Mercurial > fife-parpg
annotate demos/rpg/objects/actors/player/warrior/stand/animation.xml @ 680:60621d858548
* Fixed the image/animation functions in GenericRenderer and LightRenderer. The functions now consider the camera zoom level.
* Added the forgotten LightEdit plugin for the editor.
author | helios2000@33b003aa-7bff-0310-803a-e67f0ece8222 |
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date | Sun, 21 Nov 2010 15:58:14 +0000 |
parents | c3a026cdd91b |
children |
rev | line source |
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517
c3a026cdd91b
Added the BaseGameObject class and put it in it's own file. All game object will inherit it. Added instance action listeners.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff
changeset
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1 <animation delay="2000" namespace="http://www.fifengine.de/xml/rpg" id="warrior:walk" x_offset="0" y_offset="0"> |
c3a026cdd91b
Added the BaseGameObject class and put it in it's own file. All game object will inherit it. Added instance action listeners.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff
changeset
|
2 <frame source="045.png" /> |
c3a026cdd91b
Added the BaseGameObject class and put it in it's own file. All game object will inherit it. Added instance action listeners.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff
changeset
|
3 </animation> |
c3a026cdd91b
Added the BaseGameObject class and put it in it's own file. All game object will inherit it. Added instance action listeners.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff
changeset
|
4 |