Mercurial > fife-parpg
annotate engine/core/view/renderers/lightrenderer.h @ 680:60621d858548
* Fixed the image/animation functions in GenericRenderer and LightRenderer. The functions now consider the camera zoom level.
* Added the forgotten LightEdit plugin for the editor.
author | helios2000@33b003aa-7bff-0310-803a-e67f0ece8222 |
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date | Sun, 21 Nov 2010 15:58:14 +0000 |
parents | 61a5f86a0db3 |
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rev | line source |
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661
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1 /*************************************************************************** |
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2 * Copyright (C) 2005-2008 by the FIFE team * |
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3 * http://www.fifengine.de * |
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4 * This file is part of FIFE. * |
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5 * * |
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6 * FIFE is free software; you can redistribute it and/or * |
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7 * modify it under the terms of the GNU Lesser General Public * |
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8 * License as published by the Free Software Foundation; either * |
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9 * version 2.1 of the License, or (at your option) any later version. * |
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10 * * |
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11 * This library is distributed in the hope that it will be useful, * |
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12 * but WITHOUT ANY WARRANTY; without even the implied warranty of * |
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13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * |
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14 * Lesser General Public License for more details. * |
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15 * * |
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16 * You should have received a copy of the GNU Lesser General Public * |
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17 * License along with this library; if not, write to the * |
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18 * Free Software Foundation, Inc., * |
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19 * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA * |
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20 ***************************************************************************/ |
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21 |
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22 #ifndef FIFE_LIGHTRENDERER_H |
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23 #define FIFE_LIGHTRENDERER_H |
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24 |
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25 // Standard C++ library includes |
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26 #include <vector> |
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27 |
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28 // 3rd party library includes |
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29 |
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30 // FIFE includes |
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31 // These includes are split up in two parts, separated by one empty line |
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32 // First block: files included from the FIFE root src directory |
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33 // Second block: files included from the same folder |
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34 #include "view/rendererbase.h" |
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35 |
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36 namespace FIFE { |
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37 class RenderBackend; |
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38 class AbstractFont; |
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39 class ImagePool; |
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40 class AnimationPool; |
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41 |
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42 class LightRendererNode { |
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43 public: |
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44 LightRendererNode(Instance* attached_instance, const Location &relative_location, Layer* relative_layer, const Point &relative_point = Point(0,0)); |
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45 LightRendererNode(Instance* attached_instance, const Location &relative_location, const Point &relative_point = Point(0,0)); |
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46 LightRendererNode(Instance* attached_instance, Layer* relative_layer, const Point &relative_point = Point(0,0)); |
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47 LightRendererNode(Instance* attached_instance, const Point &relative_point = Point(0,0)); |
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48 LightRendererNode(const Location &attached_location, Layer* relative_layer, const Point &relative_point = Point(0,0)); |
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49 LightRendererNode(const Location &attached_location, const Point &relative_point = Point(0,0)); |
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50 LightRendererNode(Layer* attached_layer, const Point &relative_point = Point(0,0)); |
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51 LightRendererNode(const Point &attached_point); |
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52 ~LightRendererNode(); |
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53 |
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54 void setAttached(Instance* attached_instance, const Location &relative_location, const Point &relative_point); |
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55 void setAttached(Instance* attached_instance, const Location &relative_location); |
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56 void setAttached(Instance* attached_instance, const Point &relative_point); |
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57 void setAttached(Instance* attached_instance); |
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58 void setAttached(const Location &attached_location, const Point &relative_point); |
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59 void setAttached(const Location &attached_location); |
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60 void setAttached(Layer* attached_layer); |
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61 void setAttached(const Point &attached_point); |
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62 |
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63 void setRelative(const Location &relative_location); |
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64 void setRelative(const Location &relative_location, Point relative_point); |
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65 void setRelative(const Point &relative_point); |
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66 |
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67 Instance* getAttachedInstance(); |
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68 Location getAttachedLocation(); |
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69 Layer* getAttachedLayer(); |
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70 Point getAttachedPoint(); |
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71 |
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72 Location getOffsetLocation(); |
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73 Point getOffsetPoint(); |
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74 |
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75 Instance* getInstance(); |
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76 Location getLocation(); |
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77 Layer* getLayer(); |
