Mercurial > fife-parpg
annotate engine/core/view/renderers/instancerenderer.cpp @ 524:6037f79b0dcf
Multiple quests now work.
Added the item layer.
Made movement more like diablo by allowing you to hold and drag the left mouse button.
All objects are now loaded from a separate "allobjects" file. Specific item attributes are loaded from the map objects file (like position). This allows for the possibility of multiple instances using the same FIFE model.
author | prock@33b003aa-7bff-0310-803a-e67f0ece8222 |
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date | Thu, 27 May 2010 21:11:37 +0000 |
parents | 16c2b3ee59ce |
children | 5987f78a2364 |
rev | line source |
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0
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1 /*************************************************************************** |
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2 * Copyright (C) 2005-2008 by the FIFE team * |
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3 * http://www.fifengine.de * |
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4 * This file is part of FIFE. * |
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5 * * |
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6 * FIFE is free software; you can redistribute it and/or * |
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7 * modify it under the terms of the GNU Lesser General Public * |
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8 * License as published by the Free Software Foundation; either * |
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9 * version 2.1 of the License, or (at your option) any later version. * |
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10 * * |
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11 * This library is distributed in the hope that it will be useful, * |
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12 * but WITHOUT ANY WARRANTY; without even the implied warranty of * |
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13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * |
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14 * Lesser General Public License for more details. * |
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15 * * |
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16 * You should have received a copy of the GNU Lesser General Public * |
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17 * License along with this library; if not, write to the * |
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18 * Free Software Foundation, Inc., * |
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19 * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA * |
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20 ***************************************************************************/ |
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21 |
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22 // Standard C++ library includes |
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23 |
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24 // 3rd party library includes |
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25 |
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26 // FIFE includes |
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27 // These includes are split up in two parts, separated by one empty line |
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28 // First block: files included from the FIFE root src directory |
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29 // Second block: files included from the same folder |
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30 #include "video/renderbackend.h" |
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31 #include "video/image.h" |
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32 #include "video/sdl/sdlimage.h" |
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33 #include "video/imagepool.h" |
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34 #include "video/animation.h" |
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35 #include "video/animationpool.h" |
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36 #include "util/math/fife_math.h" |
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37 #include "util/log/logger.h" |
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38 #include "model/metamodel/grids/cellgrid.h" |
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39 #include "model/metamodel/action.h" |
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40 #include "model/structures/instance.h" |
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41 #include "model/structures/layer.h" |
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42 #include "model/structures/location.h" |
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43 |
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44 #include "view/camera.h" |
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45 #include "view/visual.h" |
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46 #include "instancerenderer.h" |
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47 |
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48 namespace { |
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49 unsigned int scale(unsigned int val, double factor) { |
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50 return static_cast<unsigned int>(ceil(static_cast<double>(val) * factor)); |
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51 } |
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52 } |
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53 |
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54 namespace FIFE { |
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55 static Logger _log(LM_VIEWVIEW); |
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56 |
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57 InstanceRenderer::OutlineInfo::OutlineInfo(): |
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58 r(0), |
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59 g(0), |
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60 b(0), |
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61 width(1), |
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62 outline(NULL), |
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63 curimg(NULL) { |
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64 } |
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65 InstanceRenderer::ColoringInfo::ColoringInfo(): |
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66 r(0), |
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67 g(0), |
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68 b(0), |
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69 overlay(NULL), |
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70 curimg(NULL) { |
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71 } |
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72 |
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73 InstanceRenderer::OutlineInfo::~OutlineInfo() { |
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74 delete outline; |
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75 } |
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76 |
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77 InstanceRenderer::ColoringInfo::~ColoringInfo() { |
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78 delete overlay; |
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79 } |
