annotate engine/core/view/camera.i @ 164:5b04a7d3ded6

typo fix some missing event (de)registrations ability to capture one event multiple times (instead of only having one slot, we have groups and each group has an own slot, the default group is "default" so we are backward compatible
author spq@33b003aa-7bff-0310-803a-e67f0ece8222
date Wed, 15 Oct 2008 14:57:04 +0000
parents 90005975cdbb
children 7e5717105212
rev   line source
46
90005975cdbb * Final LGPL switch step by adjusting the file headers
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1 /***************************************************************************
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2 * Copyright (C) 2005-2008 by the FIFE team *
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3 * http://www.fifengine.de *
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4 * This file is part of FIFE. *
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5 * *
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6 * FIFE is free software; you can redistribute it and/or *
90005975cdbb * Final LGPL switch step by adjusting the file headers
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7 * modify it under the terms of the GNU Lesser General Public *
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8 * License as published by the Free Software Foundation; either *
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9 * version 2.1 of the License, or (at your option) any later version. *
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10 * *
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11 * This library is distributed in the hope that it will be useful, *
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12 * but WITHOUT ANY WARRANTY; without even the implied warranty of *
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13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU *
90005975cdbb * Final LGPL switch step by adjusting the file headers
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14 * Lesser General Public License for more details. *
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15 * *
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16 * You should have received a copy of the GNU Lesser General Public *
90005975cdbb * Final LGPL switch step by adjusting the file headers
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17 * License along with this library; if not, write to the *
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18 * Free Software Foundation, Inc., *
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19 * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA *
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20 ***************************************************************************/
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21
0
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22 %module fife
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23 %{
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24 #include "view/camera.h"
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25 #include "view/rendererbase.h"
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26 %}
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27
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28 %include "view/rendererbase.i"
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29
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30 namespace FIFE {
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31 typedef Point3D ScreenPoint;
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32 %template(ScreenPoint) PointType3D<int>;
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33
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34 %apply std::list<Instance*> &OUTPUT { std::list<Instance*>& instances };
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35 class Camera: public IRendererContainer {
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36 public:
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37 ~Camera();
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38 const std::string& getId();
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39 void setTilt(double tilt);
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40 double getTilt() const;
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41 void setRotation(double rotation);
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42 double getRotation() const;
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43 void setZoom(double zoom);
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44 double getZoom() const;
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45 void setLocation(Location location);
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46 Location getLocation() const;
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47 Location& getLocationRef();
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48 void attach(Instance *instance);
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49 void detach();
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50 Instance* getAttached() const;
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51 void setViewPort(const Rect& viewport);
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52 const Rect& getViewPort() const;
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53 void setCellImageDimensions(unsigned int width, unsigned int height);
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54 Point getCellImageDimensions();
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55 ScreenPoint toScreenCoordinates(ExactModelCoordinate map_coords);
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56 ExactModelCoordinate toMapCoordinates(ScreenPoint screen_coords, bool z_calculated=true);
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57 void setEnabled(bool enabled);
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58 bool isEnabled();
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59
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60 void getMatchingInstances(ScreenPoint screen_coords, Layer& layer, std::list<Instance*>& instances);
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61 void getMatchingInstances(Rect screen_rect, Layer& layer, std::list<Instance*>& instances);
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62 void getMatchingInstances(Location& loc, std::list<Instance*>& instances, bool use_exactcoordinates=false);
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63 RendererBase* getRenderer(const std::string& name);
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64 void resetRenderers();
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65
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66 void refresh();
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67 private:
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68 Camera();
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69 };
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70 %clear std::list<Instance*>& instances;
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71 }
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72
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73 %clear InstanceLst& instances;