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78 Point getPoint(); |
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79 |
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80 Point getCalculatedPoint(Camera* cam, Layer* layer); |
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81 private: |
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82 Instance* m_instance; |
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83 Location m_location; |
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84 Layer* m_layer; |
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85 Point m_point; |
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86 }; |
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87 |
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88 class LightRendererElementInfo { |
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89 public: |
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90 virtual void render(Camera* cam, Layer* layer, RenderList& instances, RenderBackend* renderbackend, ImagePool* imagepool, AnimationPool* animpool) {}; |
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91 virtual std::string getName() { return 0; }; |
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92 virtual LightRendererNode* getNode() { return NULL; }; |
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93 virtual int getId() { return -1; }; |
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94 virtual int getSrcBlend() { return -1; }; |
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95 virtual int getDstBlend() { return -1; }; |
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96 virtual void setStencil(uint8_t stencil_ref, float alpha_ref) {}; |
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97 virtual int getStencil() { return 0; }; |
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98 virtual float getAlpha() { return 0; }; |
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99 virtual void removeStencil() {}; |
664
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100 virtual std::vector<uint8_t> getColor() { return std::vector<uint8_t>(); }; |
661
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101 virtual float getRadius() { return 0; }; |
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102 virtual int getSubdivisions() { return 0; }; |
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103 virtual float getXStretch() { return 0; }; |
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104 virtual float getYStretch() { return 0; }; |
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105 virtual ~LightRendererElementInfo() {}; |
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106 }; |
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107 |
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108 class LightRendererImageInfo : public LightRendererElementInfo { |
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109 public: |
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110 void render(Camera* cam, Layer* layer, RenderList& instances, RenderBackend* renderbackend, ImagePool* imagepool, AnimationPool* animpool); |
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111 std::string getName() { return "image"; }; |
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112 LightRendererNode* getNode() { return &m_anchor; }; |
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113 int getId() { return m_image; }; |
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114 int getSrcBlend() { return m_src; }; |
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115 int getDstBlend() { return m_dst; }; |
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116 void setStencil(uint8_t stencil_ref, float alpha_ref); |
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117 int getStencil(); |
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118 float getAlpha(); |
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119 void removeStencil(); |
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120 LightRendererImageInfo(LightRendererNode n, int image, int src, int dst); |
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121 virtual ~LightRendererImageInfo() {}; |
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122 private: |
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123 LightRendererNode m_anchor; |
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124 int m_image; |
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125 int m_src; |
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126 int m_dst; |
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127 bool m_stencil; |
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128 uint8_t m_stencil_ref; |
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129 float m_alpha_ref; |
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130 }; |
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131 class LightRendererAnimationInfo : public LightRendererElementInfo { |
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132 public: |
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133 void render(Camera* cam, Layer* layer, RenderList& instances, RenderBackend* renderbackend, ImagePool* imagepool, AnimationPool* animpool); |
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134 std::string getName() { return "animation"; }; |
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135 LightRendererNode* getNode() { return &m_anchor; }; |
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136 int getId() { return m_animation; }; |
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137 int getSrcBlend() { return m_src; }; |
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138 int getDstBlend() { return m_dst; }; |
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139 void setStencil(uint8_t stencil_ref, float alpha_ref); |
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140 int getStencil(); |
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141 float getAlpha(); |
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142 void removeStencil(); |
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143 LightRendererAnimationInfo(LightRendererNode n, int animation, int src, int dst); |
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144 virtual ~LightRendererAnimationInfo() {}; |
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145 private: |
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146 LightRendererNode m_anchor; |
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147 int m_animation; |
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148 int m_src; |
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149 int m_dst; |
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150 unsigned int m_start_time; |
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151 float m_time_scale; |
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152 bool m_stencil; |
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153 uint8_t m_stencil_ref; |
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154 float m_alpha_ref; |
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155 }; |
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156 class LightRendererSimpleLightInfo : public LightRendererElementInfo { |
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157 public: |
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158 void render(Camera* cam, Layer* layer, RenderList& instances, RenderBackend* renderbackend, ImagePool* imagepool, AnimationPool* animpool); |
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159 std::string getName() { return "simple"; }; |
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160 LightRendererNode* getNode() { return &m_anchor; }; |
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161 int getSrcBlend() { return m_src; }; |
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162 int getDstBlend() { return m_dst; }; |
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163 void setStencil(uint8_t stencil_ref, float alpha_ref); |
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164 int getStencil(); |
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165 float getAlpha(); |
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166 void removeStencil(); |
