annotate engine/core/video/animation.cpp @ 363:714673208050

Adding the CameraEdit plugin to the editor. You must enable it in your settings.xml file. Still not fully tested.
author prock@33b003aa-7bff-0310-803a-e67f0ece8222
date Wed, 21 Oct 2009 15:19:59 +0000
parents 3804348fe3fb
children 64738befdf3b
rev   line source
0
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1 /***************************************************************************
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2 * Copyright (C) 2005-2008 by the FIFE team *
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3 * http://www.fifengine.de *
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4 * This file is part of FIFE. *
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5 * *
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6 * FIFE is free software; you can redistribute it and/or *
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7 * modify it under the terms of the GNU Lesser General Public *
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8 * License as published by the Free Software Foundation; either *
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9 * version 2.1 of the License, or (at your option) any later version. *
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10 * *
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11 * This library is distributed in the hope that it will be useful, *
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12 * but WITHOUT ANY WARRANTY; without even the implied warranty of *
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13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU *
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14 * Lesser General Public License for more details. *
0
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15 * *
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16 * You should have received a copy of the GNU Lesser General Public *
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17 * License along with this library; if not, write to the *
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18 * Free Software Foundation, Inc., *
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19 * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA *
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20 ***************************************************************************/
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21
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22 // Standard C++ library includes
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23 #include <string>
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24
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25 // 3rd party library includes
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26 #include <boost/lexical_cast.hpp>
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27
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28 // FIFE includes
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29 // These includes are split up in two parts, separated by one empty line
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30 // First block: files included from the FIFE root src directory
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31 // Second block: files included from the same folder
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32 #include "util/base/exception.h"
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33 #include "util/time/timemanager.h"
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34
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35 #include "animation.h"
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36 #include "image.h"
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37 #include "util/structures/rect.h"
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38
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39 namespace FIFE {
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40
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41 Animation::Animation():
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42 m_action_frame(-1),
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43 m_animation_endtime(-1),
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44 m_direction(0) {
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45 }
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46
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47 Animation::~Animation() {
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48 // note: we don't need to free the images, as they are handled via
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49 // smart references.
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50 }
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51
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52 void Animation::addFrame(ResourcePtr image, unsigned int duration) {
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53 FrameInfo info;
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54 info.index = m_frames.size();
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55 info.duration = duration;
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56 info.image = image;
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57 m_frames.push_back(info);
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58
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59 std::map<unsigned int, FrameInfo>::const_iterator i(m_framemap.end());
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60 if (i == m_framemap.begin()) {
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61 m_framemap[0] = info;
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62 m_animation_endtime = duration;
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63 } else {
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64 --i;
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65 unsigned int frametime = i->first + i->second.duration;
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66 m_framemap[frametime] = info;
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67 m_animation_endtime = frametime + duration;
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68 }
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69
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70 }
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71
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72 int Animation::getFrameIndex(unsigned int timestamp) {
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73 int val = -1;
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74 if ((static_cast<int>(timestamp) <= m_animation_endtime) && (m_animation_endtime > 0)) {
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75 std::map<unsigned int, FrameInfo>::const_iterator i(m_framemap.upper_bound(timestamp));
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76 --i;
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77 val = i->second.index;
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78 }
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79 return val;
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80 }
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81
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82 bool Animation::isValidIndex(int index) {
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83 int size = m_frames.size();
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84 if ((size == 0) || (index > (size - 1)) || (index < 0)) {
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85 return false;
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86 }
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87 return true;
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88 }
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89
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90 Image* Animation::getFrame(int index) {
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91 if (isValidIndex(index)) {
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92 return m_frames[index].image.get<Image>();
0
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93 } else {
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94 return NULL;
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95 }
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96 }
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97
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98 Image* Animation::getFrameByTimestamp(unsigned int timestamp) {
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99 return getFrame(getFrameIndex(timestamp));
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100 }
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101
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102 int Animation::getFrameDuration(int index) {
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103 if (isValidIndex(index)) {
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104 return m_frames[index].duration;
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105 } else {
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106 return -1;
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107 }
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108 }
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109
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110 unsigned int Animation::getNumFrames() const {
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mvbarracuda@33b003aa-7bff-0310-803a-e67f0ece8222
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111 return m_frames.size();
4a0efb7baf70 * Datasets becomes the new trunk and retires after that :-)
mvbarracuda@33b003aa-7bff-0310-803a-e67f0ece8222
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112 }
4a0efb7baf70 * Datasets becomes the new trunk and retires after that :-)
mvbarracuda@33b003aa-7bff-0310-803a-e67f0ece8222
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113
4a0efb7baf70 * Datasets becomes the new trunk and retires after that :-)
mvbarracuda@33b003aa-7bff-0310-803a-e67f0ece8222
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114 void Animation::setDirection(unsigned int direction) {
4a0efb7baf70 * Datasets becomes the new trunk and retires after that :-)
mvbarracuda@33b003aa-7bff-0310-803a-e67f0ece8222
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115 m_direction = direction % 360;
4a0efb7baf70 * Datasets becomes the new trunk and retires after that :-)
mvbarracuda@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
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116 }
4a0efb7baf70 * Datasets becomes the new trunk and retires after that :-)
mvbarracuda@33b003aa-7bff-0310-803a-e67f0ece8222
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117 }
4a0efb7baf70 * Datasets becomes the new trunk and retires after that :-)
mvbarracuda@33b003aa-7bff-0310-803a-e67f0ece8222
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118 /* vim: set noexpandtab: set shiftwidth=2: set tabstop=2: */