annotate engine/python/fife/extensions/soundmanager.py @ 497:559a26347730

Forgot to add fife_settings.py in my last commit. Adding it now.
author prock@33b003aa-7bff-0310-803a-e67f0ece8222
date Wed, 12 May 2010 22:03:32 +0000
parents ae9f5383f5b1
children 5ff83f209333
rev   line source
492
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1 # -*- coding: utf-8 -*-
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2
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3 # ####################################################################
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4 # Copyright (C) 2005-2010 by the FIFE team
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5 # http://www.fifengine.net
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6 # This file is part of FIFE.
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7 #
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8 # FIFE is free software; you can redistribute it and/or
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9 # modify it under the terms of the GNU Lesser General Public
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10 # License as published by the Free Software Foundation; either
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11 # version 2.1 of the License, or (at your option) any later version.
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12 #
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13 # This library is distributed in the hope that it will be useful,
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14 # but WITHOUT ANY WARRANTY; without even the implied warranty of
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15 # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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16 # Lesser General Public License for more details.
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17 #
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18 # You should have received a copy of the GNU Lesser General Public
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19 # License along with this library; if not, write to the
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20 # Free Software Foundation, Inc.,
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21 # 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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22 # ####################################################################
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23
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24 """
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25 Sound Manager
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26 ==================================
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27
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28 This is a simple implementation of a sound manager that was originaly
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29 intended for the shooter demo. It was functional enough that we decided
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30 to include it in the FIFE extensions. This is by no means a fully featured
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31 implementation for several reasons. It doesnt limit how many sounds can
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32 play at once or allow the positioning of sounds. It does however provide
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33 a good starting point for a more advanced version of a sound manager.
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34
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35 Usage::
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36 soundmanager = SoundManager(my_fife_engine)
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37
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38 emitter = soundmanager.createSoundEmitter("path/filename.ogg")
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39 emitter.gain = 128
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40 emitter.play()
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41
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42 """
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43
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44 from fife import fife
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45
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46 import fife.extensions.fife_timer as fife_timer
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47 from fife.extensions.pychan.tools import callbackWithArguments as cbwa
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48
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49 class SoundEmitter(object):
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50 """
494
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51 Wraps the L{fife.SoundEmitter} class.
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52
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53 This class wraps an instance of a L{fife.SoundEmitter} class along
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54 with some information about a sound clip (like gain and if its
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55 looping). All instances of SoundEmitter should be created by SoundManager.
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56
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57 @todo: At some point this class will store positional information
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58 and also be responsible for updating the L{fife.SoundEmitter} position.
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59 """
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60 def __init__(self, soundmanager, clipid, soundname, emitter):
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61 """
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62 @param soundmanager: A reference to the SoundManager
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63 @type soundmanager: L{SoundManager}
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64 @param clipid: The FIFE sound clip ID from the sound clip pool
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65 @type clipid: C{int}
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66 @param soundname: The filename of the sound
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67 @type soundname: C{string}
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68 @param emitter: A reference to the L{fife.SoundEmitter} associated with this clip
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69 @type emitter: L{fife.SoundEmitter}
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70
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71 """
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72 self._soundmanager = soundmanager
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73 self._name = soundname
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74
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75 #The FIFE SoundEmitter associated with this SoundEmitter.
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76 #Note that we do NOT own the emitter.
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77 self._fifeemitter = emitter
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78 self._fifeemitter.thisown = 0
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79 self._fifeclipid = clipid
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80
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81 #0 = mute, 255 = normal volume
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82 self._gain = 255.0
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83 self._looping = False
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84
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85 #if you set the callback it will be executed after the sound
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86 #has finished playing.
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87 self._callback = None
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88
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89 #length of the sound
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90 self._duration = 0
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91
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92 self._timer = None
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93
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94 def play(self):
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95 self._soundmanager.playClip(self)
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96
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97 def stop(self):
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98 self._soundmanager.stopClip(self)
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99
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100 def _getClipID(self):
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101 return self._fifeclipid
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102
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103 def _getGain(self):
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104 return self._gain
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105
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106 def _setGain(self, gain):
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107 """
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108 Sets the volume of the L{SoundEmitter}.