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167 std::vector<uint8_t> getColor(); |
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168 float getRadius() { return m_radius; }; |
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169 int getSubdivisions() { return m_subdivisions; }; |
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170 float getXStretch() { return m_xstretch; }; |
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171 float getYStretch() { return m_ystretch; }; |
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172 LightRendererSimpleLightInfo(LightRendererNode n, uint8_t intensity, float radius, int subdivisions, float xstretch, float ystretch, uint8_t r, uint8_t g, uint8_t b, int src, int dst); |
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173 virtual ~LightRendererSimpleLightInfo() {}; |
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174 private: |
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175 LightRendererNode m_anchor; |
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176 uint8_t m_intensity; |
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177 float m_radius; |
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178 int m_subdivisions; |
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179 float m_xstretch; |
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180 float m_ystretch; |
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181 uint8_t m_red; |
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182 uint8_t m_green; |
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183 uint8_t m_blue; |
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184 int m_src; |
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185 int m_dst; |
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186 bool m_stencil; |
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187 uint8_t m_stencil_ref; |
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188 float m_alpha_ref; |
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189 }; |
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190 class LightRendererResizeInfo : public LightRendererElementInfo { |
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191 public: |
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192 void render(Camera* cam, Layer* layer, RenderList& instances, RenderBackend* renderbackend, ImagePool* imagepool, AnimationPool* animpool); |
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193 std::string getName() { return "resize"; }; |
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194 LightRendererNode* getNode() { return &m_anchor; }; |
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195 int getId() { return m_image; }; |
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196 int getSrcBlend() { return m_src; }; |
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197 int getDstBlend() { return m_dst; }; |
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198 void setStencil(uint8_t stencil_ref, float alpha_ref); |
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199 int getStencil(); |
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200 float getAlpha(); |
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201 void removeStencil(); |
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202 LightRendererResizeInfo(LightRendererNode n, int image, int width, int height, int src, int dst); |
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203 virtual ~LightRendererResizeInfo() {}; |
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204 private: |
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205 LightRendererNode m_anchor; |
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206 int m_image; |
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207 int m_width; |
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208 int m_height; |
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209 int m_src; |
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210 int m_dst; |
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211 bool m_stencil; |
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212 uint8_t m_stencil_ref; |
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213 float m_alpha_ref; |
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214 }; |
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215 class LightRenderer: public RendererBase { |
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216 public: |
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217 /** constructor. |
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218 * @param renderbackend to use |
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219 * @param position position for this renderer in rendering pipeline |
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220 */ |
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221 LightRenderer(RenderBackend* renderbackend, int position, ImagePool* imagepool, AnimationPool* animpool); |
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222 |
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223 LightRenderer(const LightRenderer& old); |
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224 |
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225 RendererBase* clone(); |
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226 |
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227 /** Destructor. |
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228 */ |
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229 virtual ~LightRenderer(); |
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230 void render(Camera* cam, Layer* layer, RenderList& instances); |
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231 std::string getName() { return "LightRenderer"; } |
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232 |
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233 /** Gets instance for interface access |
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234 */ |
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235 static LightRenderer* getInstance(IRendererContainer* cnt); |
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236 |
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237 void addImage(const std::string &group, LightRendererNode n, int image, int src=-1, int dst=-1); |
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238 void addAnimation(const std::string &group, LightRendererNode n, int animation, int src=-1, int dst=-1); |
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239 void addSimpleLight(const std::string &group, LightRendererNode n, uint8_t intensity, float radius, int subdivisions, float xstretch, float ystretch, uint8_t r, uint8_t g, uint8_t b, int src=-1, int dst=-1); |
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240 void resizeImage(const std::string &group, LightRendererNode n, int image, int width, int height, int src=-1, int dst=-1); |
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241 void addStencilTest(const std::string &group, uint8_t stencil_ref=0, float alpha_ref=0.0); |
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242 void removeStencilTest(const std::string &group); |
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243 std::list<std::string> getGroups(); |
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244 std::vector<LightRendererElementInfo*> getLightInfo(const std::string &group); |
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245 void removeAll(const std::string &group); |
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246 |
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247 private: |
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248 ImagePool* m_imagepool; |
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249 AnimationPool* m_animationpool; |
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250 std::map<std::string, std::vector<LightRendererElementInfo*> > m_groups; |
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251 }; |
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252 |
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253 } |
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254 |
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255 #endif |