annotate demos/shooter/scripts/ships/shipbase.py @ 477:6b33d80b468b

Projectiles are now part of the scene. Cleaned up the scene update() function. Moved garbage collection to the beginning of the frame. Introduced global object types. Projectiles now only check for collisions in a limited number of scene nodes rather than the entire screen.
author prock@33b003aa-7bff-0310-803a-e67f0ece8222
date Thu, 22 Apr 2010 19:52:34 +0000
parents 10aff123c62c
children 82d44c471959
rev   line source
446
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1 # -*- coding: utf-8 -*-
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2
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3 # ####################################################################
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4 # Copyright (C) 2005-2009 by the FIFE team
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5 # http://www.fifengine.de
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6 # This file is part of FIFE.
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7 #
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8 # FIFE is free software; you can redistribute it and/or
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9 # modify it under the terms of the GNU Lesser General Public
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10 # License as published by the Free Software Foundation; either
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11 # version 2.1 of the License, or (at your option) any later version.
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12 #
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13 # This library is distributed in the hope that it will be useful,
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14 # but WITHOUT ANY WARRANTY; without even the implied warranty of
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15 # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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16 # Lesser General Public License for more details.
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17 #
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18 # You should have received a copy of the GNU Lesser General Public
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19 # License along with this library; if not, write to the
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20 # Free Software Foundation, Inc.,
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21 # 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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22 # ####################################################################
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23
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64676ea55472 Added the ability to set the scale of the object layer. Tweaked the player controls a little bit. A little more work needs to be done to keep the player within the bounds of the camera.
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24 from math import sqrt
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25
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26 from fife import fife
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27 from scripts.common.baseobject import *
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28 from scripts.weapons import Weapon
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29
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30
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31 class ShipActionListener(fife.InstanceActionListener):
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32 def __init__(self, ship):
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33 fife.InstanceActionListener.__init__(self)
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34
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35 self._ship = ship
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36 self._ship.instance.addActionListener(self)
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37
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38 def onInstanceActionFinished(self, instance, action):
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39 if action.getId() == 'flash':
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40 if self._ship._flashing and self._ship._flashnumber > 0:
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41 self._ship.instance.act('flash', self._ship.instance.getFacingLocation())
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42 self._ship._flashnumber -= 1
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43 else:
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44 self._ship._flashing = False
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45 self._ship._flashnumber = 0
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46
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47 if action.getId() == 'explode' and not self._ship.type == SHTR_PLAYER:
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48 self._ship.removeFromScene()
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49
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50 class Ship(SpaceObject):
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51 def __init__(self, scene, name, findInstance=True):
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52 super(Ship, self).__init__(scene, name, findInstance)
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53
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54 self._weapon = None
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55
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56 self._flashnumber = 0
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57 self._flashing = False
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58
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59 self._hitpoints = 0
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60 self._scorevalue = 0
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61
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62 def _setWeapon(self, weapon):
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63 self._weapon = weapon
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64
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65 def _getWeapon(self):
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66 return self._weapon
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67
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68 def flash(self, number):
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69 if self._running:
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70 self._instance.act('flash', self._instance.getFacingLocation())
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71 self._flashnumber = number
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72 self._flashing = True
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73
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74 def fire(self, direction):
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75 if self._weapon and self._hitpoints > 0:
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76 return self._weapon.fire(direction)
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77
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78 return None
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79
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80 def applyHit(self, hp):
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81 self._hitpoints -= hp
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82 if self._hitpoints <= 0:
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83 self.destroy()
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84
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85 def destroy(self):
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86 if self._running:
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87 self._instance.act('explode', self._instance.getFacingLocation())
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88 super(Ship, self).destroy()
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89
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90 def _getHitPoints(self):
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91 return self._hitpoints
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92
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93 def _setHitPoints(self, hp):
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94 self._hitpoints = hp
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95
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96 def _getScoreValue(self):
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97 return self._scorevalue
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98
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99 def _setScoreValue(self, value):
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100 self._scorevalue = value
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101
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102 weapon = property(_getWeapon, _setWeapon)
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103 hitpoints = property(_getHitPoints, _setHitPoints)
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104 scorevalue = property(_getScoreValue, _setScoreValue)