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109
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110 @param gain: Value should be from 0-255. 0 being mute and 255 being the normal
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111 volume of the clip.
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112 @type gain: C{int}
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113 """
492
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114 self._gain = float(gain)
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115
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116 def _getLooping(self):
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117 return self._looping
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118
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119 def _setLooping(self, looping):
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120 self._looping = looping
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121
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122 def _getFifeEmitter(self):
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123 return self._fifeemitter
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124
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125 def _setFifeEmitter(self, emitter):
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126 self._fifeemitter = emitter
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127 if self._fifeemitter:
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128 self._fifeemitter.thisown = 0
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129
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130 def _getName(self):
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131 return self._name
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132
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133 def _getCallback(self):
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134 return self._callback
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135
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136 def _setCallback(self, cb):
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137 self._callback = cb
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138
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139 def _getDuration(self):
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140 return self._duration
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141
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142 def _setDuration(self, millliseconds):
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143 self._duration = millliseconds
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144
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145 def _getTimer(self):
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146 return self._timer
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147
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148 def _setTimer(self, timer):
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149 self._timer = timer
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150
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151 timer = property(_getTimer, _setTimer)
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152 clipid = property(_getClipID)
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153 gain = property(_getGain, _setGain)
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154 looping = property(_getLooping, _setLooping)
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155 fifeemitter = property(_getFifeEmitter, _setFifeEmitter)
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156 name = property(_getName)
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157 callback = property(_getCallback, _setCallback)
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158 duration = property(_getDuration, _setDuration)
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159
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160 class SoundManager(object):
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161 """
494
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162 A simple sound manager class.
492
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163
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164 This class manages and plays all the sounds of the game.
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165 It creates SoundEmitters and ensures that there is only one
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166 L{fife.SoundEmitter} per unique sound.
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167 """
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168 def __init__(self, engine):
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169 """
494
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170 @param engine: A reference to the FIFE engine
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171 @type engine: L{fife.Engine}
492
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172 """
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173
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174 self._engine = engine
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175
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176 self._fifesoundmanager = self._engine.getSoundManager()
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177 self._fifesoundmanager.init()
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178
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179 #A dict of fife emitters
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180 self._loadedclips = {}
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181
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182 def createSoundEmitter(self, filename, forceUnique=False):
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183 """
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184 Returns a valid SoundEmitter instance.
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185
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186 @param filename: The relative path and filename of the sound file
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187 @type clip: C{string}
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188 @param forceUnique: This forces a new L{fife.SoundEmitter} to be created.
492
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189 This is useful if you want more than one instance of the same sound
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190 to be played at the same time.
494
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191 @type forceUnique: C{boolean}
492
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192
494
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193 @return: Returns a new L{SoundEmitter} instance.
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194 @rtype: L{SoundEmitter}
492
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195 """
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196 if not self._loadedclips.has_key(filename):
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197 clipid = self._engine.getSoundClipPool().addResourceFromFile(filename)
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198 fifeemitter = self._fifesoundmanager.createEmitter()
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199 fifeemitter.thisown = 0
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200 fifeemitter.setSoundClip(clipid)
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201
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202 self._loadedclips[filename] = [fifeemitter]
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203 clip = SoundEmitter(self, clipid, filename, fifeemitter)
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204 clip.duration = fifeemitter.getDuration()
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diff changeset
205 else:
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206 if forceUnique:
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207 clipid = self._engine.getSoundClipPool().addResourceFromFile(filename)
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208 fifeemitter = self._fifesoundmanager.createEmitter()
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209 fifeemitter.thisown = 0
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prock@33b003aa-7bff-0310-803a-e67f0ece8222
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210 fifeemitter.setSoundClip(clipid)
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prock@33b003aa-7bff-0310-803a-e67f0ece8222
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diff changeset
211 self._loadedclips[filename].append(fifeemitter)
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212 else:
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prock@33b003aa-7bff-0310-803a-e67f0ece8222
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213 fifeemitter = self._loadedclips[filename][0]
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214
16ceb3228324 Moved the SoundManager and the 2D math function (helpers) from the shooter demo to the fife extensions.
