annotate engine/core/view/camera.h @ 363:714673208050

Adding the CameraEdit plugin to the editor. You must enable it in your settings.xml file. Still not fully tested.
author prock@33b003aa-7bff-0310-803a-e67f0ece8222
date Wed, 21 Oct 2009 15:19:59 +0000
parents 7e5717105212
children f27880d4c08c
rev   line source
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1 /***************************************************************************
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2 * Copyright (C) 2005-2008 by the FIFE team *
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3 * http://www.fifengine.de *
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4 * This file is part of FIFE. *
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5 * *
46
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6 * FIFE is free software; you can redistribute it and/or *
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7 * modify it under the terms of the GNU Lesser General Public *
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8 * License as published by the Free Software Foundation; either *
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9 * version 2.1 of the License, or (at your option) any later version. *
0
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10 * *
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11 * This library is distributed in the hope that it will be useful, *
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12 * but WITHOUT ANY WARRANTY; without even the implied warranty of *
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13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU *
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14 * Lesser General Public License for more details. *
0
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15 * *
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16 * You should have received a copy of the GNU Lesser General Public *
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17 * License along with this library; if not, write to the *
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18 * Free Software Foundation, Inc., *
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19 * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA *
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20 ***************************************************************************/
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21
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22 #ifndef FIFE_VIEW_CAMERA_H
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23 #define FIFE_VIEW_CAMERA_H
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24
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25 // Standard C++ library includes
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26 #include <string>
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44919eb74c40 making header files self-sufficient so they can be compiled in isolation.
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27 #include <map>
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28
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29 // 3rd party library includes
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30
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31 // FIFE includes
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32 // These includes are split up in two parts, separated by one empty line
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33 // First block: files included from the FIFE root src directory
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34 // Second block: files included from the same folder
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35 #include "model/structures/location.h"
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36 #include "util/math/matrix.h"
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37 #include "util/structures/rect.h"
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38
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39 #include "rendererbase.h"
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40
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41 namespace FIFE {
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42
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43 typedef Point3D ScreenPoint;
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44 class Layer;
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45 class Instance;
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46 class ImagePool;
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47 class AnimationPool;
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48 class RenderBackend;
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49 typedef std::map<Layer*, std::vector<Instance*> > t_layer_to_instances;
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50
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51 /** Camera describes properties of a view port shown in the main screen
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52 * Main screen can have multiple cameras active simultanously
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53 * Different cameras can have different properties, like location
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54 * to shoot, zoom or tilt
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55 */
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56 class Camera: public IRendererListener, public IRendererContainer {
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57 public:
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58 /** Constructor
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59 * Camera needs to be added to the view. If not done so, it is not rendered.
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60 * @param id identifier for the camera
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61 * @param layer layer where camera is bind. Camera is bind to a layer for two reasons:
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62 * * camera's scaling is done based on cell image dimensions. Cell image is layer based (@see setCellImageDimensions)
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63 * * camera could be bind to a pather, which operates on layer
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64 * @param viewport used viewport for the camera. Viewport is measured in pixels in relation to game main screen
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65 * @param emc coordinate, where camera is focused on given layer
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66 * @param renderbackend to use with rendering
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67 * @param ipool to use with rendering
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68 * @param apool to use with rendering
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69 */
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70 Camera(const std::string& id,
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71 Layer* layer,
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72 Rect viewport,
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73 ExactModelCoordinate emc,
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74 RenderBackend* renderbackend,
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75 ImagePool* ipool,
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76 AnimationPool* apool);
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77
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78 /** Destructor
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79 */
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80 virtual ~Camera();
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81
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82 /** Gets the identifier for this camera.
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83 */
340
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84 const std::string& getId() const { return m_id; }
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85
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86 /** Sets the identifier for this camera.
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87 */
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88 void setId(const std::string& id) { m_id = id; }
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89
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90 /** Sets tilt for the camera.
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91 * e.g. overhead camera has tilt 0, while traditional isometric camera has tilt 45
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92 * @param tilt tilt for the camera
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93 */
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94 void setTilt(double tilt);
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95
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96 /** Gets camera tilt
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97 * @return tilt of camera
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98 */
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99 double getTilt() const;
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100
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101 /** Sets rotation for the camera.
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102 * Rotation can be visualized by thinking camera that rotates around an object
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103 * that it is rendering
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104 * @param rotation rotation for the camera
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105 */
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106 void setRotation(double rotation);
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107
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108 /** Gets camera rotation
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109 * @return rotation of the camera
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110 */
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parents:
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111 double getRotation() const;
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112
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mvbarracuda@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
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113 /** Sets zoom for the camera.
