Mercurial > fife-parpg
annotate engine/core/view/renderers/camerazonerenderer.cpp @ 524:6037f79b0dcf
Multiple quests now work.
Added the item layer.
Made movement more like diablo by allowing you to hold and drag the left mouse button.
All objects are now loaded from a separate "allobjects" file. Specific item attributes are loaded from the map objects file (like position). This allows for the possibility of multiple instances using the same FIFE model.
author | prock@33b003aa-7bff-0310-803a-e67f0ece8222 |
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date | Thu, 27 May 2010 21:11:37 +0000 |
parents | 16c2b3ee59ce |
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rev | line source |
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1 /*************************************************************************** |
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2 * Copyright (C) 2005-2008 by the FIFE team * |
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3 * http://www.fifengine.de * |
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4 * This file is part of FIFE. * |
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5 * * |
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6 * FIFE is free software; you can redistribute it and/or * |
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7 * modify it under the terms of the GNU Lesser General Public * |
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8 * License as published by the Free Software Foundation; either * |
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9 * version 2.1 of the License, or (at your option) any later version. * |
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10 * * |
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11 * This library is distributed in the hope that it will be useful, * |
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12 * but WITHOUT ANY WARRANTY; without even the implied warranty of * |
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13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * |
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14 * Lesser General Public License for more details. * |
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15 * * |
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16 * You should have received a copy of the GNU Lesser General Public * |
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17 * License along with this library; if not, write to the * |
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18 * Free Software Foundation, Inc., * |
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19 * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA * |
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20 ***************************************************************************/ |
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21 |
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22 // Standard C++ library includes |
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23 |
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24 // 3rd party library includes |
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25 |
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26 // FIFE includes |
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27 // These includes are split up in two parts, separated by one empty line |
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28 // First block: files included from the FIFE root src directory |
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29 // Second block: files included from the same folder |
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30 #include "video/renderbackend.h" |
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31 #include "video/image.h" |
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32 #include "util/math/fife_math.h" |
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33 #include "util/log/logger.h" |
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34 #include "model/metamodel/grids/cellgrid.h" |
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35 #include "model/structures/instance.h" |
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36 #include "model/structures/layer.h" |
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37 #include "model/structures/location.h" |
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38 |
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39 #include "view/camera.h" |
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40 #include "camerazonerenderer.h" |
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41 |
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42 |
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43 |
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44 namespace FIFE { |
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45 static Logger _log(LM_VIEWVIEW); |
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46 |
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47 CameraZoneRenderer::CameraZoneRenderer(RenderBackend* renderbackend, int position, ImagePool* imagepool): |
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48 RendererBase(renderbackend, position), |
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49 m_imagepool(imagepool), |
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50 m_zone_image(NULL) { |
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51 setEnabled(false); |
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52 } |
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53 |
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54 CameraZoneRenderer::CameraZoneRenderer(const CameraZoneRenderer& old): |
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55 RendererBase(old), |
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56 m_imagepool(old.m_imagepool), |
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57 m_zone_image(NULL) { |
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58 setEnabled(false); |
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59 } |
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60 |
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61 RendererBase* CameraZoneRenderer::clone() { |
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62 return new CameraZoneRenderer(*this); |
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63 } |
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64 |
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65 CameraZoneRenderer::~CameraZoneRenderer() { |
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66 delete m_zone_image; |
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67 } |
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68 |
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69 |
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70 |
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71 void CameraZoneRenderer::render(Camera* cam, Layer* layer, RenderList& instances) { |
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72 CellGrid* cg = layer->getCellGrid(); |
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73 if (!cg) { |
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74 FL_WARN(_log, "No cellgrid assigned to layer, cannot draw camera zones"); |
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75 return; |
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76 } |
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77 // draw this layer's grid as the camera sees it |
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78 Rect rect = cam->getViewPort(); |
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79 if (!m_zone_image) { |
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80 // build zone image |
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81 int dataSize = rect.w * rect.h; |
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82 |
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83 // initally all pixels are transparent |
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84 uint32_t* data = new uint32_t[dataSize]; |
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85 uint32_t* end = data + dataSize; |
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86 |
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87 #if SDL_BYTEORDER == SDL_BIG_ENDIAN |
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88 uint32_t empty_pixel = 0;//0xff << 24; |
