
95
0b6998fde366
speedup instance renderer; now instances can change their layer, old optimisation made wrong asumption... (fix by yonibear)
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46
diff
changeset
|
274 m_instance_colorings[instance] = info; |
0
4a0efb7baf70
* Datasets becomes the new trunk and retires after that :-)
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changeset
|
275 } |
4a0efb7baf70
* Datasets becomes the new trunk and retires after that :-)
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|
276 |
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* Datasets becomes the new trunk and retires after that :-)
mvbarracuda@33b003aa-7bff-0310-803a-e67f0ece8222
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changeset
|
277 void InstanceRenderer::removeOutlined(Instance* instance) { |
95
0b6998fde366
speedup instance renderer; now instances can change their layer, old optimisation made wrong asumption... (fix by yonibear)
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46
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changeset
|
278 m_instance_outlines.erase(instance); |
0
4a0efb7baf70
* Datasets becomes the new trunk and retires after that :-)
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|
279 } |
356
ab41334e8a57
Added or1andov's code with a few adjustments to fix instance transparencies fixed[t:378]
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|
280 |
0
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* Datasets becomes the new trunk and retires after that :-)
mvbarracuda@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff
changeset
|
281 void InstanceRenderer::removeColored(Instance* instance) { |
95
0b6998fde366
speedup instance renderer; now instances can change their layer, old optimisation made wrong asumption... (fix by yonibear)
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46
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changeset
|
282 m_instance_colorings.erase(instance); |
0
4a0efb7baf70
* Datasets becomes the new trunk and retires after that :-)
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parents:
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changeset
|
283 } |
356
ab41334e8a57
Added or1andov's code with a few adjustments to fix instance transparencies fixed[t:378]
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|
284 |
0
4a0efb7baf70
* Datasets becomes the new trunk and retires after that :-)
mvbarracuda@33b003aa-7bff-0310-803a-e67f0ece8222
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changeset
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285 void InstanceRenderer::removeAllOutlines() { |
95
0b6998fde366
speedup instance renderer; now instances can change their layer, old optimisation made wrong asumption... (fix by yonibear)
spq@33b003aa-7bff-0310-803a-e67f0ece8222
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46
diff
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286 m_instance_outlines.clear(); |
0
4a0efb7baf70
* Datasets becomes the new trunk and retires after that :-)
mvbarracuda@33b003aa-7bff-0310-803a-e67f0ece8222
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changeset
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287 } |
356
ab41334e8a57
Added or1andov's code with a few adjustments to fix instance transparencies fixed[t:378]
prock@33b003aa-7bff-0310-803a-e67f0ece8222
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135
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changeset
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288 |
0
4a0efb7baf70
* Datasets becomes the new trunk and retires after that :-)
mvbarracuda@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff
changeset
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289 void InstanceRenderer::removeAllColored() { |
95
0b6998fde366
speedup instance renderer; now instances can change their layer, old optimisation made wrong asumption... (fix by yonibear)
spq@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
46
diff
changeset
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290 m_instance_colorings.clear(); |
0
4a0efb7baf70
* Datasets becomes the new trunk and retires after that :-)
mvbarracuda@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff
changeset
|
291 } |
356
ab41334e8a57
Added or1andov's code with a few adjustments to fix instance transparencies fixed[t:378]
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
135
diff
changeset
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292 |
0
4a0efb7baf70
* Datasets becomes the new trunk and retires after that :-)
mvbarracuda@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff
changeset
|
293 void InstanceRenderer::reset() { |
4a0efb7baf70
* Datasets becomes the new trunk and retires after that :-)
mvbarracuda@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff
changeset
|
294 removeAllOutlines(); |
4a0efb7baf70
* Datasets becomes the new trunk and retires after that :-)
mvbarracuda@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff
changeset
|
295 removeAllColored(); |
4a0efb7baf70
* Datasets becomes the new trunk and retires after that :-)
mvbarracuda@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff
changeset
|
296 } |
356
ab41334e8a57
Added or1andov's code with a few adjustments to fix instance transparencies fixed[t:378]
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
135
diff
changeset
|
297 |
0
4a0efb7baf70
* Datasets becomes the new trunk and retires after that :-)
mvbarracuda@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff
changeset
|
298 } |