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114 * @param zoom zoom for the camera
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115 */
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mvbarracuda@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
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116 void setZoom(double zoom);
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117
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mvbarracuda@33b003aa-7bff-0310-803a-e67f0ece8222
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118 /** Gets camera zoom
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mvbarracuda@33b003aa-7bff-0310-803a-e67f0ece8222
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119 * @return zoom of the camera
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120 */
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mvbarracuda@33b003aa-7bff-0310-803a-e67f0ece8222
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121 double getZoom() const;
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122
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mvbarracuda@33b003aa-7bff-0310-803a-e67f0ece8222
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123 /** Sets screen cell image dimensions.
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mvbarracuda@33b003aa-7bff-0310-803a-e67f0ece8222
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124 * Cell image dimension is basically width and height of a bitmap, that covers
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125 * one cell in the layer where camera is bind
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126 * @return Point Point containing x=width and y=height
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127 */
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mvbarracuda@33b003aa-7bff-0310-803a-e67f0ece8222
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128 void setCellImageDimensions(unsigned int width, unsigned int height);
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129
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mvbarracuda@33b003aa-7bff-0310-803a-e67f0ece8222
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130 /** Gets screen cell image dimensions.
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mvbarracuda@33b003aa-7bff-0310-803a-e67f0ece8222
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131 * @see setCellImageDimensions
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132 * @return Point containing x=width and y=height
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133 */
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mvbarracuda@33b003aa-7bff-0310-803a-e67f0ece8222
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134 Point getCellImageDimensions();
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135
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mvbarracuda@33b003aa-7bff-0310-803a-e67f0ece8222
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136 /** Gets screen cell image dimensions for given layer.
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137 * @return Point Point containing x=width and y=height
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138 */
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mvbarracuda@33b003aa-7bff-0310-803a-e67f0ece8222
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139 Point getCellImageDimensions(Layer* layer);
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140
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mvbarracuda@33b003aa-7bff-0310-803a-e67f0ece8222
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141 /** Sets the location for camera
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mvbarracuda@33b003aa-7bff-0310-803a-e67f0ece8222
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142 * @param location location (center point) to render
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143 */
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mvbarracuda@33b003aa-7bff-0310-803a-e67f0ece8222
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144 void setLocation(const Location& location);
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145
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mvbarracuda@33b003aa-7bff-0310-803a-e67f0ece8222
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146 /** Gets the location camera is rendering
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mvbarracuda@33b003aa-7bff-0310-803a-e67f0ece8222
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147 * @return camera location
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148 */
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mvbarracuda@33b003aa-7bff-0310-803a-e67f0ece8222
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149 Location getLocation() const;
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150
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mvbarracuda@33b003aa-7bff-0310-803a-e67f0ece8222
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151 /** Gets a reference to the camera location
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mvbarracuda@33b003aa-7bff-0310-803a-e67f0ece8222
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152 * @note if you change returned location without calling Camera::setLocation(...),
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153 * remember to call Camera::refresh() (otherwise camera transforms are not updated)
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154 * @return reference to the camera location
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155 */
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mvbarracuda@33b003aa-7bff-0310-803a-e67f0ece8222
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156 Location& getLocationRef();
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157
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mvbarracuda@33b003aa-7bff-0310-803a-e67f0ece8222
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158 /** Attaches the camera to an instance.
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mvbarracuda@33b003aa-7bff-0310-803a-e67f0ece8222
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159 * @param instance Instance to which the camera shall be attached
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mvbarracuda@33b003aa-7bff-0310-803a-e67f0ece8222
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160 * @note The camera can only be attached to an instance at the same layer!
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161 */
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mvbarracuda@33b003aa-7bff-0310-803a-e67f0ece8222
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162 void attach(Instance *instance);
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163
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mvbarracuda@33b003aa-7bff-0310-803a-e67f0ece8222
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164 /** Detaches the camera from an instance.