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80 |
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81 InstanceRenderer* InstanceRenderer::getInstance(IRendererContainer* cnt) { |
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82 return dynamic_cast<InstanceRenderer*>(cnt->getRenderer("InstanceRenderer")); |
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83 } |
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84 |
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85 InstanceRenderer::InstanceRenderer(RenderBackend* renderbackend, int position, ImagePool* imagepool, AnimationPool* animpool): |
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86 RendererBase(renderbackend, position), |
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87 m_imagepool(imagepool), |
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88 m_animationpool(animpool) { |
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89 setEnabled(true); |
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90 } |
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91 |
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92 InstanceRenderer::InstanceRenderer(const InstanceRenderer& old): |
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93 RendererBase(old), |
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94 m_imagepool(old.m_imagepool), |
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95 m_animationpool(old.m_animationpool) { |
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96 setEnabled(true); |
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97 } |
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98 |
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99 RendererBase* InstanceRenderer::clone() { |
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100 return new InstanceRenderer(*this); |
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101 } |
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102 |
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103 InstanceRenderer::~InstanceRenderer() { |
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104 } |
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105 |
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106 void InstanceRenderer::render(Camera* cam, Layer* layer, RenderList& instances) { |
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107 // patch #335 by abeyer |
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108 if (!layer->areInstancesVisible()) { |
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109 FL_DBG(_log, "Layer instances hidden"); |
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110 return; |
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111 } |
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112 |
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113 FL_DBG(_log, "Iterating layer..."); |
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114 CellGrid* cg = layer->getCellGrid(); |
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115 if (!cg) { |
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116 FL_WARN(_log, "No cellgrid assigned to layer, cannot draw instances"); |
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117 return; |
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118 } |
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119 |
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120 const bool any_effects = !(m_instance_outlines.empty() && m_instance_colorings.empty()); |
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121 |
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122 RenderList::iterator instance_it = instances.begin(); |
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123 for (;instance_it != instances.end(); ++instance_it) { |
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124 FL_DBG(_log, "Iterating instances..."); |
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125 Instance* instance = (*instance_it)->instance; |
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126 InstanceVisual* visual = instance->getVisual<InstanceVisual>(); |
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127 RenderItem& vc = **instance_it; |
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128 unsigned char trans = visual->getTransparency(); |
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129 |
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130 /** |
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131 * the instance transparency value take precedence. If it's 0 use the layer trans |
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132 * |
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133 * \todo Instances cannot be completely opaque when their layer's transparency is non zero. |
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134 */ |
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135 if (trans == 0) { |
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136 unsigned char layer_trans = layer->getLayerTransparency(); |
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137 trans = layer_trans; |
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138 } |
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139 |
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140 FL_DBG(_log, LMsg("Instance layer coordinates = ") << instance->getLocationRef().getLayerCoordinates()); |
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141 |
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142 if (any_effects) { |
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143 InstanceToOutlines_t::iterator outline_it = m_instance_outlines.find(instance); |
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144 if (outline_it != m_instance_outlines.end()) { |
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145 bindOutline(outline_it->second, vc, cam)->render(vc.dimensions, 255-trans); |
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146 } |
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147 |
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148 InstanceToColoring_t::iterator coloring_it = m_instance_colorings.find(instance); |
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149 if (coloring_it != m_instance_colorings.end()) { |
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150 bindColoring(coloring_it->second, vc, cam)->render(vc.dimensions, 255-trans); |
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151 continue; // Skip normal rendering after drawing overlay |
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152 } |
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153 } |
356
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154 |
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155 vc.image->render(vc.dimensions, 255-trans); |
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156 } |
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157 } |
356
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158 |
482
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159 Image* InstanceRenderer::bindOutline(OutlineInfo& info, RenderItem& vc, Camera* cam) { |
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160 if (info.curimg == vc.image) { |
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161 return info.outline; |
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162 } else { |
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163 info.curimg = vc.image; |
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164 } |
356
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165 |
