annotate engine/core/video/opengl/renderbackendopengl.h @ 378:64738befdf3b

bringing in the changes from the build_system_rework branch in preparation for the 0.3.0 release. This commit will require the Jan2010 devkit. Clients will also need to be modified to the new way to import fife.
author vtchill@33b003aa-7bff-0310-803a-e67f0ece8222
date Mon, 11 Jan 2010 23:34:52 +0000
parents 18c2a21ac0ad
children ad7969d9460b
rev   line source
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1 /***************************************************************************
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2 * Copyright (C) 2005-2008 by the FIFE team *
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3 * http://www.fifengine.de *
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4 * This file is part of FIFE. *
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5 * *
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6 * FIFE is free software; you can redistribute it and/or *
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7 * modify it under the terms of the GNU Lesser General Public *
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8 * License as published by the Free Software Foundation; either *
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9 * version 2.1 of the License, or (at your option) any later version. *
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10 * *
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11 * This library is distributed in the hope that it will be useful, *
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12 * but WITHOUT ANY WARRANTY; without even the implied warranty of *
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13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU *
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14 * Lesser General Public License for more details. *
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15 * *
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16 * You should have received a copy of the GNU Lesser General Public *
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17 * License along with this library; if not, write to the *
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18 * Free Software Foundation, Inc., *
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19 * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA *
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20 ***************************************************************************/
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21
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22 #ifndef FIFE_VIDEO_RENDERBACKENSD_OPENGL_RENDERBACKENDOPENGL_H
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23 #define FIFE_VIDEO_RENDERBACKENSD_OPENGL_RENDERBACKENDOPENGL_H
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24
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25 // Standard C++ library includes
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26
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27 // 3rd party library includes
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28
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29 // FIFE includes
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30 // These includes are split up in two parts, separated by one empty line
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31 // First block: files included from the FIFE root src directory
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32 // Second block: files included from the same folder
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33 #include "video/renderbackend.h"
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34
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35 namespace FIFE {
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36
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37 /** The main class of the OpenGL-based renderer.
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38 * @see RenderBackend
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39 */
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40 class RenderBackendOpenGL : public RenderBackend {
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41 public:
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42 RenderBackendOpenGL();
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43 virtual ~RenderBackendOpenGL();
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44 const std::string& getName() const;
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45 void startFrame();
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46 void endFrame();
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47 void init();
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48 Image* createMainScreen(unsigned int width, unsigned int height, unsigned char bitsPerPixel, bool fullscreen, const std::string& title, const std::string& icon);
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49 Image* createImage(const uint8_t* data, unsigned int width, unsigned int height);
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50 Image* createImage(SDL_Surface* surface);
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51 bool putPixel(int x, int y, int r, int g, int b);
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52 void drawLine(const Point& p1, const Point& p2, int r, int g, int b);
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53 void drawQuad(const Point& p1, const Point& p2, const Point& p3, const Point& p4, int r, int g, int b);
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54
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55 private:
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56 SDL_PixelFormat m_rgba_format;
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57 };
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58
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59 }
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60
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61 #endif
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62 /* vim: set noexpandtab: set shiftwidth=2: set tabstop=2: */