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165 */
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mvbarracuda@33b003aa-7bff-0310-803a-e67f0ece8222
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166 void detach();
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167
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mvbarracuda@33b003aa-7bff-0310-803a-e67f0ece8222
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168 /** Returns instance where camera is attached. NULL if not attached
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mvbarracuda@33b003aa-7bff-0310-803a-e67f0ece8222
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169 */
200
084004e91d62 the function getAttached() in FIFE::Camera was returning a FIFE::Instance* but the function return value was a bool. Changed the function so now its prototype is correct.
vtchill@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 46
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170 Instance* getAttached() const { return m_attachedto; }
0
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171
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mvbarracuda@33b003aa-7bff-0310-803a-e67f0ece8222
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172 /** Sets the viewport for camera
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173 * viewport is rectangle inside the view where camera renders
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mvbarracuda@33b003aa-7bff-0310-803a-e67f0ece8222
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174 * @param viewport area for camera render
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175 */
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mvbarracuda@33b003aa-7bff-0310-803a-e67f0ece8222
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176 void setViewPort(const Rect& viewport);
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mvbarracuda@33b003aa-7bff-0310-803a-e67f0ece8222
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177
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mvbarracuda@33b003aa-7bff-0310-803a-e67f0ece8222
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178 /** Gets the viewport for camera
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mvbarracuda@33b003aa-7bff-0310-803a-e67f0ece8222
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179 * @return camera viewport
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mvbarracuda@33b003aa-7bff-0310-803a-e67f0ece8222
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180 */
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mvbarracuda@33b003aa-7bff-0310-803a-e67f0ece8222
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181 const Rect& getViewPort() const;
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182
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mvbarracuda@33b003aa-7bff-0310-803a-e67f0ece8222
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183 /** Transforms given point from screen coordinates to map coordinates
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mvbarracuda@33b003aa-7bff-0310-803a-e67f0ece8222
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184 * @param screen_coords screen coordinates to transform
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mvbarracuda@33b003aa-7bff-0310-803a-e67f0ece8222
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185 * @param z_calculated if true, z-value (depth cut point) is pre-calculated. If false, camera calculates it
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mvbarracuda@33b003aa-7bff-0310-803a-e67f0ece8222
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186 * @return point in map coordinates
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mvbarracuda@33b003aa-7bff-0310-803a-e67f0ece8222
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187 */
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mvbarracuda@33b003aa-7bff-0310-803a-e67f0ece8222
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188 ExactModelCoordinate toMapCoordinates(ScreenPoint screen_coords, bool z_calculated=true);
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189
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mvbarracuda@33b003aa-7bff-0310-803a-e67f0ece8222
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190 /** Transforms given point from map coordinates to screen coordinates
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mvbarracuda@33b003aa-7bff-0310-803a-e67f0ece8222
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191 * @return point in screen coordinates
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mvbarracuda@33b003aa-7bff-0310-803a-e67f0ece8222
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192 */
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mvbarracuda@33b003aa-7bff-0310-803a-e67f0ece8222
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193 ScreenPoint toScreenCoordinates(ExactModelCoordinate map_coords);
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194
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mvbarracuda@33b003aa-7bff-0310-803a-e67f0ece8222
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195 /** Sets camera enabled / disabled
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mvbarracuda@33b003aa-7bff-0310-803a-e67f0ece8222
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196 */
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mvbarracuda@33b003aa-7bff-0310-803a-e67f0ece8222
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197 void setEnabled(bool enabled);
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mvbarracuda@33b003aa-7bff-0310-803a-e67f0ece8222
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198
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mvbarracuda@33b003aa-7bff-0310-803a-e67f0ece8222
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199 /** Gets if camera is enabled / disabled
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mvbarracuda@33b003aa-7bff-0310-803a-e67f0ece8222
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200 */
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mvbarracuda@33b003aa-7bff-0310-803a-e67f0ece8222
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201 bool isEnabled();
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mvbarracuda@33b003aa-7bff-0310-803a-e67f0ece8222
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202
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mvbarracuda@33b003aa-7bff-0310-803a-e67f0ece8222
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203 /** Gets angle of vector defined by given locations and camera properties (e.g. rotation)
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mvbarracuda@33b003aa-7bff-0310-803a-e67f0ece8222
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204 * @return angle in polar coordinates
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mvbarracuda@33b003aa-7bff-0310-803a-e67f0ece8222
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205 */
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mvbarracuda@33b003aa-7bff-0310-803a-e67f0ece8222
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206 inline int getAngleBetween(const Location& loc1, const Location& loc2) {
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mvbarracuda@33b003aa-7bff-0310-803a-e67f0ece8222
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207 static const double VECTOR_MULTIP = 100000.0;
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mvbarracuda@33b003aa-7bff-0310-803a-e67f0ece8222
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208 ExactModelCoordinate c1 = loc1.getMapCoordinates();
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mvbarracuda@33b003aa-7bff-0310-803a-e67f0ece8222
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209 ExactModelCoordinate c2 = loc2.getMapCoordinates();
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mvbarracuda@33b003aa-7bff-0310-803a-e67f0ece8222
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210 ExactModelCoordinate cd((c2.x - c1.x) * VECTOR_MULTIP, (c2.y - c1.y) * VECTOR_MULTIP, 0);
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mvbarracuda@33b003aa-7bff-0310-803a-e67f0ece8222
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211 c2.x = c1.x + cd.x;
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mvbarracuda@33b003aa-7bff-0310-803a-e67f0ece8222
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212 c2.y = c1.y + cd.y;