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166 if (info.outline) { |
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167 delete info.outline; // delete old mask |
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168 info.outline = NULL; |
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169 } |
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170 SDL_Surface* surface = vc.image->getSurface(); |
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171 SDL_Surface* outline_surface = SDL_ConvertSurface(surface, surface->format, surface->flags); |
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172 |
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173 // needs to use SDLImage here, since GlImage does not support drawing primitives atm |
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174 SDLImage* img = new SDLImage(outline_surface); |
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175 |
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176 // TODO: optimize... |
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177 uint8_t r, g, b, a = 0; |
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178 |
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179 // vertical sweep |
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180 for (unsigned int x = 0; x < img->getWidth(); x ++) { |
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181 uint8_t prev_a = 0; |
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182 for (unsigned int y = 0; y < img->getHeight(); y ++) { |
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183 vc.image->getPixelRGBA(x, y, &r, &g, &b, &a); |
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184 if ((a == 0 || prev_a == 0) && (a != prev_a)) { |
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185 if (a < prev_a) { |
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186 for (unsigned int yy = y; yy < y + info.width; yy++) { |
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|
187 img->putPixel(x, yy, info.r, info.g, info.b); |
4a0efb7baf70
* Datasets becomes the new trunk and retires after that :-)
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parents:
diff
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|
188 } |
4a0efb7baf70
* Datasets becomes the new trunk and retires after that :-)
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parents:
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189 } else { |
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* Datasets becomes the new trunk and retires after that :-)
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parents:
diff
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|
190 for (unsigned int yy = y - info.width; yy < y; yy++) { |
4a0efb7baf70
* Datasets becomes the new trunk and retires after that :-)
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parents:
diff
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|
191 img->putPixel(x, yy, info.r, info.g, info.b); |
4a0efb7baf70
* Datasets becomes the new trunk and retires after that :-)
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parents:
diff
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192 } |
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* Datasets becomes the new trunk and retires after that :-)
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diff
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193 } |
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* Datasets becomes the new trunk and retires after that :-)
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194 } |
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* Datasets becomes the new trunk and retires after that :-)
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195 prev_a = a; |
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* Datasets becomes the new trunk and retires after that :-)
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|
196 } |
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* Datasets becomes the new trunk and retires after that :-)
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|
197 } |
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* Datasets becomes the new trunk and retires after that :-)
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|
198 // horizontal sweep |
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|
199 for (unsigned int y = 0; y < img->getHeight(); y ++) { |
39
4e68022ed545
fix some pixels wrongly highlighted in outlines
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0
diff
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|
200 uint8_t prev_a = 0; |
0
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|
201 for (unsigned int x = 0; x < img->getWidth(); x ++) { |
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* Datasets becomes the new trunk and retires after that :-)
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parents:
diff
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|
202 vc.image->getPixelRGBA(x, y, &r, &g, &b, &a); |
4a0efb7baf70
* Datasets becomes the new trunk and retires after that :-)
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|
203 if ((a == 0 || prev_a == 0) && (a != prev_a)) { |
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204 if (a < prev_a) { |
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* Datasets becomes the new trunk and retires after that :-)
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|
205 for (unsigned int xx = x; xx < x + info.width; xx++) { |
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* Datasets becomes the new trunk and retires after that :-)
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|
206 img->putPixel(xx, y, info.r, info.g, info.b); |
4a0efb7baf70
* Datasets becomes the new trunk and retires after that :-)
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207 } |
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208 } else { |
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209 for (unsigned int xx = x - info.width; xx < x; xx++) { |
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* Datasets becomes the new trunk and retires after that :-)
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210 img->putPixel(xx, y, info.r, info.g, info.b); |
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* Datasets becomes the new trunk and retires after that :-)
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211 } |
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212 } |
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213 } |
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214 prev_a = a; |
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215 } |
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* Datasets becomes the new trunk and retires after that :-)
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|
216 } |
356
ab41334e8a57
Added or1andov's code with a few adjustments to fix instance transparencies fixed[t:378]
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217 |
0
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218 // In case of OpenGL backend, SDLImage needs to be converted |
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219 info.outline = m_renderbackend->createImage(img->detachSurface()); |
4a0efb7baf70
* Datasets becomes the new trunk and retires after that :-)
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220 delete img; |
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* Datasets becomes the new trunk and retires after that :-)
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parents:
