annotate engine/core/video/renderbackend.cpp @ 524:6037f79b0dcf

Multiple quests now work. Added the item layer. Made movement more like diablo by allowing you to hold and drag the left mouse button. All objects are now loaded from a separate "allobjects" file. Specific item attributes are loaded from the map objects file (like position). This allows for the possibility of multiple instances using the same FIFE model.
author prock@33b003aa-7bff-0310-803a-e67f0ece8222
date Thu, 27 May 2010 21:11:37 +0000
parents ad7969d9460b
children 356634098bd9
rev   line source
0
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1 /***************************************************************************
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2 * Copyright (C) 2005-2008 by the FIFE team *
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3 * http://www.fifengine.de *
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4 * This file is part of FIFE. *
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5 * *
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6 * FIFE is free software; you can redistribute it and/or *
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7 * modify it under the terms of the GNU Lesser General Public *
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8 * License as published by the Free Software Foundation; either *
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9 * version 2.1 of the License, or (at your option) any later version. *
0
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10 * *
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11 * This library is distributed in the hope that it will be useful, *
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12 * but WITHOUT ANY WARRANTY; without even the implied warranty of *
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13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU *
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14 * Lesser General Public License for more details. *
0
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15 * *
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16 * You should have received a copy of the GNU Lesser General Public *
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17 * License along with this library; if not, write to the *
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18 * Free Software Foundation, Inc., *
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19 * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA *
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20 ***************************************************************************/
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21
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22 // Standard C++ library includes
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23
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24 // 3rd party library includes
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25
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26 // FIFE includes
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27 // These includes are split up in two parts, separated by one empty line
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28 // First block: files included from the FIFE root src directory
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29 // Second block: files included from the same folder
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30 #include "renderbackend.h"
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31
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32 namespace FIFE {
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33
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34 const unsigned int DEFAULT_CHUNKING_SIZE = 256;
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35 const unsigned int MAX_CHUNKING_SIZE = 262144; // pixels!
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36
425
ad7969d9460b A client can now specify a global color key to be used with all images. The default color key is (255,0,255) in RGB format. Also the client can enable/disable the color key feature by using the setColorKeyEnabled function in the EngineSettings class. By default the color key feature is disabled. fixes[t:451]
vtchill@33b003aa-7bff-0310-803a-e67f0ece8222
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37 RenderBackend::RenderBackend(const SDL_Color& colorkey):
ad7969d9460b A client can now specify a global color key to be used with all images. The default color key is (255,0,255) in RGB format. Also the client can enable/disable the color key feature by using the setColorKeyEnabled function in the EngineSettings class. By default the color key feature is disabled. fixes[t:451]
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38 m_screen(NULL),
ad7969d9460b A client can now specify a global color key to be used with all images. The default color key is (255,0,255) in RGB format. Also the client can enable/disable the color key feature by using the setColorKeyEnabled function in the EngineSettings class. By default the color key feature is disabled. fixes[t:451]
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39 m_isalphaoptimized(false),
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40 m_chunkingsize(DEFAULT_CHUNKING_SIZE),
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41 m_iscolorkeyenabled(false),
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42 m_colorkey(colorkey) {
0
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43 }
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46 RenderBackend::~RenderBackend() {
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47 }
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48
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49 void RenderBackend::deinit() {
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50 delete m_screen;
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51 m_screen = NULL;
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52 SDL_QuitSubSystem(SDL_INIT_VIDEO);
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53 }
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54
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55 void RenderBackend::captureScreen(const std::string& filename) {
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56 m_screen->saveImage(filename);
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57 }
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58
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59 void RenderBackend::pushClipArea(const Rect& cliparea, bool clear) {
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60 assert(m_screen);
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61 m_screen->pushClipArea(cliparea, clear);
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62 }
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63
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64 void RenderBackend::popClipArea() {
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65 assert(m_screen);
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66 m_screen->popClipArea();
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67 }
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68
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69 const Rect& RenderBackend::getClipArea() const {
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70 assert(m_screen);
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71 return m_screen->getClipArea();
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72 }
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73
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74 SDL_Surface* RenderBackend::getSurface() {
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75 assert(m_screen);
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76 return m_screen->getSurface();