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mvbarracuda@33b003aa-7bff-0310-803a-e67f0ece8222
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213 ScreenPoint pt1 = this->toScreenCoordinates(c1);
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mvbarracuda@33b003aa-7bff-0310-803a-e67f0ece8222
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214 ScreenPoint pt2 = this->toScreenCoordinates(c2);
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mvbarracuda@33b003aa-7bff-0310-803a-e67f0ece8222
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215 double dy = (pt2.y - pt1.y);
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mvbarracuda@33b003aa-7bff-0310-803a-e67f0ece8222
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216 double dx = (pt2.x - pt1.x);
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mvbarracuda@33b003aa-7bff-0310-803a-e67f0ece8222
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217 int angle = static_cast<int>(atan2(-dy,dx)*(180.0/M_PI));
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mvbarracuda@33b003aa-7bff-0310-803a-e67f0ece8222
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218 return angle;
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mvbarracuda@33b003aa-7bff-0310-803a-e67f0ece8222
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219 }
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mvbarracuda@33b003aa-7bff-0310-803a-e67f0ece8222
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220
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mvbarracuda@33b003aa-7bff-0310-803a-e67f0ece8222
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221 /** Returns instances that match given screen coordinate
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222 * @param screen_coords screen coordinates to be used for hit search
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223 * @param layer layer to use for search
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224 * @param instances list of instances that is filled based on hit test results
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225 */
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226 void getMatchingInstances(ScreenPoint screen_coords, Layer& layer, std::list<Instance*>& instances);
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227
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228 /** Returns instances that match given screen coordinate
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229 * @param screen_point1 top left screen coordinates to be used for hit search
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230 * @param screen_point2 right bottom screen coordinates to be used for hit search
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231 * @param layer layer to use for search
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232 * @param instances list of instances that is filled based on hit test results
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233 */
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234 void getMatchingInstances(Rect screen_rect, Layer& layer, std::list<Instance*>& instances);
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235
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236 /** Returns instances that match given location. Instances are sorted based on camera view, so that "topmost"
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237 * instance is first in returned list
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238 * @param loc location where to fetch instances from
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239 * @param instances list of instances that is filled based on hit test results
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240 * @param use_exactcoordinates if true, comparison is done using exact coordinates. if not, cell coordinates are used
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241 */
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mvbarracuda@33b003aa-7bff-0310-803a-e67f0ece8222
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242 void getMatchingInstances(Location& loc, std::list<Instance*>& instances, bool use_exactcoordinates=false);
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243
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244 /** General update routine.
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245 * In this function, the camera's position gets updated when its attached
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246 * to another instance.
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247 * @note call this only once in engine update cycle, so that tracking between
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248 * current position and previous position keeps in sync. This information
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249 * is used e.g. by view to fix the pixel wobbling problem
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250 */
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mvbarracuda@33b003aa-7bff-0310-803a-e67f0ece8222
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251 void update();
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252
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253 /** Refreshes camera view in case e.g. location is updated directly (not via setLocation)
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254 * @note calling this function marks camera as "warped", therefore it causes all instance
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255 * positions to be recalculated. If you constantly call this, you end up with pixel wobbling
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256 * effect when camera is moved.
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257 */
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258 void refresh();
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259
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260 /** Resets temporary values from last update round, like warped flag
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261 */
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262 void resetUpdates();
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263
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264 /** Adds new renderer on the view. Ownership is transferred to the camera.
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265 */
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266 void addRenderer(RendererBase* renderer);
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267
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268 /** Gets renderer with given name
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269 */
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270 RendererBase* getRenderer(const std::string& name);
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271
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272 /** resets active layer information on all renderers.
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273 */
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274 void resetRenderers();
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275
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276 /** calculates z-value for given screenpoint
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277 */
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278 void calculateZValue(ScreenPoint& screen_coords);
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279
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280 void onRendererPipelinePositionChanged(RendererBase* renderer);
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281 void onRendererEnabledChanged(RendererBase* renderer);
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282
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283 /** Renders camera
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284 */
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285 void render();
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286
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287 private:
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288 std::string m_id;
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289
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290 /** Updates the camera transformation matrix T with requested values.