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|
221 return info.outline; |
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* Datasets becomes the new trunk and retires after that :-)
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parents:
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222 } |
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* Datasets becomes the new trunk and retires after that :-)
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223 |
482
16c2b3ee59ce
* Merged the view performance branch back into trunk. fixes[ticket:419]
helios2000@33b003aa-7bff-0310-803a-e67f0ece8222
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356
diff
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|
224 Image* InstanceRenderer::bindColoring(ColoringInfo& info, RenderItem& vc, Camera* cam) { |
0
4a0efb7baf70
* Datasets becomes the new trunk and retires after that :-)
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|
225 if (info.curimg == vc.image) { |
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* Datasets becomes the new trunk and retires after that :-)
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|
226 return info.overlay; |
95
0b6998fde366
speedup instance renderer; now instances can change their layer, old optimisation made wrong asumption... (fix by yonibear)
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227 } else { |
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speedup instance renderer; now instances can change their layer, old optimisation made wrong asumption... (fix by yonibear)
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228 info.curimg = vc.image; |
0
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* Datasets becomes the new trunk and retires after that :-)
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229 } |
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* Datasets becomes the new trunk and retires after that :-)
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|
230 if (info.overlay) { |
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* Datasets becomes the new trunk and retires after that :-)
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|
231 delete info.overlay; // delete old mask |
4a0efb7baf70
* Datasets becomes the new trunk and retires after that :-)
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|
232 info.overlay = NULL; |
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233 } |
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* Datasets becomes the new trunk and retires after that :-)
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|
234 SDL_Surface* surface = vc.image->getSurface(); |
4a0efb7baf70
* Datasets becomes the new trunk and retires after that :-)
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|
235 SDL_Surface* overlay_surface = SDL_ConvertSurface(surface, surface->format, surface->flags); |
356
ab41334e8a57
Added or1andov's code with a few adjustments to fix instance transparencies fixed[t:378]
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|
236 |
0
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* Datasets becomes the new trunk and retires after that :-)
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|
237 // needs to use SDLImage here, since GlImage does not support drawing primitives atm |
4a0efb7baf70
* Datasets becomes the new trunk and retires after that :-)
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|
238 SDLImage* img = new SDLImage(overlay_surface); |
356
ab41334e8a57
Added or1andov's code with a few adjustments to fix instance transparencies fixed[t:378]
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|
239 |
0
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* Datasets becomes the new trunk and retires after that :-)
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|
240 uint8_t r, g, b, a = 0; |
356
ab41334e8a57
Added or1andov's code with a few adjustments to fix instance transparencies fixed[t:378]
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|
241 |
0
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* Datasets becomes the new trunk and retires after that :-)
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|
242 for (unsigned int x = 0; x < img->getWidth(); x ++) { |
4a0efb7baf70
* Datasets becomes the new trunk and retires after that :-)
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|
243 for (unsigned int y = 0; y < img->getHeight(); y ++) { |
4a0efb7baf70
* Datasets becomes the new trunk and retires after that :-)
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|
244 vc.image->getPixelRGBA(x, y, &r, &g, &b, &a); |
4a0efb7baf70
* Datasets becomes the new trunk and retires after that :-)
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|
245 if (a > 0) { |
4a0efb7baf70
* Datasets becomes the new trunk and retires after that :-)
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|
246 img->putPixel(x, y, (r + info.r) >> 1, (g + info.g) >> 1, (b + info.b) >> 1); |
4a0efb7baf70
* Datasets becomes the new trunk and retires after that :-)
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|
247 } |
4a0efb7baf70
* Datasets becomes the new trunk and retires after that :-)
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|
248 } |
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* Datasets becomes the new trunk and retires after that :-)
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|
249 } |
356
ab41334e8a57
Added or1andov's code with a few adjustments to fix instance transparencies fixed[t:378]
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|
250 |
0
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* Datasets becomes the new trunk and retires after that :-)
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|
251 // In case of OpenGL backend, SDLImage needs to be converted |
4a0efb7baf70
* Datasets becomes the new trunk and retires after that :-)
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|
252 info.overlay = m_renderbackend->createImage(img->detachSurface()); |
4a0efb7baf70
* Datasets becomes the new trunk and retires after that :-)
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|
253 delete img; |
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* Datasets becomes the new trunk and retires after that :-)
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|
254 return info.overlay; |
4a0efb7baf70
* Datasets becomes the new trunk and retires after that :-)
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|
255 } |
4a0efb7baf70
* Datasets becomes the new trunk and retires after that :-)
mvbarracuda@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
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|
256 |
4a0efb7baf70
* Datasets becomes the new trunk and retires after that :-)
mvbarracuda@33b003aa-7bff-0310-803a-e67f0ece8222
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diff
changeset
|
257 void InstanceRenderer::addOutlined(Instance* instance, int r, int g, int b, int width) { |
4a0efb7baf70
* Datasets becomes the new trunk and retires after that :-)
mvbarracuda@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff
changeset
|
258 OutlineInfo info; |
4a0efb7baf70
* Datasets becomes the new trunk and retires after that :-)
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diff
changeset
|
259 info.r = r; |
4a0efb7baf70
* Datasets becomes the new trunk and retires after that :-)
mvbarracuda@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff
changeset
|
260 info.g = g; |
4a0efb7baf70
* Datasets becomes the new trunk and retires after that :-)