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215 clip = SoundEmitter(self, fifeemitter.getID(), filename, fifeemitter)
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216 clip.duration = fifeemitter.getDuration()
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217
16ceb3228324 Moved the SoundManager and the 2D math function (helpers) from the shooter demo to the fife extensions.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
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diff changeset
218 return clip
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219
16ceb3228324 Moved the SoundManager and the 2D math function (helpers) from the shooter demo to the fife extensions.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
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220 def playClip(self, clip):
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prock@33b003aa-7bff-0310-803a-e67f0ece8222
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221 """
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prock@33b003aa-7bff-0310-803a-e67f0ece8222
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222 Plays a sound clip.
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223
16ceb3228324 Moved the SoundManager and the 2D math function (helpers) from the shooter demo to the fife extensions.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
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diff changeset
224 This function does not use the L{fife.SoundEmitter}
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prock@33b003aa-7bff-0310-803a-e67f0ece8222
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225 "looping" property to loop a sound. Instead it registers
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prock@33b003aa-7bff-0310-803a-e67f0ece8222
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diff changeset
226 a new timer and uses the duration of the clip as the timer length.
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227
16ceb3228324 Moved the SoundManager and the 2D math function (helpers) from the shooter demo to the fife extensions.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
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228 If the SoundEmitter is invalid (no fifeemitter) then it attempts
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prock@33b003aa-7bff-0310-803a-e67f0ece8222
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229 to load it before playing it.
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230
494
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diff changeset
231 @note: This will stop any clips that use the same L{fife.SoundEmitter}.
492
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232 You cannot play the same sound more than once at a time unless you create
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prock@33b003aa-7bff-0310-803a-e67f0ece8222
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233 the SoundEmitter with the forceUnique paramater set to True.
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234
494
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diff changeset
235 @param clip: The L{SoundEmitter} to be played
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236 @type clip: L{SoundEmitter}
492
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prock@33b003aa-7bff-0310-803a-e67f0ece8222
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237 """
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238 if clip.fifeemitter:
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prock@33b003aa-7bff-0310-803a-e67f0ece8222
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239 if clip.callback:
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240 if clip.timer:
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prock@33b003aa-7bff-0310-803a-e67f0ece8222
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241 clip.timer.stop()
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prock@33b003aa-7bff-0310-803a-e67f0ece8222
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242 timer = None
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243
16ceb3228324 Moved the SoundManager and the 2D math function (helpers) from the shooter demo to the fife extensions.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
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244 if clip.looping:
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245 repeat = 0
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prock@33b003aa-7bff-0310-803a-e67f0ece8222
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246 def real_callback(c, e, g):
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prock@33b003aa-7bff-0310-803a-e67f0ece8222
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247 c()
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prock@33b003aa-7bff-0310-803a-e67f0ece8222
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248 e.stop()
493
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249 e.setGain(float(g)/255.0)
492
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250 e.play()
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251
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prock@33b003aa-7bff-0310-803a-e67f0ece8222
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252 clip.callback = cbwa(real_callback, clip.callback, clip.fifeemitter, clip.gain)
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253
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254 else:
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255 repeat = 1
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256
493
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prock@33b003aa-7bff-0310-803a-e67f0ece8222
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257 clip.timer = fife_timer.Timer(clip.duration, clip.callback, repeat)
494
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258 #clip.timer.start()
493
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prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 492
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259 else:
e29853880e87 Adapted rio_do_hola to use the new SoundManager.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
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260 if clip.looping:
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261 def real_callback(e, g):
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prock@33b003aa-7bff-0310-803a-e67f0ece8222
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262 e.stop()
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263 e.setGain(float(g)/255.0)
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prock@33b003aa-7bff-0310-803a-e67f0ece8222
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264 e.play()
e29853880e87 Adapted rio_do_hola to use the new SoundManager.
