Mercurial > fife-parpg
annotate demos/rpg/scripts/actors/player.py @ 524:6037f79b0dcf
Multiple quests now work.
Added the item layer.
Made movement more like diablo by allowing you to hold and drag the left mouse button.
All objects are now loaded from a separate "allobjects" file. Specific item attributes are loaded from the map objects file (like position). This allows for the possibility of multiple instances using the same FIFE model.
author | prock@33b003aa-7bff-0310-803a-e67f0ece8222 |
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date | Thu, 27 May 2010 21:11:37 +0000 |
parents | 494c60cf61cf |
children | 796d49ab9380 |
rev | line source |
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513
edf5c0cf52f3
Added the Actor and Player classes. Actor is the base class that the player and all enemies + NPCs will inherit.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
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1 #!/usr/bin/env python |
edf5c0cf52f3
Added the Actor and Player classes. Actor is the base class that the player and all enemies + NPCs will inherit.
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2 |
edf5c0cf52f3
Added the Actor and Player classes. Actor is the base class that the player and all enemies + NPCs will inherit.
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3 # -*- coding: utf-8 -*- |
edf5c0cf52f3
Added the Actor and Player classes. Actor is the base class that the player and all enemies + NPCs will inherit.
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4 |
edf5c0cf52f3
Added the Actor and Player classes. Actor is the base class that the player and all enemies + NPCs will inherit.
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5 # #################################################################### |
edf5c0cf52f3
Added the Actor and Player classes. Actor is the base class that the player and all enemies + NPCs will inherit.
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6 # Copyright (C) 2005-2010 by the FIFE team |
edf5c0cf52f3
Added the Actor and Player classes. Actor is the base class that the player and all enemies + NPCs will inherit.
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7 # http://www.fifengine.net |
edf5c0cf52f3
Added the Actor and Player classes. Actor is the base class that the player and all enemies + NPCs will inherit.
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8 # This file is part of FIFE. |
edf5c0cf52f3
Added the Actor and Player classes. Actor is the base class that the player and all enemies + NPCs will inherit.
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9 # |
edf5c0cf52f3
Added the Actor and Player classes. Actor is the base class that the player and all enemies + NPCs will inherit.
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10 # FIFE is free software; you can redistribute it and/or |
edf5c0cf52f3
Added the Actor and Player classes. Actor is the base class that the player and all enemies + NPCs will inherit.
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11 # modify it under the terms of the GNU Lesser General Public |
edf5c0cf52f3
Added the Actor and Player classes. Actor is the base class that the player and all enemies + NPCs will inherit.
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12 # License as published by the Free Software Foundation; either |
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Added the Actor and Player classes. Actor is the base class that the player and all enemies + NPCs will inherit.
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13 # version 2.1 of the License, or (at your option) any later version. |
edf5c0cf52f3
Added the Actor and Player classes. Actor is the base class that the player and all enemies + NPCs will inherit.
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14 # |
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Added the Actor and Player classes. Actor is the base class that the player and all enemies + NPCs will inherit.
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15 # This library is distributed in the hope that it will be useful, |
edf5c0cf52f3
Added the Actor and Player classes. Actor is the base class that the player and all enemies + NPCs will inherit.
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16 # but WITHOUT ANY WARRANTY; without even the implied warranty of |
edf5c0cf52f3
Added the Actor and Player classes. Actor is the base class that the player and all enemies + NPCs will inherit.
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17 # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
edf5c0cf52f3
Added the Actor and Player classes. Actor is the base class that the player and all enemies + NPCs will inherit.
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18 # Lesser General Public License for more details. |
edf5c0cf52f3
Added the Actor and Player classes. Actor is the base class that the player and all enemies + NPCs will inherit.
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19 # |
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Added the Actor and Player classes. Actor is the base class that the player and all enemies + NPCs will inherit.
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20 # You should have received a copy of the GNU Lesser General Public |
edf5c0cf52f3
Added the Actor and Player classes. Actor is the base class that the player and all enemies + NPCs will inherit.
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21 # License along with this library; if not, write to the |
edf5c0cf52f3
Added the Actor and Player classes. Actor is the base class that the player and all enemies + NPCs will inherit.
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22 # Free Software Foundation, Inc., |
edf5c0cf52f3
Added the Actor and Player classes. Actor is the base class that the player and all enemies + NPCs will inherit.
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23 # 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA |
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24 # #################################################################### |
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Added the Actor and Player classes. Actor is the base class that the player and all enemies + NPCs will inherit.
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25 # This is the rio de hola client for FIFE. |
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Added the Actor and Player classes. Actor is the base class that the player and all enemies + NPCs will inherit.
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26 |
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27 import sys, os, re, math, random, shutil |
edf5c0cf52f3
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28 |
edf5c0cf52f3
Added the Actor and Player classes. Actor is the base class that the player and all enemies + NPCs will inherit.
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29 from fife import fife |
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d70fc46c8aa5
Added some placeholder graphics for the warrior. The player can now walk around the map.
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30 from scripts.actors.baseactor import Actor, ActorStates |
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b6bd314df28a
Added a quest dialog.
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31 from scripts.objects.baseobject import ObjectActionListener, BaseGameObject, GameObjectTypes |
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Added the PlayerActionListener.
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32 |
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Added the PlayerActionListener.
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33 class PlayerActionListener(ObjectActionListener): |
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34 def __init__(self, gamecontroller, obj): |
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35 super(PlayerActionListener, self).__init__(gamecontroller, obj) |
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36 |
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37 def onInstanceActionFinished(self, instance, action): |
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Added a rudimentary Action class.
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38 super(PlayerActionListener, self).onInstanceActionFinished(instance, action) |
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39 if action.getId() == 'walk': |
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494c60cf61cf
Player can now receive a quest, accept it, and complete it. Quests do not have any requirements (i.e. bring me back an item.. etc etc) to be completed at this time.
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40 pass |
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41 #self._object.completeAction() |
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edf5c0cf52f3
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42 |
edf5c0cf52f3
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43 class Player(Actor): |
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44 def __init__(self, gamecontroller, playermodelname): |
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Multiple quests now work.
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45 self._type = GameObjectTypes["PLAYER"] |
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edf5c0cf52f3
Added the Actor and Player classes. Actor is the base class that the player and all enemies + NPCs will inherit.
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46 super(Player, self).__init__(gamecontroller, playermodelname, "player", True) |
edf5c0cf52f3
Added the Actor and Player classes. Actor is the base class that the player and all enemies + NPCs will inherit.
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47 self._playermodelname = playermodelname |
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48 |
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49 self._playeractionlistener = PlayerActionListener(self._gamecontroller, self) |
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Added a quest dialog.
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50 |
524
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Multiple quests now work.
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51 |