annotate demos/rpg/maps/level1_objects.xml @ 642:6e2151325017

* Added the ability to query the current running screen mode * Added a method to detect the closest supported screen mode (not complete yet). If no matching screen modes are detected an exception is thrown. * Small change to the way the screen is initialized. The screen mode now MUST be in the supported screen mode list before the screen will initialize.
author prock@33b003aa-7bff-0310-803a-e67f0ece8222
date Fri, 08 Oct 2010 21:22:02 +0000
parents f85762e634c5
children
rev   line source
540
2e739ae9a8bc Some misc code cleanup.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
1 <?xml version='1.0' encoding='UTF-8'?>
2e739ae9a8bc Some misc code cleanup.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
2 <Settings>
546
8fee2d2286e9 Rewrote the object serializing routines to use a "template" idea for loading an object from disk. This allows for multiple objects to load the same base object template but be unique on the scene AND have different values. Useful for say more than one gold stack on the ground with different gold values. TODO: fix the "spawn" console command.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 540
diff changeset
3 <Module name="objects">
563
f85762e634c5 - Added the AttackAction along with a test enemy on level 1.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 546
diff changeset
4 <Setting name="objectlist" type="list"> gstack2 ; townportal ; sign1 </Setting>
546
8fee2d2286e9 Rewrote the object serializing routines to use a "template" idea for loading an object from disk. This allows for multiple objects to load the same base object template but be unique on the scene AND have different values. Useful for say more than one gold stack on the ground with different gold values. TODO: fix the "spawn" console command.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 540
diff changeset
5 <Setting name="gstack2" type="dict"> objectname : goldstack ; value : 5000 ; posx : -3.0 ; posy : -3.0 </Setting>
8fee2d2286e9 Rewrote the object serializing routines to use a "template" idea for loading an object from disk. This allows for multiple objects to load the same base object template but be unique on the scene AND have different values. Useful for say more than one gold stack on the ground with different gold values. TODO: fix the "spawn" console command.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 540
diff changeset
6 <Setting name="townportal" type="dict"> objectname : templeportal ; dest : town ; posx : 3.0 ; posy : 2.0 </Setting>
563
f85762e634c5 - Added the AttackAction along with a test enemy on level 1.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 546
diff changeset
7 <Setting name="sign1" type="dict"> objectname : signenemy1 ; posx : 1.0 ; posy : 1.0 </Setting>
540
2e739ae9a8bc Some misc code cleanup.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
8 </Module>
2e739ae9a8bc Some misc code cleanup.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
9 </Settings>