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265
e29853880e87 Adapted rio_do_hola to use the new SoundManager.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
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266 clip.callback = cbwa(real_callback, clip.fifeemitter, clip.gain)
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prock@33b003aa-7bff-0310-803a-e67f0ece8222
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267 clip.timer = fife_timer.Timer(clip.duration, clip.callback, 0)
494
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prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 493
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268 #clip.timer.start()
493
e29853880e87 Adapted rio_do_hola to use the new SoundManager.
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269
492
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270
493
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prock@33b003aa-7bff-0310-803a-e67f0ece8222
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271 clip.fifeemitter.setGain(float(clip.gain)/255.0)
494
e241d7553496 Fixing the epydoc markup. Did some more commenting.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 493
diff changeset
272 clip.fifeemitter.play()
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273 if clip.timer:
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274 clip.timer.start()
492
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275 else:
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276 clip = self.createSoundEmitter(clip.name)
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277 self.playClip(clip)
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278
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279 def stopClip(self, clip):
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280 """
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281 Stops playing the sound clip. Note that this will stop all clips that
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prock@33b003aa-7bff-0310-803a-e67f0ece8222
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282 use the same FIFE emitter.
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283
494
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prock@33b003aa-7bff-0310-803a-e67f0ece8222
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diff changeset
284 @param clip: The SoundEmitter to stop.
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285 @type clip: L{SoundEmitter}
492
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286 """
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prock@33b003aa-7bff-0310-803a-e67f0ece8222
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diff changeset
287 if clip.fifeemitter:
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diff changeset
288 clip.fifeemitter.stop()
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289
16ceb3228324 Moved the SoundManager and the 2D math function (helpers) from the shooter demo to the fife extensions.
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diff changeset
290 if clip.timer:
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291 clip.timer.stop()
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diff changeset
292 clip.timer = None
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293
16ceb3228324 Moved the SoundManager and the 2D math function (helpers) from the shooter demo to the fife extensions.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
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diff changeset
294 def stopAllSounds(self):
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295 for emitterlist in self._loadedclips.values():
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296 for emitter in emitterlist:
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diff changeset
297 emitter.stop()
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298
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prock@33b003aa-7bff-0310-803a-e67f0ece8222
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diff changeset
299 def destroy(self):
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prock@33b003aa-7bff-0310-803a-e67f0ece8222
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diff changeset
300 """
494
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diff changeset
301 Releases all instances of L{fife.SoundEmitter}.
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diff changeset
302
e241d7553496 Fixing the epydoc markup. Did some more commenting.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 493
diff changeset
303 @note: This does not free the resources from the FIFE sound clip pool.
492
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diff changeset
304 """
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diff changeset
305 self.stopAllSounds()
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306
16ceb3228324 Moved the SoundManager and the 2D math function (helpers) from the shooter demo to the fife extensions.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
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diff changeset
307 for emitterlist in self._loadedclips.values():
16ceb3228324 Moved the SoundManager and the 2D math function (helpers) from the shooter demo to the fife extensions.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
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diff changeset
308 for emitter in emitterlist:
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prock@33b003aa-7bff-0310-803a-e67f0ece8222
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diff changeset
309 self._fifesoundmanager.releaseEmitter(emitter.getID())
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prock@33b003aa-7bff-0310-803a-e67f0ece8222
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diff changeset
310 emitter = None
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311
16ceb3228324 Moved the SoundManager and the 2D math function (helpers) from the shooter demo to the fife extensions.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
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diff changeset
312 self._loadedclips.clear()
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diff changeset
313
16ceb3228324 Moved the SoundManager and the 2D math function (helpers) from the shooter demo to the fife extensions.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
314 __all__ = ['SoundEmitter','SoundManager']