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291 * The requests are done using these functions :
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292 * - setLocation
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293 * - setRotation
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294 * - setTilt
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295 */
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296 void updateMatrices();
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297
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298 /** Updates camera reference scale
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299 * Reference scale is in a sense an internal zooming factor,
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300 * which adjusts cell dimensions in logical space to ones shown on
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301 * screen. Calculation is based on current camera properties (e.g. rotation)
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302 * + given cell image dimensions for camera's layer
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303 */
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304 void updateReferenceScale();
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305
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306 /** Gets logical cell image dimensions for given layer
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307 */
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308 DoublePoint getLogicalCellDimensions(Layer* layer);
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309
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310 DoubleMatrix m_matrix;
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311 DoubleMatrix m_inverse_matrix;
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312 double m_tilt;
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313 double m_rotation;
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314 double m_zoom;
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315 Location m_location;
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316 ScreenPoint m_prev_origo;
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317 ScreenPoint m_cur_origo;
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318 Rect m_viewport;
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319 bool m_view_updated;
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320 unsigned int m_screen_cell_width;
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mvbarracuda@33b003aa-7bff-0310-803a-e67f0ece8222
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321 unsigned int m_screen_cell_height;
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322 double m_reference_scale;
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mvbarracuda@33b003aa-7bff-0310-803a-e67f0ece8222
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323 bool m_enabled;
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324 Instance* m_attachedto;
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mvbarracuda@33b003aa-7bff-0310-803a-e67f0ece8222
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325 // caches calculated image dimensions for already queried & calculated layers
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mvbarracuda@33b003aa-7bff-0310-803a-e67f0ece8222
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326 std::map<Layer*, Point> m_image_dimensions;
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mvbarracuda@33b003aa-7bff-0310-803a-e67f0ece8222
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327 bool m_iswarped;
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328
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mvbarracuda@33b003aa-7bff-0310-803a-e67f0ece8222
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329 // list of renderers managed by the view
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mvbarracuda@33b003aa-7bff-0310-803a-e67f0ece8222
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330 std::map<std::string, RendererBase*> m_renderers;
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331 std::list<RendererBase*> m_pipeline;
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mvbarracuda@33b003aa-7bff-0310-803a-e67f0ece8222
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332 bool m_updated; // false, if view has never been updated before
4a0efb7baf70 * Datasets becomes the new trunk and retires after that :-)
mvbarracuda@33b003aa-7bff-0310-803a-e67f0ece8222
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333
4a0efb7baf70 * Datasets becomes the new trunk and retires after that :-)
mvbarracuda@33b003aa-7bff-0310-803a-e67f0ece8222
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334 RenderBackend* m_renderbackend;
4a0efb7baf70 * Datasets becomes the new trunk and retires after that :-)
mvbarracuda@33b003aa-7bff-0310-803a-e67f0ece8222
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335 ImagePool* m_ipool;
4a0efb7baf70 * Datasets becomes the new trunk and retires after that :-)
mvbarracuda@33b003aa-7bff-0310-803a-e67f0ece8222
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336 AnimationPool* m_apool;
4a0efb7baf70 * Datasets becomes the new trunk and retires after that :-)
mvbarracuda@33b003aa-7bff-0310-803a-e67f0ece8222
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337
4a0efb7baf70 * Datasets becomes the new trunk and retires after that :-)
mvbarracuda@33b003aa-7bff-0310-803a-e67f0ece8222
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338 // caches layer -> instances structure between renders e.g. to fast query of mouse picking order
4a0efb7baf70 * Datasets becomes the new trunk and retires after that :-)
mvbarracuda@33b003aa-7bff-0310-803a-e67f0ece8222
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339 t_layer_to_instances m_layer_to_instances;
4a0efb7baf70 * Datasets becomes the new trunk and retires after that :-)
mvbarracuda@33b003aa-7bff-0310-803a-e67f0ece8222
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340 };
4a0efb7baf70 * Datasets becomes the new trunk and retires after that :-)
mvbarracuda@33b003aa-7bff-0310-803a-e67f0ece8222
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341 }
4a0efb7baf70 * Datasets becomes the new trunk and retires after that :-)
mvbarracuda@33b003aa-7bff-0310-803a-e67f0ece8222
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342 #endif