mvbarracuda@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff
changeset
|
261 info.b = b; |
4a0efb7baf70
* Datasets becomes the new trunk and retires after that :-)
mvbarracuda@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff
changeset
|
262 info.width = width; |
356
ab41334e8a57
Added or1andov's code with a few adjustments to fix instance transparencies fixed[t:378]
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135
diff
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|
263 |
95
0b6998fde366
speedup instance renderer; now instances can change their layer, old optimisation made wrong asumption... (fix by yonibear)
spq@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
46
diff
changeset
|
264 m_instance_outlines[instance] = info; |
0
4a0efb7baf70
* Datasets becomes the new trunk and retires after that :-)
mvbarracuda@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff
changeset
|
265 } |
4a0efb7baf70
* Datasets becomes the new trunk and retires after that :-)
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parents:
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|
266 |
4a0efb7baf70
* Datasets becomes the new trunk and retires after that :-)
mvbarracuda@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff
changeset
|
267 void InstanceRenderer::addColored(Instance* instance, int r, int g, int b) { |
4a0efb7baf70
* Datasets becomes the new trunk and retires after that :-)
mvbarracuda@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff
changeset
|
268 ColoringInfo info; |
4a0efb7baf70
* Datasets becomes the new trunk and retires after that :-)
mvbarracuda@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff
changeset
|
269 info.r = r; |
4a0efb7baf70
* Datasets becomes the new trunk and retires after that :-)
mvbarracuda@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff
changeset
|
270 info.g = g; |
4a0efb7baf70
* Datasets becomes the new trunk and retires after that :-)
mvbarracuda@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff
changeset
|
271 info.b = b; |
356
ab41334e8a57
Added or1andov's code with a few adjustments to fix instance transparencies fixed[t:378]
prock@33b003aa-7bff-0310-803a-e67f0ece8222
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135
diff
changeset
|
272 |
95
0b6998fde366
speedup instance renderer; now instances can change their layer, old optimisation made wrong asumption... (fix by yonibear)
spq@33b003aa-7bff-0310-803a-e67f0ece8222
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46
diff
changeset
|
273 m_instance_colorings[instance] = info; |
0
4a0efb7baf70
* Datasets becomes the new trunk and retires after that :-)
mvbarracuda@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff
changeset
|
274 } |
4a0efb7baf70
* Datasets becomes the new trunk and retires after that :-)
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|
275 |
4a0efb7baf70
* Datasets becomes the new trunk and retires after that :-)
mvbarracuda@33b003aa-7bff-0310-803a-e67f0ece8222
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diff
changeset
|
276 void InstanceRenderer::removeOutlined(Instance* instance) { |
95
0b6998fde366
speedup instance renderer; now instances can change their layer, old optimisation made wrong asumption... (fix by yonibear)
spq@33b003aa-7bff-0310-803a-e67f0ece8222
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46
diff
changeset
|
277 m_instance_outlines.erase(instance); |
0
4a0efb7baf70
* Datasets becomes the new trunk and retires after that :-)
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parents:
diff
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|
278 } |
356
ab41334e8a57
Added or1andov's code with a few adjustments to fix instance transparencies fixed[t:378]
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diff
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|
279 |
0
4a0efb7baf70
* Datasets becomes the new trunk and retires after that :-)
mvbarracuda@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff
changeset
|
280 void InstanceRenderer::removeColored(Instance* instance) { |
95
0b6998fde366
speedup instance renderer; now instances can change their layer, old optimisation made wrong asumption... (fix by yonibear)
spq@33b003aa-7bff-0310-803a-e67f0ece8222
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46
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changeset
|
281 m_instance_colorings.erase(instance); |
0
4a0efb7baf70
* Datasets becomes the new trunk and retires after that :-)
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parents:
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|
282 } |
356
ab41334e8a57
Added or1andov's code with a few adjustments to fix instance transparencies fixed[t:378]
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283 |
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* Datasets becomes the new trunk and retires after that :-)
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284 void InstanceRenderer::removeAllOutlines() { |
95
0b6998fde366
speedup instance renderer; now instances can change their layer, old optimisation made wrong asumption... (fix by yonibear)
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285 m_instance_outlines.clear(); |
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* Datasets becomes the new trunk and retires after that :-)
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286 } |
356
ab41334e8a57
Added or1andov's code with a few adjustments to fix instance transparencies fixed[t:378]
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287 |
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* Datasets becomes the new trunk and retires after that :-)
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288 void InstanceRenderer::removeAllColored() { |
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speedup instance renderer; now instances can change their layer, old optimisation made wrong asumption... (fix by yonibear)
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289 m_instance_colorings.clear(); |
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4a0efb7baf70
* Datasets becomes the new trunk and retires after that :-)
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290 } |
356
ab41334e8a57
Added or1andov's code with a few adjustments to fix instance transparencies fixed[t:378]
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291 |
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* Datasets becomes the new trunk and retires after that :-)
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292 void InstanceRenderer::reset() { |
4a0efb7baf70
* Datasets becomes the new trunk and retires after that :-)
mvbarracuda@33b003aa-7bff-0310-803a-e67f0ece8222
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293 removeAllOutlines(); |
4a0efb7baf70
* Datasets becomes the new trunk and retires after that :-)
mvbarracuda@33b003aa-7bff-0310-803a-e67f0ece8222
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diff
changeset
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294 removeAllColored(); |
4a0efb7baf70
* Datasets becomes the new trunk and retires after that :-)
mvbarracuda@33b003aa-7bff-0310-803a-e67f0ece8222
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295 } |
356
ab41334e8a57
Added or1andov's code with a few adjustments to fix instance transparencies fixed[t:378]
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
135
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296 |
0
4a0efb7baf70
* Datasets becomes the new trunk and retires after that :-)
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297 } |