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89 uint32_t edge_pixel = 0xff << 16 | 0xff << 24; |
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90 #else |
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91 uint32_t empty_pixel = 0;//0xff; |
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92 uint32_t edge_pixel = 0xff << 8 | 0xff; |
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93 #endif |
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94 |
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95 std::fill(data, end, empty_pixel); |
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96 |
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97 // go from screen coords to grid coords (layer coords) |
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* Datasets becomes the new trunk and retires after that :-)
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98 // Search through pixel space, drawing pixels at boundaries |
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* Datasets becomes the new trunk and retires after that :-)
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99 ModelCoordinate prevLayerCoord; |
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* Datasets becomes the new trunk and retires after that :-)
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100 for (int y = 0; y < rect.h; y++) { |
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* Datasets becomes the new trunk and retires after that :-)
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101 for (int x = 0; x < rect.w; x++) { |
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* Datasets becomes the new trunk and retires after that :-)
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102 ExactModelCoordinate mapCoord = cam->toMapCoordinates(ScreenPoint(x, y)); |
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* Datasets becomes the new trunk and retires after that :-)
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103 ModelCoordinate layerCoord = cg->toLayerCoordinates(mapCoord); |
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* Datasets becomes the new trunk and retires after that :-)
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104 |
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* Datasets becomes the new trunk and retires after that :-)
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105 if (prevLayerCoord != layerCoord) { |
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* Datasets becomes the new trunk and retires after that :-)
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106 data[x + rect.w * y] = edge_pixel; |
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* Datasets becomes the new trunk and retires after that :-)
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107 } |
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* Datasets becomes the new trunk and retires after that :-)
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108 prevLayerCoord = layerCoord; |
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* Datasets becomes the new trunk and retires after that :-)
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109 } |
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* Datasets becomes the new trunk and retires after that :-)
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110 } |
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* Datasets becomes the new trunk and retires after that :-)
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111 |
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* Datasets becomes the new trunk and retires after that :-)
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112 |
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* Datasets becomes the new trunk and retires after that :-)
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113 for (int x = 0; x < rect.w; x++) { |
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* Datasets becomes the new trunk and retires after that :-)
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114 for (int y = 0; y < rect.h; y++) { |
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* Datasets becomes the new trunk and retires after that :-)
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115 ExactModelCoordinate mapCoord = cam->toMapCoordinates(ScreenPoint(x, y)); |
4a0efb7baf70
* Datasets becomes the new trunk and retires after that :-)
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116 ModelCoordinate layerCoord = cg->toLayerCoordinates(mapCoord); |
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* Datasets becomes the new trunk and retires after that :-)
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117 |
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* Datasets becomes the new trunk and retires after that :-)
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118 if (prevLayerCoord != layerCoord) { |
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* Datasets becomes the new trunk and retires after that :-)
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119 data[x + rect.w * y] = edge_pixel; |
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* Datasets becomes the new trunk and retires after that :-)
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120 } |
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* Datasets becomes the new trunk and retires after that :-)
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121 prevLayerCoord = layerCoord; |
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* Datasets becomes the new trunk and retires after that :-)
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122 } |
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* Datasets becomes the new trunk and retires after that :-)
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123 } |
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* Datasets becomes the new trunk and retires after that :-)
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124 |
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* Datasets becomes the new trunk and retires after that :-)
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125 m_zone_image = m_renderbackend->createImage((uint8_t*) data, rect.w, rect.h); |
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* Datasets becomes the new trunk and retires after that :-)
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126 delete data; |
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* Datasets becomes the new trunk and retires after that :-)
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127 } |
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* Datasets becomes the new trunk and retires after that :-)
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128 m_zone_image->render(rect); |
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* Datasets becomes the new trunk and retires after that :-)
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129 } |
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* Datasets becomes the new trunk and retires after that :-)
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130 |
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* Datasets becomes the new trunk and retires after that :-)
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131 void CameraZoneRenderer::setEnabled(bool enabled) { |
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* Datasets becomes the new trunk and retires after that :-)
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132 if (!enabled) { |
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* Datasets becomes the new trunk and retires after that :-)
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133 delete m_zone_image; |
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* Datasets becomes the new trunk and retires after that :-)
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134 m_zone_image = NULL; |
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* Datasets becomes the new trunk and retires after that :-)
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135 } |
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* Datasets becomes the new trunk and retires after that :-)
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136 } |
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* Datasets becomes the new trunk and retires after that :-)
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137 } |