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77 }
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78
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79 unsigned int RenderBackend::getWidth() const {
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80 assert(m_screen);
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81 return m_screen->getWidth();
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82 }
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83
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84 unsigned int RenderBackend::getHeight() const {
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85 assert(m_screen);
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86 return m_screen->getHeight();
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87 }
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88
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89 const Rect& RenderBackend::getArea() {
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90 assert(m_screen);
118
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91 SDL_Surface* s = m_screen->getSurface();
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92 static Rect r(0, 0, s->w, s->h);
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93 return r;
0
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94 }
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95
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96 void RenderBackend::getPixelRGBA(int x, int y, uint8_t* r, uint8_t* g, uint8_t* b, uint8_t* a) {
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97 assert(m_screen);
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98 m_screen->getPixelRGBA(x, y, r, g, b, a);
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99 }
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100
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101 void RenderBackend::saveImage(const std::string& filename) {
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102 assert(m_screen);
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103 m_screen->saveImage(filename);
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104 }
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105
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106 void RenderBackend::setAlphaOptimizerEnabled(bool enabled) {
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107 assert(m_screen);
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108 m_screen->setAlphaOptimizerEnabled(enabled);
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109 }
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110
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111 bool RenderBackend::isAlphaOptimizerEnabled() {
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112 assert(m_screen);
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113 return m_screen->isAlphaOptimizerEnabled();
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114 }
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115
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116 void RenderBackend::setChunkingSize(unsigned int size) {
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117 if (size > MAX_CHUNKING_SIZE) {
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118 size = MAX_CHUNKING_SIZE;
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119 }
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120 m_chunkingsize = 1;
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121 while (m_chunkingsize < size) {
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122 m_chunkingsize <<= 1;
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123 }
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124 }
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125
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126 unsigned int RenderBackend::getChunkingSize() {
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127 return m_chunkingsize;
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128 }
425
ad7969d9460b A client can now specify a global color key to be used with all images. The default color key is (255,0,255) in RGB format. Also the client can enable/disable the color key feature by using the setColorKeyEnabled function in the EngineSettings class. By default the color key feature is disabled. fixes[t:451]
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129
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130 void RenderBackend::setColorKeyEnabled(bool colorkeyenable) {
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131 m_iscolorkeyenabled = colorkeyenable;
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132 }
ad7969d9460b A client can now specify a global color key to be used with all images. The default color key is (255,0,255) in RGB format. Also the client can enable/disable the color key feature by using the setColorKeyEnabled function in the EngineSettings class. By default the color key feature is disabled. fixes[t:451]
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133
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134 bool RenderBackend::isColorKeyEnabled() const {
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135 return m_iscolorkeyenabled;
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136 }
ad7969d9460b A client can now specify a global color key to be used with all images. The default color key is (255,0,255) in RGB format. Also the client can enable/disable the color key feature by using the setColorKeyEnabled function in the EngineSettings class. By default the color key feature is disabled. fixes[t:451]
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137
ad7969d9460b A client can now specify a global color key to be used with all images. The default color key is (255,0,255) in RGB format. Also the client can enable/disable the color key feature by using the setColorKeyEnabled function in the EngineSettings class. By default the color key feature is disabled. fixes[t:451]
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138 void RenderBackend::setColorKey(const SDL_Color& colorkey) {
ad7969d9460b A client can now specify a global color key to be used with all images. The default color key is (255,0,255) in RGB format. Also the client can enable/disable the color key feature by using the setColorKeyEnabled function in the EngineSettings class. By default the color key feature is disabled. fixes[t:451]
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139 m_colorkey = colorkey;
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140 }
ad7969d9460b A client can now specify a global color key to be used with all images. The default color key is (255,0,255) in RGB format. Also the client can enable/disable the color key feature by using the setColorKeyEnabled function in the EngineSettings class. By default the color key feature is disabled. fixes[t:451]
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141
ad7969d9460b A client can now specify a global color key to be used with all images. The default color key is (255,0,255) in RGB format. Also the client can enable/disable the color key feature by using the setColorKeyEnabled function in the EngineSettings class. By default the color key feature is disabled. fixes[t:451]
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142 const SDL_Color& RenderBackend::getColorKey() const {
ad7969d9460b A client can now specify a global color key to be used with all images. The default color key is (255,0,255) in RGB format. Also the client can enable/disable the color key feature by using the setColorKeyEnabled function in the EngineSettings class. By default the color key feature is disabled. fixes[t:451]
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143 return m_colorkey;
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144 }
0
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145 }